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General discussion Topics related to various aspects of Champions of Regnum |
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12-13-2007, 06:08 PM | #1 |
Master
Join Date: Dec 2006
Location: Israel - The safest place on earth !
Posts: 379
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Warlocks skill tree needs improvement.
It's NOT another rant thread and I do NOT think that warlocks are wimps.
But I think that they have loads of useless spells. Necromancy : The only good spells there are Vampirism, Soulkeeper and maybe Master of doom due to the dizzy area effect. But to reach those spells you need to past though many useless spells. Arcania : good tree Elements : except for twister it's a useless tree with no good spells. Also to notice that almost ANY mage needs the Mana Control tree and also often use the Mental tree As you notice Mages have more skill trees then the other classes BUT still have the same amount or points each level. There are a MUST trees, so I think we need more skill points each level. |
12-13-2007, 07:33 PM | #2 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Max mages already get more total skill points. I think they are fine as they are.
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12-13-2007, 08:00 PM | #3 | |
Master
Join Date: Jul 2007
Posts: 344
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Quote:
I disagree too. The compromises are what keeps the game interesting. FWIW if you think Elements is a bad tree... I don't really believe you play a warlock. |
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12-13-2007, 08:17 PM | #4 |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
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i think warlocks should get an additional discipine with more skill- and disc-poines
there should be added: - teleport - sanctuary - a speedspell - another selfhealing spell - something steelskin or AoO like - something spell elude like - ICMP nuke missiles - ... |
12-13-2007, 08:25 PM | #5 |
Banned
Join Date: Jan 2007
Posts: 1,145
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Wait, wait Elements its useless except for twister?
You need to use only elements for a week. You will kill more than you ever killed. |
12-13-2007, 09:18 PM | #6 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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Yea a lock without elements is just basicly not worth it im sure some locks use the debuff skill in it and everybdy uses lightning fire ball and maybe ice blast twister aint all that good when it comes to dmg then terror, from my point of view locks use mental if that want to stop a warrior easier
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12-13-2007, 09:26 PM | #7 |
Guest
Posts: n/a
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And try infuriate too, if your enemy has the bad luck to have a weak armor against elemental damage... lightning 220 dmg/tick, meteor 700 dmg, fireball 670-700 dmg with infuriate lvl 5.
And add to this the -concentration thing |
12-13-2007, 09:29 PM | #8 |
Pledge
Join Date: Oct 2007
Posts: 25
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max, next time you are in a war, try terror + fireball and see the rp rain at log, especially if the group you cast to is lower lvls then you. In general i agree with for really good spells a warlock must past through many useless spells but so are other classes too and as a warlock i think spells are ok for us. My spell set up works good for both PvP and RvR for me. Maybe you should get better results and find the most suitable spells for you if you try different spell set-ups.
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12-14-2007, 01:55 AM | #9 | |
Master
Join Date: Oct 2007
Location: baltimore MD. United States
Posts: 369
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what r u smoking ? elements is great!!!! lightning is one of the best powers we have. fireball is also great- high damage = low mana cost =low cooldown rate= fast cast and so on i do agree that we have many useless spells, too many to even mention and i agree about necro. i have it to lv 8 just so i can have soul keeper to lvl 4. that is the only skill on it i use and mana controll is a god sent lol
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12-14-2007, 09:53 AM | #10 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Those spells in Necromancy are not the only good spells. Sadistic Guards reduces enemy resist chance by 50%(although it can be resisted and therefore needs to be altered), Sadistic Servants drains 25 mana per second from the enemy at max lvl for 30 seconds, Corrupt Blood(though I doubt anyone uses it) is -30 strength at max lvl. However, I agree that Element's "Ultimate" spell, Summon Lightning, needs some work. It seems to only deal some useless damage for 5 seconds in an area. Increasing the damage would work, it's not worth the 3s casting, 180s cooldown and 600 mana. Or you could keep the damage the same but make the damage keep going for those whole 20 seconds. Every class-specific tree we have has quite a few useful spells. Have you ever played a warlock with the spells I mentioned? |
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