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Old 03-10-2008, 08:42 PM   #1
misaccc
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Serius bug?

im really really pissed...i had a pvp with AwD today...while all his spells hit me as usual i wasted 2 riposts and 1 shield bash when he just ran out of range???this is not the first time that it happend...so whats happening???
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Old 03-10-2008, 09:06 PM   #2
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Quote:
Originally Posted by misaccc
im really really pissed...i had a pvp with AwD today...while all his spells hit me as usual i wasted 2 riposts and 1 shield bash when he just ran out of range???this is not the first time that it happend...so whats happening???
That happened to me lots of lots of lots (80%) of times i had a pvp or i was in fort wars. Was just waste magic for nothing.
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Old 03-11-2008, 05:34 AM   #3
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Shield Bash and Ripost have a casting time of 1 second. I've wasted lots of spells as well, even after the update. Sometimes when enemies run out of range I don't waste them though.

Btw AWD, I thought you said that was always a bug...if you think it is a bug, you shouldn't "abuse" it
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Old 03-11-2008, 07:24 AM   #4
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All warlock spells have casting time....and they all worked....with ripost and sb i only stand there for a sec no spell animation and no efect.after the 1 sec my char can move normaly....
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Old 03-11-2008, 07:51 AM   #5
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Yes when I am leveling my warlock, I can get a mob following me, and when it turn I can cast lightning.
As long as the mob doesn't move behind an obstacle the spell will still cast no matter what range.
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Old 03-11-2008, 09:01 AM   #6
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Quote:
Originally Posted by misaccc
All warlock spells have casting time....and they all worked....with ripost and sb i only stand there for a sec no spell animation and no efect.after the 1 sec my char can move normaly....
Have you played a warlock in war?

Quote:
Originally Posted by Znurre
Yes when I am leveling my warlock, I can get a mob following me, and when it turn I can cast lightning.
As long as the mob doesn't move behind an obstacle the spell will still cast no matter what range.
I mainly manage to reach the enemy if they go out of range, but a few times with Meteor and Will Domain(especially those 2) the spell will fail.
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Old 03-11-2008, 09:06 AM   #7
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Really annoying indeed... The out range fix should be primarly for those who have no range at all!

Off-topic: If I cast shield bash on a knocked down enemy he will not be dizzy right? Can NGD correct at least this???
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Old 03-11-2008, 09:08 AM   #8
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Quote:
Originally Posted by fean0r
Really annoying indeed... The out range fix should be primarly for those who have no range at all!

Off-topic: If I cast shield bash on a knocked down enemy he will not be dizzy right? Can NGD correct at least this???
He should be. IMO stuning fist on ambushed enemy works fine.
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Old 03-11-2008, 10:26 AM   #9
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Quote:
Originally Posted by fean0r
Really annoying indeed... The out range fix should be primarly for those who have no range at all!

Off-topic: If I cast shield bash on a knocked down enemy he will not be dizzy right? Can NGD correct at least this???

This is actually a really big problem for mages, the only two spells whose effects work on knocked down people are: Another knockdown, and mindpush. If I cast meteor on a knocked down person he will take damage but will not be dizzy. If I cast beetle swarm on a knocked down person, he will take damage (ridiculous hehe) but will not be under the "can't attack" effect, with ivy he takes damage but isn't stuck, and so on and so forth.
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Old 03-11-2008, 10:45 AM   #10
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Can be good then if it works so for all the classes, but considering that my only dizzying spells so often is wasted cause the out of range matter...
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