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General discussion Topics related to various aspects of Champions of Regnum |
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03-16-2008, 12:40 PM | #1 |
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Join Date: Feb 2007
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Playing and abilities: Warlock
Class Threads
Marksman warlock Conjurer Knight copy paste this into other threads with class strategies Code:
[ url=http://www.regnumonline.com.ar/forum/showthread.php?t=20735 ]Marksman[ /url ] [ url=http://www.regnumonline.com.ar/forum/showthread.php?t=20766 ]warlock[ /url ] [url=http://www.regnumonline.com.ar/forum/showthread.php?t=20770 ]Conjurer[ /url ] [ url=http://www.regnumonline.com.ar/forum/showthread.php?p=326406 ]Knight[ /url ] Once I get level 50 I will update it with builds, until then you can enjoy my level 41 build. this is the pvp build I used for hunts mental: 15 beetle swarm, 4 | Prickling Ivy 4 mana control: 15 energy barrier, 4 | dragon's blood, 4 | energy borrow, 4 | arcane devotion, 4 elemental 19 fireball, 5 | Lightning, 5 necromancy: 15 vampirism, 4 | Soulkeeper, 4 | Infuriate, 4 Mental Beetle swarm: with this at level four I have 8 seconds where the opponent can't attack, at the same time beetle swarm is inflicing damage, I used it at the start of the fight along with infuriate which could give up to 50 dmg per tick on an unbuffed enemy Prickling Ivy: Essential for fighting warriors, used it at the start of the fight right after infuriate, depending on how far he had come mind push: another tool for keeping warriors at distance just before they reach you Will domain: great in a fight to make your opponent unable to do anything than lie still for 4 seconds, I used this in the middle of the fight just before stealing something from him, may it be life or mana Silence: dizzy, this is the third spell you can use on warlocks to disable them for a time. Usually I had my opponent stressed by using a serie of combat control spells making him unable to do anything for a time followed by some damage, in this time he would do damage on me giving me a chance to steal his life with soulkeeper splinter wall: if a hunter near me used this to get away (50% speed before the update) I tried to locate him using splinter wall, just watch out for the mobs. If I could locate him I would use blaze level one. Mana Energy barrier: used to take some damage so you won't die so quickly, always have an energy barrier up no matter where you run, you will be able to cast it in the fight again, you can use it to cheat your opponent into thinking you are trying to steal his life, once you've cast it quickly run backwards while turning so you'll face his back, then you can steal his life dragon's blood: intelligence, what more can I say ^^ energy borrow: stealing mana, I used it in the start of the fight after casting a few spells so I could disable my enemy a bit along with sadistic servants arcane devotion: keep this up all the time, it's going to make your spell combos faster ambitious sacrifice: 300 mana for 100 health, deal, you may find yourself in the need for some quick mana in a fight, but those 100 health may mean a lot if you have less than 1k health. Necromancy Vampirism: Stealing life, try to trick your opponent into doing damage on you very quickly so you can steal it back and thereby making him do damage on himself Infuriate: it'll improve the damage of your attacks, specially beelte and ivy which will give a killable damage when this debuff has been casted on the enemy sadistic servants: 5 mana per tick at level one, the reason for why this is great is that it stops your opponent from gaining more mana when he's drained for mana Soulkeeper: 850 life, make sure you have lost enough health for this, eventually cast energy barrier first so you will do maximum damage when casting this spell darkness: if you're up against a conjurer, try to damage the other guy first if the conjurer is a supoprt conjurer, then when he has lost some health darkness should be cast on the nonconjurer if you are pretty experienced you can kill him with darkness on and the conjurer afterwards as he can do nothing, eventually freeze the conjurer elemental fireball & lightning: quick damage, I used lightning first though, with a low cooldown this and lightning will be your main damage spells in a fight, if you cast them while the opponent is infuriated the damage will be even better freeze: used for gaining time, cast it on a knight when he puts on aoo and are near you just as an example and go enough backwards to ivy him if he tries to escape. Defeated a level 50 knight who used aoo this way. twister: can be used to make a group of warriors stop charging, and just as a combat control spell too summon lightning: great for taking down a lot of warriors strength making them hit a bit lower. if you have any suggestions to this build feel free to post it. Last edited by Angelwinged_Devil; 03-16-2008 at 10:25 PM. |
03-16-2008, 12:57 PM | #2 |
Master
Join Date: Sep 2007
Location: United Kingdom
Posts: 322
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Do you use any of your skills on level 1? (just cause I use alot of them because they're some use)
I can post one for conjurer in a bit, just takes a while to write :/
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03-16-2008, 04:10 PM | #3 |
Apprentice
Join Date: Oct 2007
Location: Tampa, FL, USA
Posts: 60
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Great job AwD, thanks alot!
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03-16-2008, 05:41 PM | #4 | |
Banned
Join Date: Feb 2007
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03-16-2008, 07:39 PM | #5 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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My basics were
MoD lvl 5 Sultar's Terror lvl 5 Meteor lvl 5 Crystal blast, fireball, lightening lvl whatever you can put in it
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03-17-2008, 07:06 AM | #6 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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I currently use:
Mental - 19 Beetle Swarm: 1 Mind Push: 5 Will Domain: 4 Silence: 1 Arcane Missile: 5 Blaze: 5 Elements - 17 Fireball: 4 Lightning: 4 Magma Blast: 4 Mana control - 15 Energy Barrier: 4 Ambitious Sacrifice: 3 Arcane Devotion: 4 Necromancy - 15 Vampirism: 4 Soulkeeper: 4 Infuriate: 1 Mental: I had to make some adjustments to my setup when resist rates were changed. Blaze does pretty nice dmg and in an area, arcane missile has a super fast cooldown with not so bad dmg. Will Domain is quite reliable and is a combination of both ivy and beetle, so I took that over the others. Ivy is range 25, so I usually just use it at lvl 1 to stop the opponent for 4 seconds then rush in and knock them down. I use Mind Push a lot, especially in PvP. It's actually quite amusing when the warrior gets very close, and suddenly he gets Mind Pushed again. -70% speed is more than most people think, especially those who have not been effected by Mind Push. It can also help when you're rushing the opponent in war or if your opponent is rushing you to stop the warriors from damaging your allies or stop your opponents from retreating too far. Elements: This is the basic dmg discipline, with an area spell with decent range - fireball which also does decent damage, Lightning can be deadly on mages and Magma Blast is a good long range spell with a long lasting DoT which is good for fleeing enemies. I also have twister which is again for starting or stopping a charge. Note that on marksmen and warriors it is best to use even lvl 1 infuriate on them first which will increase the damage of lightning. Mana control: Obvious reasons(mostly). Prebuff with lvl 4 barrier always - it can save your life, never wait for the enemy to appear and only recast once it's nearly out or out. Ambitious Sacrifice is kept on 3 since 600 mana is enough for me and Energy Borrow is on 1 for desperate situations. Necromancy: In a fight, always use Vampirism the instant you loose around 400 hp, same with SK although when you loose 850 instead. Infuriate is good even on lvl 1 to increase the dmg of lightning on heavily armoured opponents. When I finish testing some more spells, I'll post a lvl 50 setup. |
03-18-2008, 07:05 PM | #7 |
Banned
Join Date: Jan 2007
Posts: 1,145
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Mental - 13
Beetle Swarm: 1 Mind Push: 3 Will Domain: 1 Silence: 1 Ivy:1 Elements - 19 Fireball: 5 Lightning: 5 Magma Blast: 5 Mana control - 15 Energy Barrier: 4 Ambitious Sacrifice: 3 Arcane Devotion: 4 Mana borrow: 4 Mana pool: 4 Necromancy - 19 Soulkeeper: 5 Infuriate: 1 Vampirism: (5)? Arcania:19 Meteor: 5 Golem fist: (5)? Crystal blast: 5 Wind wall: 3 Sultar terror: 5 Mental: Skills useful for pvp even in lvl 1. The combo meteor+swarm+silence will kill mages before they can touch you and mind push, ivy and swarm are great for warriors. Elements: Good damage and low cooldown. We need this. Freeze its really good too. Mana control: You need energy barrier to survive a little more. You need ambitious sacrifice and mana borrow to have always mana and you need arcane devotion to kill someone (yes you need it!). Some points in mana pool to not be in 0 mana in less than 10 seconds. Too many points here but you need them all. Arcania: Meteor does around 600 damage, its range 30, cooldown 15 and has dizzy effect, if you dont have it please delete you char. Crystal blast its the only area spell you have who does around 600 damage to all enemies in the area, its melee range but its worth of it. Sultar terror its an area 10 knock from range 30, even if it does no damage you need it. Golem fist its a really good damage and can save you, but its 500 mana, cooldown 60 and fails more than you can imagine. I sometimes have it but..... You need wind wall because you are no have defenses and less vs range, its pathetic but 2 points in it are enough. Necromancy: Soulkeeper! it only works 1/10 times but when it works...... Vampirism its good but the range 20 makes it a bit dangerous, in pvp its a great skill. MoD its more than enough in lvl 1. |
03-18-2008, 07:56 PM | #8 |
Master
Join Date: Aug 2007
Location: Switzerland
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Omg blood, you scare me. I used to have almost EXACTLY the same setup..
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03-18-2008, 11:25 PM | #9 |
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Join Date: Apr 2007
Posts: 309
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Mental - 15
Beetle Swarm: 1 Mind Push: 4 Will Domain: 1 Silence: 4 Ivy:1 Mana - 19 Energy Barrier: 5 Ambitious Sacrifice: 5 Arcane Devotion: 5 Mana borrow: 5 Mana pool: 5 Mana Burn: 1 Elements - 19 Fireball: 5 Lightning: 5 Magma Blast: 5 Freeze: 1 Twister: 1 Necromancy - 14 Soulkeeper: 3 Infuriate: 1 Vampirism: 3 Sadistic Servants: 1 Darkness: 1 Arcania:19 Meteor: 5 Wind wall: 1 Sultars terror: 5 The main difference to the usual setups is that i don't rate Necromancy quite as highly. MoD is way overrated IMO, in fort wars it's a "Please kill me sign" and doesn't do that much, in PvP there are better dizzy spells. Same goes for soulkeeper and vampirism, most people feel confident having them on level 5 but level 3 is more than enough. I have most points in mana, i need lots of mana for my playing style, i could use even more (well which warlock couldn't ^^) In Mental i need Mind Push at the highest level possible, it's the best spell againt barbs and knights there is. Silence needs to go way up too, a great PvP spell. Arcania, no surprises, Elements neither. |
03-19-2008, 09:52 AM | #10 | |
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Join Date: Aug 2007
Location: Switzerland
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Quote:
With a good conju (<3 val ) and a bunch of defensive spells, it's really useful combined with terror. Also in fort wars, it can make the final decision. If you rush into a fort, let some people go in first, so you're not targetted. Then cast MoD and go in. Everybody in the whole fort will be dizzied, nobody stands a chance then. Stand somewhere, where there are no warriors and keep them away with mind push... Then you're save and everybody's dizzy (best thing ofc is to first cast a terror inside the fort)
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