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Old 03-28-2008, 08:17 AM   #1
Hellman2
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Hi,

i just want to announce a tool for Regnum, that some people wanted to be implemented a long time ago in the game itself. A small group of players like me, implemented a tool, because we found the features needed.

We called it the RegnumHelper.

Features:
  • Shows Realm mates or Group mates on a map
  • Shows Mana/Health status of players in a frequent way
  • See fort status
  • Direction people are heading to with range rings that show what is reachable in 30 and 60 seconds
  • the executable includes the client and the server (if clans want to use an own server)
  • manually marks of enemy locations
  • Some small chats for realm/group or global
  • Mule feature
  • and some more features

What is needed for that tool?
  • A more or less strong CPU (>2 GHz is preferred)
  • Java 1.6 installed
  • Tested on Linux and Windows systems

How does the tool work?
The tool itself is totally based on taking screenshots of the gamewindow and doing some textrecognition on position and health/mana. So NO manipulation of the regnum sources and NO network sniffer.

Limitations:
Yeah, the tool has some limitations as well.
First of all a strong CPU is needed. Not only because of the tool, but the regnum client itself is using too much of the CPU. Taking screenshots is a operation that uses some resources too. So some users have encounter additonal lags in the game. But see for yourself and if you have, increase the update time of the screenshots. A good value is around 3 or 4 seconds.
I am using a 2,8GHz Pentium 4 on WinXP and i didnt have lags that were coming due to the tool.

Where do i get the tool?
http://sourceforge.net/projects/regnumhelper

Try it, test it, gimme feedback.
Its used up to now, only on a small user group. So i dont know how the tool will react with some more users.
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Last edited by Hellman2; 12-10-2008 at 01:50 PM.
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Old 03-28-2008, 08:56 AM   #2
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I'll wait for someone else to download it, as I trust no one
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Old 03-28-2008, 09:06 AM   #3
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Uh i will downoad it....laterz....
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Old 03-28-2008, 09:22 AM   #4
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The idea is good, but technically challenging. Would take too much resources for my system. Probably it would be better (even if requires more effort) if written in c.
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Old 03-28-2008, 09:30 AM   #5
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The good thing of java, is that the tool is working without any adaption on linux and windows systems (and possible macs as well).
In C you would have had different native approaches (for each operating system), how to gather the needed information from the Regnum client.

And by the way, i am used to program in Java. So it was my first choice as well.
Java itself is not that slow. But starting other applications, while Regnum is running in the foreground, is quiet hard, because Regnum uses almost every resource it can get from the CPU.

But whoever wants to port the program to C, can have the java sources.
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Old 03-28-2008, 10:32 AM   #6
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Quote:
Originally Posted by Hellman2
But whoever wants to port the program to C, can have the java sources.

I don't have knowledges of c (just the basics), but I'm interested on the souce. I'll take a look at the app later, I'm on a rush now!
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Old 03-28-2008, 11:01 AM   #7
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Quote:
Originally Posted by Xephandor
I don't have knowledges of c (just the basics), but I'm interested on the souce. I'll take a look at the app later, I'm on a rush now!
I want to look at it too ^^
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Old 03-28-2008, 12:03 PM   #8
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Yeah I'd give it a go if I had the sources so I can compile it myself, dont really trust binaries found in internet forums
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Old 03-28-2008, 12:09 PM   #9
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What is NGD's stance on 3rd party software? I know most games don't allow 3rd party programs of any kind being used.
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Old 03-28-2008, 12:13 PM   #10
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Awesome. Even though I'd prefer it to sniff the protocol/client memory, screenshoting is pretty bad (especially if I have to open the alt-I window with character position and set up the position); and I also play fullscreen so I'd need openGL overlay .

I'll test it when I have time.
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