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General discussion Topics related to various aspects of Champions of Regnum |
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05-18-2008, 09:09 PM | #1 |
Pledge
Join Date: Sep 2007
Posts: 6
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Please lose the Fatigue system@!@!
I have got 4 new players to to join the game this week and and there ready to quit..
at low level no one wants to go off to war. They just want to level there Character as much as they can . I know high level players that also want to quit because of it . I don't think its a good idea to fatigue a player for putting his time in by leveling . you can't really war at low lvl and who wants to run from one side of map to the other just to wait to tell fatigue to cool down .. Not a good idea , Because people at low lvl will just log off and play another game . I feel this fatigue system will lose players , and money you need to get rid of it.. |
05-18-2008, 10:24 PM | #2 |
Banned
Join Date: Apr 2008
Location: Modesto, California
Posts: 161
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agreed. we're losing valuable players that buy premium stuff also.
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05-18-2008, 11:43 PM | #3 | |
Banned
Join Date: May 2007
Posts: 178
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05-20-2008, 04:38 PM | #4 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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personlaly im not too bothered about fatigue anymore but i see how new players would be
id rather have the old XP back as i dont like to train for over 3-4 hours anyway its soul sucking.... |
05-20-2008, 05:48 PM | #5 | |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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05-20-2008, 06:17 PM | #6 |
Pledge
Join Date: Apr 2008
Posts: 29
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yea id like te make a comment on this 2.i have a lvl 29 hunter XD and its modrately fast gainin lvls if u put 2 hours into tranin but i also have a mage cahr...and OMG dude....im honesty saying....its easier and quicker to train higher lvl chars and te train noob chars....dude...the fatigue system...ok...fine dat dont bother me nomore cuz they tweaked it a bit...but reducing the lvls of cretures...WRONG MOVE TOTALLY....i mean if i was a newbie id jus quit becuz its that hard at a low lvl...hey if ngd's plan was te push away new players frm the game GREAT JOB GUYS...cuz its wrkin...some of my newbie friends r plannin on quittin 2...pls change the xp system guys...pls...i want this game to rule...cuz it used to like helll
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(Even if hard times come..dey will neva stay for we have the best with whom we shall pass everyday ) INFERNAL LEGION FOR LIFE !!! WOOOOO THE INFERNAL LEGION!!!!!!!!!!! Hunter lvl 38 |
05-20-2008, 09:17 PM | #7 |
Apprentice
Join Date: Oct 2007
Location: In argentina, stalking Surak :p
Posts: 69
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The fatigue system should be removed. The xp system should be improved so that people will level up faster. I doubt NGD will do this though since they seem to be very focused on making money. In the end, NGD is just a business and businesses need to make a profit to survive. Their execution is definitely flawed though. They should have consulted with the players before they made any move. They should have made polls to find out what kind of premium items the vast majority of people would buy. They didn't and now fewer and fewer new players will stay. Making their players suffer through the slow pace of the game, the lag, the crashes, and the bugs will not build confidence with the company if it were not for the fact that regnum has a great concept and the potential to make a lot of money if the game was fast-paced, lag-free, crash-less, and bug-free.
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The Order of Ironfist The Order Of Ironfist Forums: http://orderofironfist.proboards49.com/ Sparticus lvl 50 Wood Elf Hunter - Tokahashi lvl 42 Wood Elf Conjurer - Tsubaki lvl 38 Half-elf MarksmenSEMI-RETIRED NGD remove the fatigue |
05-20-2008, 09:44 PM | #8 |
Initiate
Join Date: May 2007
Posts: 103
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Not sure exactly how this works but it seems like bad execution.
Exp can only be gained in the first 3 hours for maximum. That means, if I go to PvP for 3 hours then go back to leveling, I get 50% exp. Doesn't make much sense, there should be some kind of mechanism to judge how long you're actually leveling. Other than that it doesn't seem like a good idea anyway. |
05-20-2008, 10:37 PM | #9 |
Initiate
Join Date: Dec 2007
Location: Sweden
Posts: 231
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kylor: They've fixed that. The 4-hour counter doesn't start until you have killed 5 mobs. But I don't think it stops..
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05-20-2008, 11:40 PM | #10 | |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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