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General discussion Topics related to various aspects of Champions of Regnum

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Old 05-24-2008, 05:12 PM   #1
DemonMonger
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Default logical exploit with the party hats

when we wear the party hats, we lose 80% life
when we take them off, and we have full life we gain 80% life

damage done to us with the hat on is 100%
heals given to us with the hat on are 100%


so from this, if a person has low life in a fort war.. they can go inside or to a conjurer get healed with the hat on take it off and have 100% life..

so from this if a warlock has low life he can put it on use vampire drain take it off and have full life...

so from this we can wear it obtain any heal take it off for instant full life...


thanks for your time

facts are in green

conclusions in red

Last edited by gamemod; 05-24-2008 at 05:46 PM. Reason: Changed font color.
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Old 05-24-2008, 05:16 PM   #2
Ulmanyar
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If this is verified, I really think that the -80% health should be removed. I honestly can't understand why it's there at all..

The only result by removing the -80% from the hats would be that all Uthgars would wear party hats (nobody else would willingly sacrifice a hat with + for a worthless one, right?).
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Old 05-24-2008, 05:33 PM   #3
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Quote:
Originally Posted by DjupaTanken
If this is verified, I really think that the -80% health should be removed. I honestly can't understand why it's there at all..

The only result by removing the -80% from the hats would be that all Uthgars would wear party hats (nobody else would willingly sacrifice a hat with + for a worthless one, right?).
its verified... it's game mechanics and logic....
there is alot you can do with the lethal combo of
game mechanics and logic.

want to know more? send 50$ to my paypal account

so yea... it's verified.. i had the hat since the party at pozo.... everything i imagined.. i tested..
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Old 05-24-2008, 05:47 PM   #4
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Hello DemonMonger,

Thanks for the report. The matter will be checked.

Regards.
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Old 05-24-2008, 07:15 PM   #5
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If I may suggest something, instead of having -80% health (if you want to make sure people don't use hats in everyday use), make them -80% resistance to damage. Or leave them with no bonus/malus (but it's true that they doesn't fit well with Regnum's world -- jester hats would have been better, some players would have made fine buffoons :P).
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Old 05-24-2008, 07:16 PM   #6
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Um, -80% move speed perhaps? Brainstorm people!
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Old 05-24-2008, 07:20 PM   #7
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Why shall the hat have any penalties at all?
This is a great chance for Utghars to finally get some headwear... and now this

Can't it just be completely clean from stats?
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Old 05-24-2008, 07:24 PM   #8
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Quote:
Originally Posted by Znurre
Why shall the hat have any penalties at all?
This is a great chance for Utghars to finally get some headwear... and now this

Can't it just be completely clean from stats?
yeah why not?

who want to hunt in a party hat rather than something that acctualy gives defence?

but if someone wants to, let them =)

give it 0 stats!
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Old 05-24-2008, 07:24 PM   #9
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Thanks for your feedback Demon! It was my mistake.

We are going to fix it as soon as posible.

Regards!
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Old 05-24-2008, 07:26 PM   #10
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Quote:
Originally Posted by Znurre
Why shall the hat have any penalties at all?
This is a great chance for Utghars to finally get some headwear... and now this
Hi Znurre,

The main reason for the penalties in the party hat is that a massive use of this item would weigh against the medieval esthetics of the game.

Regards.
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