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05-28-2008, 03:07 AM | #1 |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quick guide to statistics
Hello Community,
Since statistics seem to be a confusing subject even for veteran players, I decided I would write a little here about them, and try to explain how exactly (or near enough) they affect battle. I will continue to update this post over time to include additional information and even theoretical formulas. Base statistics in brief Concentration Attributes to hit chance and spell focus. Constitution Attributes to health, health regeneration, and knock down & stun resistance. Dexterity Attributes to evasion chances. Intelligence Attributes to mana, mana regeneration and spell resistance. Strength Attributes to carry weight. A deeper look Damage Base damage is determined by the primary attribute. Hit chance & spell focus Hit chance and spell focus are determined by a combination of the primary attribute and Concentration. Base statistics summary Concentration Hit chance and spell focus for all classes.* Constitution Helath, health regeneration, and knock down & stun resistance for all classes. Dexterity Evasion chances for all classes. Damage, hit chance and spell focus for archers. Inteligence Mana, mana regeneration and spell resistance for all classes. Damage, hit chance and spell focus for mages. Strength Carry weight for all classes. Damage, hit chance and spell focus for warriors. *Apparently, Concentration's contribution to hit chance and spell focus is lower than that of the primary attribute. To do: List the exact amounts of health, mana and damage that statistics attribute for each class. Explanation of chances Hit chance How likely an attack or spell is to not be evaded or miss. Spell focus How likely a spell is to not be resisted. Evade chance How likely the character is to evade an attack or spell. Resist chance How likely the character is to resist a spell. This comes from Intelligence and buffs.** Block chance How likely the character is to block an attack or spell. Passive resist "Hidden" resist chances for knock down and stun. This comes from Constitution.** Miss chance How likely the character is to miss.* *Not a normal statistic and can only be modified by certain buffs. Resist layers Invulnerability* The invulnerability layer prevents all attacks and powers from working on the character. Divine intervention* The Divine intervention layer blocks all non-damaging powers. Miss layer The miss layer is a combination of hit chance, evade chance, and miss chance, and gives a chance for an attack or spell to miss. Resist layer The resist layer gives a chance for a spell to be resisted. Block layer The block layer gives a chance for an attack or spell to be blocked. *Prevents attacks and/or spells from even targetting the player, and thus gives no message in the combat log. Regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. Last edited by Katiechan; 05-28-2008 at 03:19 AM. |
05-28-2008, 06:21 AM | #2 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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Are you sure spell focus is not affected by int as well regardless of class?
Also, you might want to lose the "in brief" description of the attributes since it's the same as the "summary" description with the extra line per class added. The summary is more straightforward and complete You have a ** mark after resist and passive resist but i don't see the respective explanation, maybe I missed it? Anyway great post, not the first one, but we could make sure it's the last one about explanation of base statistics...
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
05-28-2008, 07:41 AM | #3 | |||||
Banned
Join Date: Dec 2006
Posts: 890
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Nice good initiative, this is much needed!
Hopefully this will eventually be the perfect guide, after more than 17 months with RO im still not sure about some these things. Quote:
Damage bonus - is determined by weapond speed and primary attribute. Weapond speed definitely applies for warriors im not sure how it works for archers and mages. Quote:
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Example: Your - Spell focus = 300 Opponents - Evade chance = 60 Opponents - Resist chance = 40 this means you land approximately 3/4 spells? |
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05-28-2008, 09:58 PM | #4 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
As far as I can tell, only hit chance, evade chance, and miss chance are related on the first layer. And only spell focus, Intelligence, and power-based resistance (e.g Spell elude) are related on the second layer. The exact range of Spell focus is also not yet known, as it is never displayed anywhere. Regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. Last edited by Katiechan; 06-13-2008 at 05:29 AM. |
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