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Old 06-27-2008, 03:35 PM   #1
FedeB
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Default Game binary crashes.

well i'm starting a new thread since i didn't find any help in the existing ones.

I am suffering constants crashes, which i can be described as random, but pretty often after some time of playing, could be from a minute to fifteen of them, the game binary crashes reporting a SIGSEGV signal, i am no developer so i can not determine who is actually writing outside it's memory map, but it leaves a backtrace behind, which i'll add properly. Most info should be there, but just in case, i'm running debian, with precompiled kernel 2.6.25-2-686 #1 SMP, (though the same problems happened with older kernel versions), i use nvidia's "OpenGL version string: 2.1.2 NVIDIA 173.14.09", installed with module-assist method. cant think of any other info right now, so please let me know if there is anything else to add.

this is the only debian station that i have, but i run the game on other linuxes without any problem, it works flawlessly in every other condition..
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Old 06-27-2008, 03:37 PM   #2
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Try to set "Terrain Detail" to "Off" in the launchers advanced options.
This makes my client 100% crash free, and others reported the same.
It seems like the grass is causing the client to crash, especially in Syrtis where there is a lot of grass.

Good luck.
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Old 06-27-2008, 03:44 PM   #3
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It is off, i could attach the game.cfg if its any help.
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Old 06-27-2008, 04:04 PM   #4
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Could be an overheating issue, do you crash in other games too? apt-get install tremulous, run that for an hour and see if it shuts down too.
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Old 06-27-2008, 04:18 PM   #5
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Quote:
Originally Posted by Froste
Could be an overheating issue, do you crash in other games too? apt-get install tremulous, run that for an hour and see if it shuts down too.
I guess.., but it kinda get ruled out, i play quake 4, urban terror, and some other silly games like frets on fire without any problem.,
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Old 06-27-2008, 07:23 PM   #6
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Quote:
Originally Posted by FedeB
I guess.., but it kinda get ruled out, i play quake 4, urban terror, and some other silly games like frets on fire without any problem.,
Right, it's not that then, which debian are you running, lenny or sid?
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Old 06-27-2008, 07:44 PM   #7
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Quote:
Originally Posted by Froste
Right, it's not that then, which debian are you running, lenny or sid?
Most of it is lenny, but the kernel and the nvidia's module are ustable.., a couple of others things too.., but i only upgrade them trying find a solution to the problem, it was the same when it was all lenny. even with the older nvidia drv (the one with awful white stripes everywhere).

cheers..
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Old 06-27-2008, 08:17 PM   #8
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I might have some info for you.
It seems like keeping the graphic at lowest might decrease stability aswell, atleast that's what I have experienced while running the game in Safe Mode the latest days.
Perhaps if you try to use this attached config file your problems would vanish.

This is my old "crash safe" config.

The forums doesn't allow uploads of .cfg files, so rename it to game.cfg and copy it into the regnum folder.
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File Type: txt game.txt (1.7 KB, 14 views)
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Old 06-27-2008, 08:34 PM   #9
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Quote:
Originally Posted by Znurre
I might have some info for you.
It seems like keeping the graphic at lowest might decrease stability aswell, atleast that's what I have experienced while running the game in Safe Mode the latest days.
Perhaps if you try to use this attached config file your problems would vanish.

This is my old "crash safe" config.

The forums doesn't allow uploads of .cfg files, so rename it to game.cfg and copy it into the regnum folder.
uhh fresh hopes , hehe, lets just try this out..
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Old 06-27-2008, 10:29 PM   #10
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Quote:
Originally Posted by FedeB
uhh fresh hopes , hehe, lets just try this out..
hehe, no luck.., nah i guess it wont fix with a moddding the configurations.., its a much deeper problem.., i was just hoping for a better debugging becouse i can't understand the backtrace :S. maybe then i'll find any direction.., no other debian boy has this problem?
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