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Questions to the Community Guides and how-to play threads posted by other users |
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12-13-2008, 05:10 PM | #1 |
Pledge
Join Date: Dec 2008
Posts: 2
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Please, tell me I'm wrong...
From what I understand so far, there is no strafing/jumping, you cannot camera turn your character, and you have to stand still in combat in order to be able to attack. Please, tell me I'm wrong?
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12-13-2008, 05:59 PM | #2 |
Initiate
Join Date: Dec 2007
Location: Sweden
Posts: 231
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No, there is no strafing or jumping in this game. You turn your character by using arrow-buttons or WSAD (which I think is configurable), and you can rotate the camera view by holding your right mouse button (and lock it with your left mouse button).
You do not always have to stand still in combat in order to attack, that's class- and spell-dependent. Mages need to stand still in order to cast most of their spells. From your comment I understand you see this as some "worst case scenario", is that so? In that case you have to understand what kind of game this is: it's not a fast paced FPS-ish bullet-dodging game but instead a "slower" (or rather: different) playing style with a lot of tactics where you may use your environment, use the different distances at which attacks work. You also must have knowledge of how to be at the right place at all times and cast the right spells in the right order (depending on the situation). Well, it's hard to explain if you haven't experienced it, but Znurre has a pretty good video-clip that shows some of the action dynamics (even if I understand if it's hard to understand how important it really is to move and cast spells "the right way" in close-combat if you doesn't have good knowledge about the game). Well, the video-clip is here: http://se.youtube.com/watch?v=pjQYxIzkq-I
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Ulmanyar
Flame of Valhalla Alsius - a few, but we got goats! BAAAAH! |
12-13-2008, 10:06 PM | #3 |
Pledge
Join Date: Dec 2008
Posts: 2
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First of all, thanks for the reply. Now, I wouldn't necessarily say that I see it as the worst case scenario, it's just that I've played alot of mmo's, and in everyone of them you could strafe so that's what I've become accustomed to. So it's just really awkward for me right now trying to maneuver without it.
With that being said, I've done alot of research on this game and it seems really good, somewhat similiar to DAoC, which I played for quite some time and really enjoyed. So, if that's the case with RO, I guess I will just suck it up and hopefully get accustomed with the controls over time. One more quick question if I may, if I were to play a support conjurerer, would I be able to solo efficiently in the times I couldn't get groups if I took summons, or are they pretty much group dependant for anything? I like playing the buffing/healing classes in most games, but I'm able to solo as well with most of them. Thanks again, goin to check out that vid now. *edit* Oh and as far as moving and attacking, I understood you have to stand still to cast spells, but from what I read it made it sound like you had to stand still for auto attacks as well, that's what I was refering to. |
12-13-2008, 10:26 PM | #4 | |||
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
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Quote:
Once you get used to the controls you will find out it's the best way to fight in a fort war. It allows you to run (but not to strafe) at the same time you can target on your enemies and watch the action with ease. Quote:
Play with the skills and skilltrees. That's the only way to learn... There is not a "once-size-fits-all build", because the conjurer is too flexible and it depends on your gaming style. An important notice: a support conjurer is much more useful than a combat conjurer (unofficially called "warjurer"). Summons can be stolen by enemy warlocks, so my advice is: don't use them at fort wars. Quote:
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