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General discussion Topics related to various aspects of Champions of Regnum |
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12-19-2008, 01:21 AM | #1 |
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Join Date: Jul 2008
Posts: 22
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Will Regnum ever upgrade graphics?
I am wondering if Regnum will ever upgrade the graphics, something similar to say, Savage 2. I *LOVE* Regnum, but the graphics are a bit simplistic. Savage 2 has incredible graphics, but its not a very "open" ended game like Regnum is.
Are there any plans in the near future to do something about the graphics? Im running a fast dual core processor with 4gm of ram and a 500mb nVidia card. Right now, Id say the graphics are whats keeping me as a once in a while free user, as opposed to a paying customer buying Ximerin. |
12-19-2008, 03:29 AM | #2 |
Legend
Join Date: Mar 2006
Posts: 1,636
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This certainly has crossed our minds several times now. Although for now is not on our immediate plans as we have more pressing matters. With invasions just out of the oven, we are taking a good look at what's going on and what we are going to do next year.
On the other hand, our technology and art department have both improved a LOT over time (Id wish I could show you proof but we won't just yet) so the talent is there, we just need to find viable means to do it (i.e.: funding, If the trade-off is worth it, etc). It also is a complicated decision because people are used to a certain type of graphics. Changing anything could have dire consequences, even if it's for the good. So in that regard, It wouldn't make sense to do a simple improvement to the characters, it should be more of a drastic makeover, which of course, enters the terrain of "we don't have the required resources, yadda yadda...". Finally, we constantly do some enhancements here and there. But this is usually done on a needed basis. Regards
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12-19-2008, 04:46 AM | #3 |
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Join Date: Nov 2008
Location: USA
Posts: 63
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If they do that then the screen will flicker none stop like on Second Life...
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12-19-2008, 08:52 AM | #4 |
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Join Date: Jun 2007
Posts: 73
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Please improve the Engine.
I can't even activate the graphics that are already there.
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12-19-2008, 11:36 AM | #5 | |
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Join Date: Dec 2007
Location: Sweden
Posts: 231
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Quote:
And my hardware isn't that old, it's just that I think a better support for multi-core CPUs and more dependency on GPU (thus lesser need for CPU) could mean a lot of improvements for many of us. As of now, this game runs smoother on a 3.4GHz P4 single-core CPU than on my 1.8GHz Core 2 Duo (the rest of the hardware is "similar"). With improvements in the engine, an update of the graphics (not just models, but also nice shader-techniques and such) would be really appreciated. Keep up the good work!
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Ulmanyar
Flame of Valhalla Alsius - a few, but we got goats! BAAAAH! |
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12-19-2008, 01:29 PM | #6 |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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I would prefer unique animation for each spell first.
Then we can talk about better graphics, generally I would just prefer better face layouts, becase right now the faces look kinda ugly, |
12-19-2008, 02:00 PM | #7 |
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Join Date: Feb 2007
Location: Under your skin Posts: 1337
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I would prefer more stability and a better fps over better looking graphics like post#1, graphics are only first impression but it's the game play that keeps you going.
The graphics are good as they are I don't really care that much |
12-19-2008, 02:56 PM | #8 | |
Count
Join Date: May 2007
Posts: 1,452
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Quote:
Well, i dont share your opinion about simple improvements, there are a lot of things than you can do to sightly improve the game look. ---Animations--- 1) Add more attack and skill animations, i always swing my hammer in the same way(barb), its boring. 2) Some attacks like beast attack have a different animation, but is almost no used. 3)consistent buff look, some unsheathe you weapon, some don't. None of them should, and they should have a animation that has sense. Off with their heads - Forceful blow (wtf) --world-- 1) Add -real- stairs, not just a ramp with a darkened diffuse. this might require some coding so they dont block you. 2) Trunks.. they have exactly the same problem, just a dark texture. 3) is that big tree in merca pinos FLYING? Maybe you fixed it in this last update but... 4) trees are hexagons, i think they can use some more polys now. --Weapons-- Look at 2 handed maces... my dwarf cant even hold them because the handle is so short, and in the sheath animation while he uses both hands only one holds the mace. Some look too small compared with hammers. What im trying to say is that remaking everything (except for char models, because be are looking at them 99% of the time) is a insane amount of work and i dont think it will pay off, but what you currently have could use some polish.
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⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ Last edited by theotherhiveking; 12-19-2008 at 03:13 PM. |
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12-19-2008, 03:58 PM | #9 |
Apprentice
Join Date: Mar 2008
Posts: 79
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Im satisfied that I can play this game on GeForce 4 (MX4000) graphics card with 20-40 fps in most places although i have most of the options disabled or lowered. The area that is killing my graphics card are swamps and their stupid mist.
@NGD: if ur gonna upgrade graphics plz dont raise the minimum requirements. What should be done first are stupid bugs when you run by a rock (or other obstacle) and ur stopped. The actual obstacle for moving is bigger than the size of the object seen. And there's alot of such things, try to run on a horse by Meleketi stairs - pain (that stairs are just too narrow). |
12-19-2008, 05:15 PM | #10 |
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Join Date: Nov 2007
Location: England
Posts: 199
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I agree with theotherhiveking (+1). You don't need a haulover, you just need to add things/ fix graphics bit by bit. It will mean less work for you, less bugs for us and no players will be leaving as the minimum requirements will stay the same. Where there is a will (and theres a lot of them in the form of players), then there will ALWAYS be a way.
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