02-19-2007, 10:20 AM | #1 |
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Fedora Zod problems
Hello, i dicovered regnum on http://www.jeuvinux.net/
i'am trying to install the game on fedora core 6 'Zod' but it doesn't work. i have solved problem og expat lib like this : ln -s /lib/libexpat.so.0.5.0 /lib/libexpat.so.1 the launcher works until i click on play, i can see en window for 1 sec and thenthe programm exiting. i try tunderstand the problem by using strace or gdb but i do not find anything if anybody have successfuly installed the game on fedora 6, it will be cool to help me |
02-19-2007, 10:25 AM | #2 |
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i have ATI 9200 video card with radeon driver and direct rendering enable
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02-19-2007, 10:49 AM | #3 |
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it seems to be a video drvier problem ?
which modules have to be loaded in xorg.conf file ? |
02-19-2007, 11:21 AM | #4 |
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dans le live/log.txt
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation [RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1 [RenderizerGL][renderizer_gl.cpp(388)] Got a 24 bit visual with a 24 bit depth buffer [RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Tungsten Graphics, Inc. [RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI R200 20060602 AGP 1x x86/MMX+/3DNow!+/SSE TCL [RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.3 Mesa 6.5.1 [RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EntitySystem][entity_system.cpp(95)] Entity system ready to shutdown [Game][game_client.cpp(641)] Exiting Game le driver radeon n'est pas supporté, il faut le driver ATI ? ma carte n'étant plus supportée, je dis adieu à ce jeu qui avait l'air sympa |
02-19-2007, 11:22 AM | #5 |
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radeon driver is not supported so i do not have choice beacuse my ati card is no more supported by ati driver...
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02-20-2007, 01:55 AM | #6 |
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the problem might be with FC including SELinux heavily. i posted how to fix it.
http://www.regnumonline.com.ar/forum...ead.php?t=2697 |
02-22-2007, 02:28 PM | #7 |
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thank you for your response but selinux is not the problem (fc6 have a tool to solve selinux's problem)
i found thats in error_log.txt Code:
If you know your video card support this capabilities, try updating your video drivers to the last available version. [Game][game_client.cpp(514)] Engine3D::Renderizer::get_active_renderizer()->finish_graphics_system() [GameClient][game_client.cpp(612)] Needed OpenGL extensions not found: S3TC textures (GL_EXT_texture_compression_s3tc) S3TC textures (GL_S3_s3tc) If you know your video card support this capabilities, try updating your video drivers to the last available version. [Game][game_client.cpp(514)] Engine3D::Renderizer::get_active_renderizer()->finish_graphics_system() Code:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation [RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1 [RenderizerGL][renderizer_gl.cpp(388)] Got a 24 bit visual with a 24 bit depth buffer [RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Tungsten Graphics, Inc. [RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI R200 20060602 AGP 1x x86/MMX+/3DNow!+/SSE TCL [RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.3 Mesa 6.5.1 [RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EntitySystem][entity_system.cpp(102)] Entity system ready to shutdown [Game][game_client.cpp(656)] Exiting Game http://homepage.hispeed.ch/rscheideg...3tc_index.html |
02-22-2007, 07:54 PM | #8 |
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Ok i have solve my problem of S3TC support in xorg but
but now i have a segfault just after the demo if anybody could understand and help me here crash_backtrace Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0x95265e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0x952a07] [0x1a6420] /usr/lib/dri/r200_dri.so [0x108ebbd] /usr/lib/dri/r200_dri.so [0x108a5d2] /usr/lib/dri/r200_dri.so [0x108c1f0] /usr/lib/dri/r200_dri.so [0x1057a29] /usr/lib/dri/r200_dri.so(_ae_loopback_array_elt+0x309) [0xfe2e29] /usr/lib/dri/r200_dri.so [0x112a3b8] /usr/lib/dri/r200_dri.so(_tnl_DrawArrays+0x144) [0x112a734] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22render_surface_elementEPNS_10RenderList14SurfaceElementEPNS_25ObjectRenderingParametersE+0xdf6) [0x5d10c6] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_meshEPNS_4MeshEP8Matrix4D+0xd9) [0x5ad8c9] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL15render_gui_meshEffPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I13StringElementSaIS9_EEf+0xfd) [0x5ada5d] libs/libgui_extension.so(_ZN3GUI16Drawable_GUIMesh15render_internalEv+0xd9) [0x32a0c9] libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x36) [0x815886] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x197) [0x7ea2c7] libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0x7ea5f3] libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x17b) [0xe0e79b] libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42) [0x6e2d12] libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0x962a78] ./game(main+0x47) [0x8048b67] /lib/libc.so.6(__libc_start_main+0xdc) [0x4f2faf2c] ./game(__gxx_personality_v0+0x61) [0x8048a81] Code:
[RenderizerGL][renderizer_gl_x11.cpp(265)] BadCursor (invalid Cursor parameter) Code:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation [RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1 [RenderizerGL][renderizer_gl.cpp(388)] Got a 24 bit visual with a 24 bit depth buffer [RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Tungsten Graphics, Inc. [RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI R200 20060602 AGP 1x x86/MMX+/3DNow!+/SSE TCL [RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.3 Mesa 6.5.1 [RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod [ResourceManager][resource_manager.cpp(277)] memory retriever is ready [ResourceManager][resource_manager.cpp(277)] disk retriever is ready [ResourceManager][resource_manager.cpp(277)] http retriever is ready [SDB_File][sdb_file.cpp(1239)] SDB: ../data0.sdb(0.08 MB), fragmentation: 0.00% [SDB_File][sdb_file.cpp(1239)] SDB: ../data1.sdb(1.36 MB), fragmentation: 0.00% [SDB_File][sdb_file.cpp(1239)] SDB: ../data2.sdb(0.00 MB), fragmentation: 0.00% [SDB_File][sdb_file.cpp(1239)] SDB: ../data3.sdb(2.44 MB), fragmentation: 0.00% [SDB_File][sdb_file.cpp(1239)] SDB: ../data4.sdb(0.00 MB), fragmentation: 0.00% [SDB_File][sdb_file.cpp(1239)] SDB: ../data5.sdb(0.83 MB), fragmentation: 0.00% [ResourceManager][resource_manager.cpp(277)] disk retriever is ready [Resource_RESOURCE_LIST][resource_list.cpp(35)] Got resource list: 10277 resources available Last edited by celmir; 02-22-2007 at 08:11 PM. |
02-22-2007, 09:44 PM | #9 |
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02-24-2007, 08:16 AM | #10 |
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Well i see that i have the same problem as jura so i suppose that this problem of 'Badcursor' have no solutions yet.
What a pity, i have a ATI 9200 and AMD/ATI did not support r200 driver in is proprietary's homemade driver |
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