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Old 02-19-2007, 10:20 AM   #1
celmir
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Default Fedora Zod problems

Hello, i dicovered regnum on http://www.jeuvinux.net/
i'am trying to install the game on fedora core 6 'Zod' but it doesn't work.

i have solved problem og expat lib like this :
ln -s /lib/libexpat.so.0.5.0 /lib/libexpat.so.1

the launcher works until i click on play, i can see en window for 1 sec and thenthe programm exiting.

i try tunderstand the problem by using strace or gdb but i do not find anything


if anybody have successfuly installed the game on fedora 6, it will be cool to help me
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Old 02-19-2007, 10:25 AM   #2
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i have ATI 9200 video card with radeon driver and direct rendering enable
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Old 02-19-2007, 10:49 AM   #3
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it seems to be a video drvier problem ?
which modules have to be loaded in xorg.conf file ?
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Old 02-19-2007, 11:21 AM   #4
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dans le live/log.txt
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL][renderizer_gl.cpp(388)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Tungsten Graphics, Inc.
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI R200 20060602 AGP 1x x86/MMX+/3DNow!+/SSE TCL
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.3 Mesa 6.5.1
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EntitySystem][entity_system.cpp(95)] Entity system ready to shutdown
[Game][game_client.cpp(641)] Exiting Game

le driver radeon n'est pas supporté, il faut le driver ATI ? ma carte n'étant plus supportée, je dis adieu à ce jeu qui avait l'air sympa
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Old 02-19-2007, 11:22 AM   #5
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radeon driver is not supported so i do not have choice beacuse my ati card is no more supported by ati driver...
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Old 02-20-2007, 01:55 AM   #6
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the problem might be with FC including SELinux heavily. i posted how to fix it.

http://www.regnumonline.com.ar/forum...ead.php?t=2697
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Old 02-22-2007, 02:28 PM   #7
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thank you for your response but selinux is not the problem (fc6 have a tool to solve selinux's problem)

i found thats in error_log.txt
Code:
If you know your video card support this capabilities, 
try updating your video drivers to the last available version.
[Game][game_client.cpp(514)] Engine3D::Renderizer::get_active_renderizer()->finish_graphics_system()
[GameClient][game_client.cpp(612)] Needed OpenGL extensions not found:

S3TC textures (GL_EXT_texture_compression_s3tc)
S3TC textures (GL_S3_s3tc)


If you know your video card support this capabilities, 
try updating your video drivers to the last available version.
[Game][game_client.cpp(514)] Engine3D::Renderizer::get_active_renderizer()->finish_graphics_system()
and that in log.txt
Code:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL][renderizer_gl.cpp(388)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Tungsten Graphics, Inc.
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI R200 20060602 AGP 1x x86/MMX+/3DNow!+/SSE TCL
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.3 Mesa 6.5.1
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned
[EntitySystem][entity_system.cpp(102)] Entity system ready to shutdown
[Game][game_client.cpp(656)] Exiting Game
i try to enable s3tc with free radeon driver but it doesn't work yet
http://homepage.hispeed.ch/rscheideg...3tc_index.html
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Old 02-22-2007, 07:54 PM   #8
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Ok i have solve my problem of S3TC support in xorg but


but now i have a segfault just after the demo

if anybody could understand and help me

here crash_backtrace
Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0x95265e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0x952a07]
[0x1a6420]
/usr/lib/dri/r200_dri.so [0x108ebbd]
/usr/lib/dri/r200_dri.so [0x108a5d2]
/usr/lib/dri/r200_dri.so [0x108c1f0]
/usr/lib/dri/r200_dri.so [0x1057a29]
/usr/lib/dri/r200_dri.so(_ae_loopback_array_elt+0x309) [0xfe2e29]
/usr/lib/dri/r200_dri.so [0x112a3b8]
/usr/lib/dri/r200_dri.so(_tnl_DrawArrays+0x144) [0x112a734]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22render_surface_elementEPNS_10RenderList14SurfaceElementEPNS_25ObjectRenderingParametersE+0xdf6) [0x5d10c6]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_meshEPNS_4MeshEP8Matrix4D+0xd9) [0x5ad8c9]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL15render_gui_meshEffPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I13StringElementSaIS9_EEf+0xfd) [0x5ada5d]
libs/libgui_extension.so(_ZN3GUI16Drawable_GUIMesh15render_internalEv+0xd9) [0x32a0c9]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x36) [0x815886]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x197) [0x7ea2c7]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0x7ea5f3]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x17b) [0xe0e79b]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42) [0x6e2d12]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0x962a78]
./game(main+0x47) [0x8048b67]
/lib/libc.so.6(__libc_start_main+0xdc) [0x4f2faf2c]
./game(__gxx_personality_v0+0x61) [0x8048a81]
here error_log
Code:
[RenderizerGL][renderizer_gl_x11.cpp(265)] BadCursor (invalid Cursor parameter)
here log
Code:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1
[RenderizerGL][renderizer_gl.cpp(388)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Tungsten Graphics, Inc.
[RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI R200 20060602 AGP 1x x86/MMX+/3DNow!+/SSE TCL
[RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.3 Mesa 6.5.1
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[ResourceManager][resource_manager.cpp(277)] memory retriever is ready
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[ResourceManager][resource_manager.cpp(277)] http retriever is ready
[SDB_File][sdb_file.cpp(1239)] SDB: ../data0.sdb(0.08 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data1.sdb(1.36 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data2.sdb(0.00 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data3.sdb(2.44 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data4.sdb(0.00 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1239)] SDB: ../data5.sdb(0.83 MB), fragmentation: 0.00%
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[Resource_RESOURCE_LIST][resource_list.cpp(35)] Got resource list: 10277 resources available

Last edited by celmir; 02-22-2007 at 08:11 PM.
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Old 02-22-2007, 09:44 PM   #9
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here s3tc's rpms for fc6

http://blog.fedora-fr.org/celmir/pos...-S3TC-pour-DRI
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Old 02-24-2007, 08:16 AM   #10
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Well i see that i have the same problem as jura so i suppose that this problem of 'Badcursor' have no solutions yet.

What a pity, i have a ATI 9200 and AMD/ATI did not support r200 driver in is proprietary's homemade driver
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