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Old 01-21-2009, 02:25 AM   #1
Miraculix
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Default Fatigue is removed + Goat hats! (Not a joke - new changelog)

Gameplay:
- Fixed: Several invasions fixes.
- Fixed: You can no longer summon a horse while seated.
- Updated: "Utghar" player characters can now use helmets (albeit invisible). The 5 extra attribute points in Constitution, related to the inability to use helmets, have been removed.
- Updated: If you press any movement keys while seated, you will stand up automatically.
- Updated: Fatigue was permanently removed. Also, you can now check how much time you have been connected by hovering your mouse over the daytime indicator.
- Updated: Available quest indicator over NPC heads.
- Updated: Improvements to the movement system for players and creatures in general.

Client (Linux):
- Updated: You can no longer open two clients at the same time.

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Old 01-21-2009, 02:37 AM   #2
overander3
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Quote:
Originally Posted by Miraculix
Gameplay:
- Fixed: Several invasions fixes.
- Fixed: You can no longer summon a horse while seated.
- Updated: "Utghar" player characters can now use helmets (albeit invisible). The 5 extra attribute points in Constitution, related to the inability to use helmets, have been removed.
- Updated: If you press any movement keys while seated, you will stand up automatically.
- Updated: Fatigue was permanently removed. Also, you can now check how much time you have been connected by hovering your mouse over the daytime indicator.
- Updated: Available quest indicator over NPC heads.
- Updated: Improvements to the movement system for players and creatures in general.

Client (Linux):
- Updated: You can no longer open two clients at the same time.

Hurray, looking forward to see goats with hat.
By the way, where did you get this info?
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Old 01-21-2009, 02:48 AM   #3
Miraculix
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Default

Official changelog:

http://www.regnumonline.com.ar/index...ec=27&subsec=2

As you can read, it says the hats for goats will be invisible
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Old 01-21-2009, 02:57 AM   #4
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Here's to all the naysayers that say NGD doesn't listen to the community
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Old 01-21-2009, 03:08 AM   #5
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these are only on test server
Current changes (Test server)

Version: 1.0.x (Date: 2009/1/20)

Description:

Gameplay:
- Fixed: Several invasions fixes.
- Fixed: You can no longer summon a horse while seated.
- Updated: "Utghar" player characters can now use helmets (albeit invisible). The 5 extra attribute points in Constitution, related to the inability to use helmets, have been removed.
- Updated: If you press any movement keys while seated, you will stand up automatically.
- Updated: Fatigue was permanently removed. Also, you can now check how much time you have been connected by hovering your mouse over the daytime indicator.
- Updated: Available quest indicator over NPC heads.
- Updated: Improvements to the movement system for players and creatures in general.

Client (Linux):
- Updated: You can no longer open two clients at the same time.
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Old 01-21-2009, 03:13 AM   #6
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Quote:
Originally Posted by arics
Here's to all the naysayers that say NGD doesn't listen to the community
Back again, aric? :P
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Old 01-21-2009, 04:39 AM   #7
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Quote:
Originally Posted by Necrovarus
Back again, aric? :P
As always after a few months I get that itch again to play. I can't stay away for long. Even though this game pisses me the #### off.
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Old 01-21-2009, 05:06 AM   #8
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I wonder if by movement issues they mean those damn collision detection bugs. Also it would have been nice to see the Loading Screen bug fixed (new one that prevents you from rezzing at gate or altar and all u hear are environment sounds) would have been nice, 3 aura bug and some others, new quests, server migration service (Ra --> Horus that niclam had mentioned was a possible implementation), fixed quests, additions for time zone balance (part of invasion fixes who knows), etc... But I guess we can take what we get.

tho i am at least glad they are still working.

Last edited by Sydonay_Rex; 01-21-2009 at 05:21 AM.
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Old 01-21-2009, 05:59 AM   #9
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to be honest, i rather enjoyed the uniqueness of playing utghar. not wearing a helmet, but getting extra con was kinda cool. does this mean utghar will get fewer hp on level ups? can anyone confirm this is working, before i run out and buy helmet i cant use?
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Old 01-21-2009, 06:58 AM   #10
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- Updated: If you press any movement keys while seated, you will stand up automatically.
- Updated: Fatigue was permanently removed. Also, you can now check how much time you have been connected by hovering your mouse over the daytime indicator.
- Updated: Available quest indicator over NPC heads.
- Updated: Improvements to the movement system for players and creatures in general.


these ones interest me the most, and i hope they really do come to ra soon.

im a grinder, i love mindlessly grinding because im an insomiac and because its soothing. i find in other mmorpgs ive played, ive simply spent hours grinding, get to my max level and then move on..i dunno why but thats how i like to play. Im glad regnum has an alternative (the wz and better equip from drops) so i wont be bored when i reach that "level limit"

quest indicator would help others like me who only do the quests to blow through them when theyd rather just grind and get the same xp in less times in most cases. what i hated was walking everywhere and talking to everyone..that was frustrating since the crier did not remove names from the list once youve completed them. as well as sometimes id talk to people and the quest button would appear..id click it and it would say quest already completed..what a tease.


like a previous poster i hope this fixes the way a player can walk around terrain objects, because as much as i like making enemy realm people follow me as i run through agressive mobs and weave around rocks and seeing them doing the warp..it needs to go. ive died a few times because of that as well
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