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Questions to the Community Guides and how-to play threads posted by other users |
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04-18-2009, 09:06 PM | #1 |
Pledge
Join Date: Apr 2009
Posts: 2
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Some Beginner Questions
A few questions for you;
Will those first 5 skill pts make a difference later? If I choose to make a conjurer or a barbarian, these being two completely different classes, where should those pts go? A helpful answer would be exactly what they change, like 1 pt in intelligence = what. I see a lot of different 'horses' in the premium content, but only one in game for gp. Is there any advantage to the realm horse (faster?) or are they purely asthetic? Is there a place in this forum that discusses what mobs drop which equipment? I don't wanna waste all my grind time collecting bug shells if a little more effort in a fight might net me a decent weapon or piece of armor. For instance, in the beginning levels wolves drop tons of bows, since I don't use bows this wasn't much help... What drops conj or barb equipment? Are GP pretty obsolete in the later game? I've noticed that I'm collecting a horde of almost useless gold. Is there a way to lock your camera angle, so that when you go up/down terrain the camera doesn't move on its' own? Thanks in advance! |
04-20-2009, 08:35 AM | #2 | |||||
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
For conjurer, Intelligence and/or Constitution. Quote:
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Each drop is unique (random number generator) and there is no proof that certain mobs drops certain drops. Quote:
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Click Right mouse button again to release the camera.
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Winning a fight is not what makes you a good player, it's how you do it.
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04-20-2009, 11:48 AM | #3 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Strength gives you a higher weight limit for your inventory and higher damage from normal hits and hit chance for warriors.
Constitution gives you more health, faster health regeneration and knock down and stun resistance. Intelligence gives you more mana, faster mana regeneration, more spell focus(?) and for mages it gives more hit chance and higher normal hits. Dexterity gives you more evade chance and gives archers more hit chance and higher normal hits. Concentration gives you more hit chance and critical hit chance
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
04-20-2009, 03:55 PM | #4 | |
Initiate
Join Date: Dec 2007
Location: Sweden
Posts: 231
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Quote:
The upgrades stays until the fort is captured, then the money spent on upgrades is distributed among the players who helped capture the fort.. EDIT: Valhalla support FTW!
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Ulmanyar
Flame of Valhalla Alsius - a few, but we got goats! BAAAAH! |
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04-20-2009, 07:24 PM | #5 | |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Quote:
Concentration is what improves spell focus. The other information about these and the other attributes are right.
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This is a lie.
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04-21-2009, 03:58 PM | #6 |
Pledge
Join Date: Apr 2009
Posts: 2
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Thank you all, that helps a lot
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04-22-2009, 11:41 AM | #7 | |
Banned
Join Date: Dec 2006
Posts: 890
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Quote:
For all classes it increase resist chance, mana and mana regeneration. But you are right about concentration it increase both hit chance and spell focus and critical hit chance for all classes. |
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