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Old 05-23-2009, 01:07 PM   #1
Hanroth
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Default About melee weapons

Hi all,

does melee weapons depends on particular attributes ? For exemple, does crushing weapons depends only on strength, piercing weapons on str/dex, slashing weapons on dexterity ? Or does all melee weapon types depend on strength ?

Thanks !
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Old 05-23-2009, 01:09 PM   #2
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All are dependant on Warriors main attribute, Strength.

For a Warrior, Dex is completely useless.
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Old 05-23-2009, 01:25 PM   #3
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Oh ok, thanks a lot.
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Old 05-23-2009, 04:24 PM   #4
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Originally Posted by Mattdoesrock View Post
All are dependant on Warriors main attribute, Strength.

For a Warrior, Dex is completely useless.
My pardon for disagreeing, dex provides evasion to all classes hence it's not completely useless.

As a matter of fact you'll notice as either a knight or a barb some spells actually remove all your evasion... and there's a reason for it.
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Old 05-24-2009, 03:14 AM   #5
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Well, that is true but not all of the truth. You gain 1 evasion point for every 4 Dexterity points (any class). Remember also that you earn 1 evasion point for every level you grow (any class).

So when you are level 50, you have about 55 of Evasion (basic). Lets say you are a warrior and use both pasive +Dex maximum level: you gain +5 Evasión points... So instead of 55 you would have 60. That means nothing really.

There are more to be said, like Evasion is ONLY for basic shots and do not work to "evade" spells. Besides of all this, remember that evasion rate also depend on who is attacking you. Lets imagine another level 50 char is attacking you, he will have approximately +300 Hit Chance, so:

55 Evasion points against 300 Hit Chance is: 18% change of evade (only basic shots)
60 Evasion points against 300 Hit Chance is: 20% change of evade (only basic shots)

So you see, even if a warrior have +20 of Dexterity, there is no gain on Evasion.
Dexterity is only important for archers, mainly because it improved a little of many things: Hit chance, Damage, Hit Chance, Spell Focus and they can actually improve their evasion with spells.

As Strength is important for Warriors, because it improves a little of their Damage, Hit Chance, Spell Focus and Inventory Kgs.
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Old 05-24-2009, 09:18 PM   #6
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Most leggings can provide an extra Dex, but you should look for a better Armoured legging at the shop or from a drop.
but its not completely useless...but armour is more important then 1 more evasion
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Old 06-15-2009, 04:14 PM   #7
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Quote:
Originally Posted by Miriya_PS View Post
Well, that is true but not all of the truth. You gain 1 evasion point for every 4 Dexterity points (any class). Remember also that you earn 1 evasion point for every level you grow (any class).

So when you are level 50, you have about 55 of Evasion (basic). Lets say you are a warrior and use both pasive +Dex maximum level: you gain +5 Evasión points... So instead of 55 you would have 60. That means nothing really.

There are more to be said, like Evasion is ONLY for basic shots and do not work to "evade" spells. Besides of all this, remember that evasion rate also depend on who is attacking you. Lets imagine another level 50 char is attacking you, he will have approximately +300 Hit Chance, so:

55 Evasion points against 300 Hit Chance is: 18% change of evade (only basic shots)
60 Evasion points against 300 Hit Chance is: 20% change of evade (only basic shots)

So you see, even if a warrior have +20 of Dexterity, there is no gain on Evasion.

Dexterity is only important for archers, mainly because it improved a little of many things: Hit chance, Damage, Hit Chance, Spell Focus and they can actually improve their evasion with spells.

As Strength is important for Warriors, because it improves a little of their Damage, Hit Chance, Spell Focus and Inventory Kgs.
There is a gain, we just value it differently. But then again, I never said I would spend 4 points on the dex passive!

On a more serious note my only issue about evasion (and blocking) is that since the down of this game they do not seem normally distributed. If that was the case having 20% evasion against the named HC would "normally" grant an evaded hit each 3 strikes, coupling it with block would in theory, against the named HC (and I'm highlighting this for a reason), a fellow knight an annoying target to bring down.

This is almost true on PvP, on a lucky strike, but not certainly the case on RvR (specially because we have only 2 tools to modify target's HC, and their usage is arguably effective... and I'm not even considering strategic positioning, god knows I don't have the patience to test that stupid skill, high mana cost, high casting time, low duration, long cooldown... gah...).

Ah, I forgot to remind you that an evaded hit against a barb's normal hit (or a ranged under DS) pays off almost a lvl 5 const passive, and certainly lvl 5 troll skin...
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Old 06-16-2009, 04:23 PM   #8
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I agree with you Signatus, but you are talking about Evasion while I am talking about Dexterity. I think Evasion is useful for everybody while Dexterity is only useful for archers.

Evasion is an important attribute for all classes. You can notice this just thinking how ONE evaded shot can change a situation or how any class develops their Evasion with their level.

IMHO, this is not true for Dexterity in a Warrior. The main reason for improving Intelligence, Dexterity or Strength (according to the class) is because they improve a little of many things. This is the reason for Basic Attributes (Intelligence, Dexterity, Strength, Constitution and Concentration).
If you want to improve ONLY ONE Battle Attribute (Evasion, Damage, Hit Chance, Spell Focus, etc.) it is better to do it directly.

For example, if you want to improve your Damage as a warrior, is always more noticeable if you use some spell/item that adds Damage, instead of using one that adds Strength.
This does not mean Strength is useless. Strength is useful to improve a little of damage, a little of spell focus and a little of hit chance.
It is a choice between "a lot of one thing or a little of many things" (sort to speak, because sometimes you can do both).

IHMO Dexterity in a warrior is useless because it improves only a little of ONE thing. I could advice a warrior to use some items to gain Evasion, but IMO to spend an item slot or Spell points in gaining Dex does not paid. It is far far better for a warrior to spend his/her Discipline and Spell points in any other things. Is far far better for a warrior to use items that adds Evasion than some other that adds Dexterity.

This are not facts, just my opinion on this matter.
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Last edited by Miriya_PS; 06-16-2009 at 04:38 PM.
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Old 06-16-2009, 05:52 PM   #9
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Quote:
Originally Posted by Miriya_PS View Post
I could advice a warrior to use some items to gain Evasion, but IMO to spend an item slot or Spell points in gaining Dex does not paid. It is far far better for a warrior to spend his/her Discipline and Spell points in any other things. Is far far better for a warrior to use items that adds Evasion than some other that adds Dexterity.

This are not facts, just my opinion on this matter.
Sorry, since dex is the base calculator for evasion I always get edgy when ppl say it's useless for a warrior, but fundamentally I agree with your opinion too. The marginal gain of 1 evasion is higher then what is provided by 1 dex on a warrior perspective.
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