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General discussion Topics related to various aspects of Champions of Regnum |
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06-26-2009, 05:31 AM | #1 |
Banned
Join Date: Dec 2008
Posts: 326
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Update?
I logged on to Horus and iggies were trying to invade but after we stopped them and the timer hit 0 Efe was still held by iggies and the timer reset to another 2hours.
Did I miss a update about this or has it always been with 1fort and 1castle that you have to capture the castle before the timer runs out? If theres a topic about this already sry |
06-26-2009, 06:37 AM | #2 | |
Initiate
Join Date: Dec 2008
Location: Spawned at save
Posts: 198
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We didn't have ANY of our forts when the timer hit zero, so the timer reset as expected.
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06-26-2009, 02:22 PM | #3 | ||
Apprentice
Join Date: Dec 2008
Posts: 98
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Quote:
It's not a problem if this was an intentional change, it would just be nice to have been informed, I don't remember reading it in any of the change logs. [Edit] Oops, "at least the castle AND one fort..." when'd this change, or am I just dilusional? I swear it used to be that the attacking realm had to have ALL the buildings to continue the time... Oh well maybe I just missed it in the change log. [Edit 2] Quote:
Sincerely, Arwen
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight Last edited by kaos8742; 06-26-2009 at 02:35 PM. |
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06-26-2009, 02:48 PM | #4 |
Initiate
Join Date: May 2007
Posts: 135
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The above Invasion Mechanics quotation seems contradictory to me. First it says that only one fort recapture is needed to prevent a timer restart, then it goes on to say that one fort and the castle must be retaken.
Can anyone clarify how it actually works? |
06-26-2009, 03:05 PM | #5 | |
Initiate
Join Date: Sep 2008
Posts: 123
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Yeah it would be great if NGD could clarify exactly how it's supposed to work, particularly since the text on that invasions page is wrong: the castle doesn't need to be recaptured by anyone, and it automatically goes back to the home realm when the timer expires, as long as they have the right number of forts.
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06-26-2009, 03:18 PM | #6 |
Apprentice
Join Date: Dec 2008
Posts: 75
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So, Alsius had Alga, Ignis had Herb and Efe. The mechanics quote says:
In case the gates were not destroyed after the time has passed and the two forts and castle are held by the same enemy, a new opportunity will be granted to destroy the gates. So, if we take this as gospel, the timer should not have reset since Alsius had one of the forts. What I need clarification on is this: does the enemy have to have both forts and castle to reset the timer or is one fort and the castle sufficient? Again, since Alsius had one of the forts, does this part of the mechanics quote even come into play? To manage to make the realm gates invulnerable again, at least the castle and one of the forts must be recaptured by any other realm than the invader. I know there is always a lot of discussion about this in chat when the gate is in danger. It would be nice to have the rules laid out nice and simply so even I can understand. |
06-27-2009, 02:12 PM | #7 | |
Apprentice
Join Date: Dec 2008
Posts: 98
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Quote:
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight |
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06-30-2009, 04:16 PM | #8 |
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Join Date: Sep 2008
Posts: 123
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So we know that you don't need your own castle for your gate to be safe:
http://img190.imageshack.us/i/castle...aftertime.mp4/. Or at least this is how it was, maybe it did get changed somewhere. People have said to me that the enemy has to hold the castle and both forts for the timer to rollover. However, this isn't the case on Amun. I don't know if Amun has the same rules or not. In this (fairly recent) video from Amun, the server has its "test" invasion periods enabled, where the invasion window is only 1 minute. In this case Syrtis has Imperia and Trelle but Alsius has Aggers. But the timer rolls over. http://img190.imageshack.us/i/amunfortrollover1.mp4/ In this other video, Amun has normal invasion periods enabled. Here Ignis has Imperia and Trelle, and Syrtis has Aggers. The timer rolls over again here. http://img190.imageshack.us/i/amunfortrollover2.mp4/ Maybe it makes a difference of the enemy captured both or just 1 fort to begin with. Meh, it's not like this is the only issue where NGD can't even manage to explain properly how their own game is supposed to work. |
06-30-2009, 11:01 PM | #9 | |
Apprentice
Join Date: Dec 2008
Posts: 98
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Quote:
True, but this is the biggest feature of the game, you would think it would be documented correctly.
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight |
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