Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 06-26-2009, 05:31 AM   #1
TheMessenger
Banned
 
TheMessenger's Avatar
 
Join Date: Dec 2008
Posts: 326
TheMessenger is on a distinguished road
Default Update?

I logged on to Horus and iggies were trying to invade but after we stopped them and the timer hit 0 Efe was still held by iggies and the timer reset to another 2hours.

Did I miss a update about this or has it always been with 1fort and 1castle that you have to capture the castle before the timer runs out?

If theres a topic about this already sry
TheMessenger no ha iniciado sesión   Reply With Quote
Old 06-26-2009, 06:37 AM   #2
linearguild
Initiate
 
linearguild's Avatar
 
Join Date: Dec 2008
Location: Spawned at save
Posts: 198
linearguild is on a distinguished road
Default

We didn't have ANY of our forts when the timer hit zero, so the timer reset as expected.

Quote:
Originally Posted by Invasion Mechanics Page
In case the gates were not destroyed after the time has passed and the two forts and castle are held by the same enemy, a new opportunity will be granted to destroy the gates, and so on. To manage to make the realm gates invulnerable again, at least the castle and one of the forts must be recaptured by any other realm than the invader.
Quote taken from here.
__________________
Xia - Marksman · Saiph - Warlock · Amaron - Conjurer
A proud member of
I N Q U I S I T I O N
linearguild no ha iniciado sesión   Reply With Quote
Old 06-26-2009, 02:22 PM   #3
_Arwen_
Apprentice
 
_Arwen_'s Avatar
 
Join Date: Dec 2008
Posts: 98
_Arwen_ is on a distinguished road
Default

Quote:
Originally Posted by linearguild View Post
We didn't have ANY of our forts when the timer hit zero, so the timer reset as expected.



Quote taken from here.
If I remember correctly Alsius held Algaros, and that quote says that a fort must be captured by ANY other realm. So the timer should not have reset.

It's not a problem if this was an intentional change, it would just be nice to have been informed, I don't remember reading it in any of the change logs.

[Edit]
Oops, "at least the castle AND one fort..." when'd this change, or am I just dilusional? I swear it used to be that the attacking realm had to have ALL the buildings to continue the time... Oh well maybe I just missed it in the change log.

[Edit 2]
Quote:
- Fixed: After an invasion, the castle it's not automatically retaken if it already was before the invasion finished (not to lose castle upgrades.)
Ok, so here's an entry in the 1.0.6 Changelog which is similar to our situation. EXCEPT this quote says only after an invasion, not after a failed invasion. So question is, is this a bug that we don't get the fort back after a failed invasion or should this line read "After the gate has been vulnerable, the castle is not automatically retaken when the timer ends."?

Sincerely,
Arwen
__________________
Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman
Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight

Last edited by kaos8742; 06-26-2009 at 02:35 PM.
_Arwen_ no ha iniciado sesión   Reply With Quote
Old 06-26-2009, 02:48 PM   #4
Yttrium
Initiate
 
Join Date: May 2007
Posts: 135
Yttrium is on a distinguished road
Default

The above Invasion Mechanics quotation seems contradictory to me. First it says that only one fort recapture is needed to prevent a timer restart, then it goes on to say that one fort and the castle must be retaken.

Can anyone clarify how it actually works?
Yttrium no ha iniciado sesión   Reply With Quote
Old 06-26-2009, 03:05 PM   #5
Onteron
Initiate
 
Join Date: Sep 2008
Posts: 123
Onteron is on a distinguished road
Default

Yeah it would be great if NGD could clarify exactly how it's supposed to work, particularly since the text on that invasions page is wrong: the castle doesn't need to be recaptured by anyone, and it automatically goes back to the home realm when the timer expires, as long as they have the right number of forts.

Quote:
- Fixed: After an invasion, the castle it's not automatically retaken if it already was before the invasion finished (not to lose castle upgrades.)
This is just referring to a bug fix, not a gameplay change. It was fixing the issue where: if you took back your own castle, and upgraded it, before the 2 hour timer expired, the castle would still be "retaken" when the timer got to zero, and would be downgraded again to level 1.
Onteron no ha iniciado sesión   Reply With Quote
Old 06-26-2009, 03:18 PM   #6
Acknor
Apprentice
 
Acknor's Avatar
 
Join Date: Dec 2008
Posts: 75
Acknor is on a distinguished road
Default

So, Alsius had Alga, Ignis had Herb and Efe. The mechanics quote says:


In case the gates were not destroyed after the time has passed and the two forts and castle are held by the same enemy, a new opportunity will be granted to destroy the gates.

So, if we take this as gospel, the timer should not have reset since Alsius had one of the forts. What I need clarification on is this: does the enemy have to have both forts and castle to reset the timer or is one fort and the castle sufficient?



Again, since Alsius had one of the forts, does this part of the mechanics quote even come into play?

To manage to make the realm gates invulnerable again, at least the castle and one of the forts must be recaptured by any other realm than the invader.


I know there is always a lot of discussion about this in chat when the gate is in danger. It would be nice to have the rules laid out nice and simply so even I can understand.
Acknor no ha iniciado sesión   Reply With Quote
Old 06-27-2009, 02:12 PM   #7
_Arwen_
Apprentice
 
_Arwen_'s Avatar
 
Join Date: Dec 2008
Posts: 98
_Arwen_ is on a distinguished road
Default

Quote:
Originally Posted by Onteron View Post
This is just referring to a bug fix, not a gameplay change. It was fixing the issue where: if you took back your own castle, and upgraded it, before the 2 hour timer expired, the castle would still be "retaken" when the timer got to zero, and would be downgraded again to level 1.
Ah ok, then we're back to square one. I know we've gotten our castle back without owning both our forts before, so why has this changed? It just seems to me that the invasion rules change every update (by design or bug, it doesn't matter). With the incident the OP is referring too, a lot of us ended having to stay up an addition 2 hours because of this so its just a bit frustrating.
__________________
Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman
Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight
_Arwen_ no ha iniciado sesión   Reply With Quote
Old 06-30-2009, 04:16 PM   #8
Onteron
Initiate
 
Join Date: Sep 2008
Posts: 123
Onteron is on a distinguished road
Default

So we know that you don't need your own castle for your gate to be safe:
http://img190.imageshack.us/i/castle...aftertime.mp4/. Or at least this is how it was, maybe it did get changed somewhere.

People have said to me that the enemy has to hold the castle and both forts for the timer to rollover. However, this isn't the case on Amun. I don't know if Amun has the same rules or not.

In this (fairly recent) video from Amun, the server has its "test" invasion periods enabled, where the invasion window is only 1 minute. In this case Syrtis has Imperia and Trelle but Alsius has Aggers. But the timer rolls over. http://img190.imageshack.us/i/amunfortrollover1.mp4/

In this other video, Amun has normal invasion periods enabled. Here Ignis has Imperia and Trelle, and Syrtis has Aggers. The timer rolls over again here. http://img190.imageshack.us/i/amunfortrollover2.mp4/

Maybe it makes a difference of the enemy captured both or just 1 fort to begin with.

Meh, it's not like this is the only issue where NGD can't even manage to explain properly how their own game is supposed to work.
Onteron no ha iniciado sesión   Reply With Quote
Old 06-30-2009, 11:01 PM   #9
_Arwen_
Apprentice
 
_Arwen_'s Avatar
 
Join Date: Dec 2008
Posts: 98
_Arwen_ is on a distinguished road
Default

Quote:
Originally Posted by Onteron View Post
Maybe it makes a difference of the enemy captured both or just 1 fort to begin with.
Good point here, I'll have to keep track of things like this.

Quote:
Originally Posted by Onteron View Post
Meh, it's not like this is the only issue where NGD can't even manage to explain properly how their own game is supposed to work.
True, but this is the biggest feature of the game, you would think it would be documented correctly.
__________________
Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman
Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight
_Arwen_ no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:53 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved