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General discussion Topics related to various aspects of Champions of Regnum |
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06-30-2009, 02:45 AM | #1 |
Master
Join Date: Oct 2007
Location: france
Posts: 397
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sucide dead and fort wars
Hi, a lot of people just sucide themself to kill someone on a fort wars, mostly people who must take back there forts. They just don't care about dead because the save is just behind and are back very fast.
It's not really tactical war doing like that. People should try to stay alive but why ? What can be changed that people(mostly archers) no more run to dead to kill someone and play more tactics ? Give some bonus on each dead to the owner of the fort like gold(from the dead guy), xp, more guards, necro ..... ? It would be great if each dead bring something but only on fort wars, not hunting. What do you think about this sucide story and have you another idea to avoid this problem and have better wars ? |
06-30-2009, 04:13 AM | #2 |
Secondary account
Join Date: Mar 2009
Posts: 8
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Hmm lets see... People of over populated realms make such suggestions without having any idea how hard it is for 5 - 8 (4 of who are generally lvl 30-40) guys trying to fight zergs.
Now you want to take away equipment (a weird thread actually suggested that) and you want to take gold and you want to weaken us further by necro Cool. Do it. And see if the 5-8 that stand to try and give you a fight even bother to do that... Last edited by gupt; 06-30-2009 at 04:15 AM. Reason: Making clear this is horus alisus perspective |
06-30-2009, 04:57 AM | #3 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Well Kamax...
I understand what you mean, but to me this is a valid tactic. Sometimes when you are outnumbered the best tactic is to coordinate, focus fire on let's say 3 players and take them out before you die. If you're lucky some of these are conjurers and those kills will then make a really big impact on the fight. Sometimes we coordinate areas, when Syrtis or Ignis has twice the amount of players at pinos than we do. Then we will try to flank you, maybe from Orc Camp or behind following the fort wall. Sometimes we manage to kill a lot, sometimes none - but it's still a valid tactic that manages us to have a chance to recapture our forts. And tell me... If this player manages to chase one of your players and kill him, is there not something YOU should take responsibility to fix by protecting your players better? Atleast I cannot imagine an archer attacking you, for example, when you stand in the middle of your own army and not get attacked by your friends. Finally, if this change was implemented it would greatly favor the ranged classes since truth is they generally die less than close combat classes.
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06-30-2009, 07:22 AM | #4 |
Initiate
Join Date: Aug 2007
Location: England
Posts: 144
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MMMM how can i put this nicely!!!!
That is one of my fav parts of a fort fight or any fight , suiciding to break the enemy up a bit is a very important part of our tactics, and i would be very pissed if i was to be giving you my items or gold just because of it . I personally dont think its fair that Alsius get zerged at forts, uneven amounts of players make it very hard for Alsius to break through the line to retrieve our fort back, so im afraid that suicide runs are the way we have to do it sometimes. Add the fact that some enemy players come to the save to kill us as we rez so we cant get back to the fort , should they be penalised by taking there items and gold. and i dont want to hear about they get xp taken away from them because it does not stop them doing it. In fact, if the attacing army is smaller that the defending army the smaller group should be the one to get any bonus due to the challenge.
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06-30-2009, 08:20 AM | #5 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Do not like
Yes it would make it even harder for underpopulated realms, and its not like they dont already not bother trying a lot of the time... Alsius Ra I respected as a skilled fighting force that would rarely give in and could always summon up an army, because they were prepared to fight. Alsius Horus on the other hand will sometimes get a decent force together... try 3-4 times then give up, and thats if they can get enough people to stop grinding and go fight in the first place.
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06-30-2009, 08:30 AM | #6 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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Suicide is a tactic!
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06-30-2009, 08:33 AM | #7 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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06-30-2009, 09:26 AM | #8 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Hell. To. The. No.
There's nothing wrong with charging out knowing you're going to die, as long as you take someone don't with you. I do it all the time. If I can kill an enemy conju before I die, great. But ANY kind of malnus for ANY type of RvR death? That's a firm no.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
06-30-2009, 10:33 AM | #9 |
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Join Date: Dec 2007
Location: Sweden
Posts: 231
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When I still used MoD (ok, that was before the nerf ) suicide rushes was usually one of the best ways to at least even out the odds a little when we were totally outnumbered. I remember fighting on the hill from old Trelle save and coordinated Terror + MoD rushes was the only thing that helped sometimes. And yes, it was nothing but pure suicide.
And do you really think NGD would implement this? They just increased the running speed and introduced "Cremation" - one interpretation of that is that NGD somehow wants us to run back and forth from saves and forts a lot more?
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Ulmanyar
Flame of Valhalla Alsius - a few, but we got goats! BAAAAH! |
06-30-2009, 10:38 AM | #10 |
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Join Date: May 2008
Location: With DB on the top of Mount Doom were Sauron lives.
Posts: 206
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Syrtis would never use this tactic...would they?
http://en.wikipedia.org/wiki/Scorched-earth
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Dannboy, Horus Knight lv 50 Ignis After two years The Cake Is A Lie _But there's no sense crying over every mistake. We just keep on trying till we run out of cake.
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