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Old 07-06-2009, 12:34 PM   #1
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Default 1.0.7 Note To Charging Armies

Note that due to the reduction in Sanctuary duration, you can only be revived if you are within the following range per level of Sanctuary:

Level 1 - 11 meters
Level 2 - 16.5 meters
Level 3 - 22 meters
Level 4 - 30.25
Level 5 - 38.5

This is assuming there is no lag, obstructions and that the Conjurer gets to click you accurately. These values are also the edge of safety for the reviving Conjurer. The actual range in combat may be a lot less.
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Old 07-06-2009, 12:36 PM   #2
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Thank you, I'll take more care now where to die
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Old 07-06-2009, 02:35 PM   #3
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This is the reason why I like 20sec sanctuary. (I hope this will improve battles)
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Old 07-06-2009, 05:01 PM   #4
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Did you considered in your calculations res cast time?

Regards.
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Old 07-07-2009, 12:01 AM   #5
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Yes. Those are included:
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Old 07-08-2009, 08:54 PM   #6
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Have you factored the conju getting back inside with 1-2s to spare?
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Old 07-08-2009, 09:18 PM   #7
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Quote:
Originally Posted by Saryad View Post
Have you factored the conju getting back inside with 1-2s to spare?
You doesn't necessarily have to be hiding inside a fort. Plenty of battles happen at other places I hope, where you have allies creating a save zone.
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Old 07-09-2009, 12:07 AM   #8
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Quote:
Originally Posted by Saryad View Post
Have you factored the conju getting back inside with 1-2s to spare?
No this is exact ranges of travel based on a movement speed of 5.5m/s as stated by NGD. If you want to add a safety buffer of 1-2 secs the range gets shorter.
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Old 07-09-2009, 01:22 AM   #9
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Well it's silly to be giving values more accurate than 5m anyway, but you didn't include the 8m range on res? However...

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Originally Posted by e30ernest View Post
a movement speed of 5.5m/s as stated by NGD.
Odd, where do they say that? Because it's only 4.8m/s.
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Old 07-09-2009, 01:26 AM   #10
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Chilko said on another post that a 20s sanctuary gave 110m range under Sanctuary. Is it 4.8m/s after the 20% speed addition?
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