|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
07-17-2009, 05:48 PM | #1 |
Apprentice
Join Date: Dec 2008
Posts: 75
|
Negative XP
So, I posted this in another thread and someone suggested that I bring more attention to it by making it it's own thread. So here it is. Chances are that NGD are not going to get rid of the negative XP bonus as a reward but I have some ideas about how it could be reworked slightly to make it more...palatable (for want of a better word).
1. Base the % of + or - XP reward on the percentage of attackers versus defenders. So for example a group of 60 vs 5 would get a lower XP bonus or malus available to them as a wish than for a 50 vs 50 fight. That way, the even fights would be rewarded (as I think they should) with a higher bonus than the zerg vs 1 fights. 2. Only apply the -XP to people above level 35 (for argument's sake). Last thing we need is a lvl 15 who's already faced with a huge grind to be given a setback like - XP. It might even make them change their mind about playing RO since it has just gotten even harder to grind up. Any thoughts on either of these? |
07-17-2009, 10:37 PM | #2 | |
Apprentice
Join Date: Dec 2008
Posts: 98
|
Quote:
Extending your idea a bit more, why not apply this "modifier" to all wishes. So the draconic gem would give less of a boost, the +XP for the attacking realm would be less, etc.?
__________________
Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight |
|
07-17-2009, 10:52 PM | #3 | |
Apprentice
Join Date: Dec 2008
Posts: 75
|
Quote:
As for extending it beyond XP to the gem etc., sign me up...I'm all for that. |
|
07-17-2009, 11:29 PM | #4 |
Count
Join Date: Jun 2007
Posts: 1,186
|
It would be good if NGD removes invasion (till they rework it) and add War Zone influence system.
Depending on current possessions of forts/castles in War Zone, realm benefits or get penalties for economy and xp system. Example: Syrtis has all its forts. Prices for items in shops, as well as worth of loot, is normal, standard price. XP received by mobs is standard. Syrtis captures enemy fort. Prices become lower for some %. XP increases slightly, for some %. Example 2: Syrtis lost Algaros. In that case, Syrtis has economy and xp penalty. Prices in shops go up, xp slightly decreases. Percentage that Syrtis lost by loosing its homeland fort, goes as bonus to realm that captured Algaros. Castle is more worth than fort, and for loosing/capturing castle, realm gets bigger bonus/penalty than from fort. Why? Hitting on "economy" is standard option in some games, but still it won't be enough motivation to leave grind and go help recapturing fort back. But if you hit also XP, people will be more motivated to leave grind, and go help in recapturing fort. This system would make fort wars more often, and will orient game to fort wars (like it used to be). Picture: example of suggestion. 3 nations are displayed in bar, and their influence share in war zone. Prices and Tax are displayed for realm where player who took this picture is.
__________________
Inquisition |
07-18-2009, 10:52 AM | #5 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
|
Quote:
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
|
07-18-2009, 11:11 AM | #6 |
Initiate
Join Date: Feb 2009
Location: Poland
Posts: 234
|
It is nice idea, I think that breaking into other realms should be retained though, as an effort required for some greater reward.
Also there should be more things to possess and fight for: - Cities on WZ! Large and complicated! - Dungeons, more complicated forts and castles. - Maybe entrance to some interesting griding sites and ability to kill more interesing mobs on WZ (leaders?) as the way to gather better experience and money. - Maybe altars too? Current game play is more similar to FPP team capturing the flag mode, in MMORPG we should rather have more strategy, lore etc. Regards.
__________________
Syrtis, Horus: Platyna (Conjurer), Platyna Ahn (Warlock), Platyna Ida (Hunter), Platyna Ira (Barbarian) |
07-18-2009, 11:15 AM | #7 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
|
No to huge complex citys :P
Have you been to fisgeal during an event when everyone is around the town criar? Many many people get huge lag, if you throw in another army of people, spell effects, more animations then most people will hardly be able to move. NG3D cant do dungeons, but with NG3D 2,0 who knows.
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
07-18-2009, 11:20 AM | #8 |
Initiate
Join Date: Feb 2009
Location: Poland
Posts: 234
|
I posted my suggestions assuming that the performance issues will be fixed - as NGD promised.
Regards.
__________________
Syrtis, Horus: Platyna (Conjurer), Platyna Ahn (Warlock), Platyna Ida (Hunter), Platyna Ira (Barbarian) |
07-18-2009, 12:38 PM | #9 | |
Banned
Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
|
Quote:
|
|
07-18-2009, 04:00 PM | #10 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
|
Alsius suffers for this reason:
In syrtis most players dont like Ignis for some silly reason, Type 1) Some of these players like to attack Ignis to "annoy" them. (What happened to fighting for fun eh?) Type 2) Some of these players find Ignis Wz tactics boring and would rather fight Alsius, Type 2 is more numerous and as such we often end up at Trele or Agger, I dont acctualy think ive been in Ignis lands for nearly a week now. I have to also say im a group 2 person, fights recently ping-ponging from Trele -> Alga have been great fun, unless no one bothers to come when Als take Alga, which is a shame. Rather off topic here, sorry
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
|
|