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Old 08-03-2009, 08:54 PM   #1
chilko
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Default Technology Update Glimpse 1: Draw Distance

Hello,

As the technology update gets closer to start beta phase we will try to show some of the progress.

One of the major rewrites is the Terrain rendering system.
Our previous system was designed for pre-shader hardware so it was too ineficient for current generation graphic cards.

The new rendering technique uses clipmaps this implies the following
  • Better performance (less draw calls and better LOD)
  • less loading time (those small hickups when you move from one terrain area to another one)

AND

a much improved draw distance
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File Type: jpg regnum_new_terrain_tech_before.jpg (141.7 KB, 353 views)
File Type: jpg regnum_new_terrain_tech_after.jpg (173.2 KB, 381 views)
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Old 08-03-2009, 08:56 PM   #2
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\*/

This is extremely awesome.

Thanks for the info
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Old 08-03-2009, 09:02 PM   #3
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nice!
do i read beta as in beta testing? - maybe even publicly?

Z.
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Old 08-03-2009, 09:03 PM   #4
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I'm impressed.

I just hope it wont eat every last byte of RAM up.






Get it? Eat... Byte?
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Old 08-03-2009, 09:15 PM   #5
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+1 Thanks for keeping us posted Chilkor!!!
I like the improvements and will be waiting for the day to jump in for testing!
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Old 08-03-2009, 09:16 PM   #6
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Oh My God!

I can't wait for beta time!
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Old 08-03-2009, 09:18 PM   #7
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That looks wonderful Chilko. Could you take the trouble and post it in the spanish forum? You know, we are also interested in this things and knowing what is happening with the game, and that the new engine is close...
Regards.
Edit: Thanks for posting it in the spanish forum.
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Old 08-03-2009, 09:18 PM   #8
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Very very nice, really looking forward to it.
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Old 08-03-2009, 09:19 PM   #9
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nice work guys, I hope you didn't waste recourses into something that has already been developed in an open source project such as ogre3d.
no, don't take me seriously.. that looks awesome!
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Old 08-03-2009, 09:38 PM   #10
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Wow! this looks Amazing!

+100 NGD!
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