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Old 08-12-2009, 11:22 PM   #1
Klutu
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Default The Stress of Being a Warrior in Regnum

This is just a look at Regnum from a Warriors Point of View.

Grinding

From lvl 1 to 50 it's a slow hell having to deal with mobs that deal moves that lower stats damage over time stun knock you. while Range characters are able to kill the mob before it comes anywhere near the Ranged Character.

Having to Rest as a warrior just makes things longer and more stressful
Mages/Archers may take some damage but not enough to be near death and required to rest any resting they do is just to refil there mana supply.

War

this is just Horrible most days fighting nothing but range vs range while the Warriors cast Onslaught/Owth's or basicly stand around and look tough.

the current state of Warriors is Pathetic imo being outnumbered by range constantly and he who casts the First Terror wins as always.
.................................................. .................................................. ...

While this is a issue that cannot easily be fixed over night there are some things to make things more Impressive for Warriors.

Fix of the Spell list add some useful features of speed more defence (nothing insane)

that class based bonuses NGD talked about a while back.
this would be the best time to do something like that since you signed a new Marketing Deal with Wildtanget 50% exp for warriors or more even.

Future nerfs that can help improve warriors.

Staff Mastery! ( i dont even need to explain myself on this)

Sultar Terror ( im sorry but when a class can knock down anything ina 30 range area it becomes a problem and since chaining sultars resets the knockdown timer i basicly spend more time on my back then a cheap Hooker)

anyone have anything else to add to this please do so.
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Old 08-12-2009, 11:45 PM   #2
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I agree 100%, playing a warrior, especially a barb just isnt a lot of fun anymore, as evidenced by about 10k threads on it....or at least far more than there usually are.

Im going to reply on the idea that knights are not quite as bad as barbs, but still are fairly bad off, so most of my suggestions are aimed at barbs a bit more than knights.

Warriors need to have more resistance to CC effects, its just insane the amount of time that gets spent unable to do anything. Please dont bring up UM, its expensive, has high CD, and warrior points are hard to come by. In short, its not a spell that we can use all the time, its a spell that has a very specific use and thats it....Warriors should have some sort of passive, maybe in tactics that maxes out at 25% at level 5, its not op enough to where other clases are in danged, and it gives enough of a chance that we can actually get to the fight and maybe do some damage.

Knights ESP, with dysfunctional and unreliable block, should have access to (at least at high levels) armor that !=0 . That meaning that knight armor should not have any protection that is less than normal. As far as defense goes, frenzy is almost worthless as many ranged attacks (SM, Locks, many marks skills) are not physical damage. Making warriors weak vs damage types that ranged classes posses many of, is just insult to injury. The way it is now, we are almost forced into using caution on at least 3 or 4 to have any hope of surviving at all. Its been said many many times by many many people but ill say it again, give warriors a skill equal to acrobatic (and maybe even take it away from archers...or at least reduce to maybe 20% at level 5....like frenzy).


It seems that lately all Syrtis has is archers and locks, ignis still has a fairly good mix of warriors, but still many locks. Ranged VS Ranged simply isnt fun for a melee character. With so many ranged characters, they cannot even get to a fort to bash the door, and the fights become sooooo long and drawn out.

There have been a lot of good (and logical) suggestions on how to help warriors vs ranged, like damage reduction vs ranged attacks (anti-DS?) was one that really stuck out in my mind.

To sum up warriors, we need some sort of decent knock resist (maybe just remove speed malus from defensive stance?), better protection vs ranged, and maybe some better armor. Some speed would be really nice....i seem to recall a wild spirit type spell that was suggested which gave you a boost of speed when you were so close to an enemy.


TBH i dont really have a BIG problem with terror, so much as MoD. I do think that either they need to reset knock timer for all knock spells when you stack them, or not reset it for terror, thats where the big power comes from. It would take far more skill to chain them (though you can still nuke a lot of damage in a short time with 3 or 4), and it would give the targets a chance to (maybe) regbuff, MP, cast terror of their own, etc.
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Old 08-12-2009, 11:49 PM   #3
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one thing to say... AMEN

-glulose
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Old 08-12-2009, 11:58 PM   #4
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You know, it is funny. I'm sorry, but most of the problems that melee classes have, they bring on themselves. My conj? I hate supporting warriors. Archers, other mages? Sure. Warriors? Quite a pain.

As a conj, I get XP for buffing and damage. There might be a little for healing, but I heal to keep people alive. If I am supporting a small group, I may also feed mana (though MC does well, xp-wise, as an aura, I never take it unless I am actually using staff magic, rather spend my points elsehwere).

But what do warriors do? They constantly yell mana! mana! mana! Well, I'm here to keep you alive and buff you so that I can get XP too, and particularly with the recent nerf to Energy Borrow, Ambitious Sacrifice just doesn't give me enough mana to also feed it to others.

But, again, what do they do when they don't get mana? Oh, they whine, cry, and frankly get quite irate. Well, here's the deal, you run around and kill things, I'll give you mana when I have some to spare, but don't expect it, and if you don't get it, stop acting like babies.

But that's the funny thing, maybe it is the psychology of the class, the people who have warriors (not all, but some, and some are nice, but quite a few...), but you know? Just isn't worth it, so often.

Funny thing is, I'm not the only character with a higher-ish level conj that I know of that doesn't like supporting warriors. Actually, I know some that focus on the warju aspect, not because that is how they want to play their conj, but because they got sick of supporting ungrateful people that run at the enemy so fast that they leave them there to die (grinding or wz), so they just need to defend themselves.

So, hey, here's a thought. Start being nicer to your friendly conjurers. I mean, actually be nice. Because no class will grind as fast and level as fast as a barb with a conj supporting them (keeping alive and buffing). And, in the WZ, divine intervention can really help, but you have to be friendly with the conjurers to make them want to come and use it on you.

Sorry, drives me bonkers half the time when, in-game, I see warriors complaining about problems that their own attitudes cause. I mean, I'll see some warriors moan and groan for ages about trying to setup a party, or needing help, and even if I could support them, and have the time, and would otherwise want to, I just ignore them, becuase I've done it with them before and I'd rather just go solo, frankly.
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Old 08-13-2009, 12:08 AM   #5
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I thought I still enjoyed playing a barb...last night..group outside Herb...buff Frenzy 4 Caution 4 UM 4....rush in and get them...Sultar...on my back (must have been one of those not 85% resistance times) and I was dead in very short order. Now, I'm the type who comes back from the save time and time again because, well, I'm a barb and barbs get killed.

This time my reaction was "screw this, I'd rather grind my lock". Someone actually convinced me to stay on my barb till we got Herb back and I did. But that moment really told me that I too, have finally succumbed to the "it's not much fun being a barb anymore" syndrome.

The warzone will be a boring place when all the barbs are gone......
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Old 08-13-2009, 12:12 AM   #6
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Personally i dont expect mana, i my build is designed to use as little as i can (some good self buffs, but nothing extravagant). I really like to get healed, esp at door if its possible. I do try as hard as i can to always thank conj and praise them when they do a good job. Its hard as hell, i know, and good support conj are a real treasure and damn well should be thanked for the hard work that they do.

Yeah, i dont like ungrateful people either...i loathe ppl that scream mana , life, buff and never thank the conu, its downright rude and disrespectful, so i wholeheartedly agree with the points that you made, but please dont malign an entire class for what a few people do. Oh yeah, and people that cry when you dont res them, esp at your own fort, that is a huge pet peeve of mine.

From what i see, its marks that always demand mana as they burn through it so fast. I do see barbs do it too, but from what ive seen, far more marks do than barb...but thats just in horus/alsius, ive never played another realm, and dont get on ra enough to speak to that.


Edit, im not trying to troll or flame you here at all either, looking back, it kind of seems that way, but thats not my intent at all.
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Old 08-13-2009, 12:18 AM   #7
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I don't mind when they scream "life" or "buffs", you're fighting, and those things affect me as well, so it is nice when they let me know what they need, because (particularly in a group), it is easy to lose someone here or there... but it is the "mana!" that agitates me. I'm not a battery, and I don't always have mana to spare. With all the buffing and healing, quite frankly, half the time I'm running near empty too. Particularly if there are more than 4 people in the group.

But, Arch, if that's true, then you are one of the exceptions. I don't mean to malign the class, but it does make one less likely to support the class as a rule, since there are so many of that class that are of that mindset. <shrugs> Sometimes things are a rule of thumb simply because of the immense correlation, after all.

Funny, though, I'm in Horus/Alsius too, and I never really have an issue with the marks. LOLOL. 39 lock, 40 conj, 44 hunt (windrilock, windrium, windrirange) here.
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Old 08-13-2009, 12:26 AM   #8
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i personally love my barb, and had so much fun with it in the good days, and althought i still enjoy playing it, its extremley frustrating. The spells and everything for barbs are good and i can live with them... the two things that kill me and have finally caused me to cave and grind a marks are positional lag and enemies being unclicked, the problem is that they are not minor annoyences they are very constant and happen with just about everyperson i meet, i had a pvp once and during the whole 10 secs it took to kill me i had "not facing enemy" i ddnt even land a hit.... all this has made my barb very frustrating and from now on i will only be grinding my marks, glulose is semi-retired from the wz until at least... the pos bug is fixed or made a lot better.

-glulose
-i own you
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Old 08-13-2009, 12:47 AM   #9
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[Off topic]
Windrium: Melee class do not bring it on themselves, TBH they have the biggest heart and often will DIE for the conju helping them I would rather give a +900 heal to a knight tanking an army just before I die, than to a hunter who's running and _may_ make it out alive. As for them needing much mana, yes they do, as does every class except barbs/knights aren't normally back with the pack of ranged and therefore are not in the mana coms run. If I can keep a barb on his feet, alive and with mana for 15 seconds in an army he will inflict MORE damage than you could imagine. (Znurre's a one man army if you can keep him alive).

The game isn't all about what gives you RP/XP, sometimes people like myself play a conju dealing heals/mana because we like to help

[On topic]
I think NGD want melee to be forced to fight each other in battle, to protect the ranged, as it should be.

How about Melee class have a spell that protects them from 50% CC effects delt from range? OMG this will be soo overpowered, not really it will FORCE melee to engage each other, as the lock / hunters will not be able to stop the advance of melee class easily.
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Old 08-13-2009, 12:48 AM   #10
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LOLOLOL, lala, man, I had a 29 barb, and that was it, EXACTLY, for me as well. The positional bugs are a JOKE with barbs. I just stopped playing, created a lock, then went in, deleted it, and created my hunt. The positioning bugs make playing a melee class in this game a joke, unless you are really good with them.

For barbs/knights, I can't help but think that facing shouldn't be an issue. I mean, with their range, you should just have to be near the enemy. I mean, you can swing a sword around in a cirle and hit something much better than just randomly shoot an arrow, I would think... and with movement, it's so hard to hit something otherwise.

Viper, as far as the not giving mana, i was specifically talking about grinding, and not fort wars. When I play a conj, I play 100% support, usually (though, may occasionally have a summon follow someone, but usually not). And what I was addressing was when, if a barb doesn't get mana after calling "mana!" several times, I've been sworn at and all sorts of things, even if I was keeping them alive and buffing them and didn't have the mana to give, or didn't get that ability off level 1. When grinding, massive damage abilities aren't as important, and if I don't have the mana to give you, or don't, don't sit there and abuse me for it... but that's what I've seen, a lot. Just not worth my time, is all I was trying to say.
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