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Join Date: Feb 2009
Location: Poland
Posts: 234
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Can't see player sprites.
Hi.
I can only see fragments on players sprites and interface, I have s3tc enabled and the lib installed. I have reinstalled the game several times atfter wiping off ~/regnum, .ngdstudios and .rolauncher files, also marked update all resources at once etc. Nothing of that helps. File package is also new - freshly redownloaded from site.
Card is i965, system Fedora 11, selinux is off.
Quote:
$ cat error_log.txt
[09/10/2009 19:49:29] [.][=?(0)] (game_core:0) Required "setup_ui" handler not found for interface: game_control
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Quote:
$ cat log.txt
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl_x11.cpp(214)] X Server vendor: The X.Org Foundation
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl_x11.cpp(218)] X Server release: 1.6.3
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl.cpp(380)] Got a 24 bit visual (190) with a 24 bit depth buffer
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl.cpp(412)] Resolutions: 1280x800x16
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl.cpp(435)] OpenGL vendor: Tungsten Graphics, Inc
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl.cpp(436)] OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20090114 x86/MMX/SSE2
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl.cpp(437)] OpenGL version: 2.1 Mesa 7.6-devel
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl_extensions_loader.cpp(258)] Detected OpenGL extensions: GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl_extensions_loader.cpp(265)] OpenGL Shading Language version: 1.20
[09/10/2009 19:49:02] [RenderizerGL][renderizer_gl_extensions_loader.cpp(270)] Shader model 2 capable card detected
[09/10/2009 19:49:02] [SDB_File][sdb_file.cpp(1227)] SDB: ../data0.sdb(137.79 MB), fragmentation: 0.01%
[09/10/2009 19:49:02] [SDB_File][sdb_file.cpp(1227)] SDB: ../data1.sdb(847.24 MB), fragmentation: 0.00%
[09/10/2009 19:49:02] [SDB_File][sdb_file.cpp(1227)] SDB: ../data2.sdb(85.37 MB), fragmentation: 0.00%
[09/10/2009 19:49:02] [SDB_File][sdb_file.cpp(1227)] SDB: ../data3.sdb(8.49 MB), fragmentation: 15.75%
[09/10/2009 19:49:02] [SDB_File][sdb_file.cpp(1227)] SDB: ../data4.sdb(80.53 MB), fragmentation: 0.01%
[09/10/2009 19:49:02] [SDB_File][sdb_file.cpp(1227)] SDB: ../data5.sdb(6.14 MB), fragmentation: 0.01%
[09/10/2009 19:49:02] [ResourceManager][resource_manager.cpp(293)] memory retriever is ready
[09/10/2009 19:49:02] [ResourceManager][resource_manager.cpp(293)] disk retriever is ready
[09/10/2009 19:49:02] [ResourceManager][resource_manager.cpp(293)] http retriever is ready
[09/10/2009 19:49:03] [ResourceListManager][resource_list_manager.cpp(314)] Got resource list: 16473 resources available
[09/10/2009 19:49:03] [logger.cpp(70)] libopenal.so: cannot open shared object file: No such file or directory
[09/10/2009 19:49:03] [logger.cpp(70)] libopenal.so.0: cannot open shared object file: No such file or directory
[09/10/2009 19:49:03] [logger.cpp(70)] libopenal.so.1: cannot open shared object file: No such file or directory
[09/10/2009 19:49:03] [AL][al_loader.cpp(261)] Can't load OpenAL
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(655)] Shader <ps_pp_blurv> info log:
Error: 2001: Syntax error.
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(698)] Shader <PostProcess.BlurV> info log:
linking with uncompiled shader
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(1378)] Shader PostProcess.BlurV validation failed
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(1381)] Shader <postprocess_blurv> info log:
linking with uncompiled shader
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(655)] Shader <ps_pp_blurh> info log:
Error: 2001: Syntax error.
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(698)] Shader <PostProcess.BlurH> info log:
linking with uncompiled shader
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(1378)] Shader PostProcess.BlurH validation failed
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(1381)] Shader <postprocess_blurh> info log:
linking with uncompiled shader
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(655)] Shader <ps_pp_fsglow> info log:
Error: 2001: Syntax error.
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(698)] Shader <PostProcess.FullSceneGlow> info log:
linking with uncompiled shader
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(1378)] Shader PostProcess.FullSceneGlow validation failed
[09/10/2009 19:49:04] [ShaderGL][shader_gl.cpp(1381)] Shader <postprocess_fsglow> info log:
linking with uncompiled shader
[09/10/2009 19:49:04] [Display Entity][display_entity.cpp(79)] Setting 1024 x 768 x 16 video mode
[09/10/2009 19:49:14] [TextManager][text_manager.cpp(163)] Text Manager ready
[09/10/2009 19:49:14] [SDB_File][sdb_file.cpp(1227)] SDB: characters.sdb(0.00 MB), fragmentation: 0.00%
[09/10/2009 19:49:14] [SDB File][sdb_file.cpp(987)] Optimizing space in characters.sdb
[09/10/2009 19:49:14] [SDB_File][sdb_file.cpp(1227)] SDB: characters.sdb(0.00 MB), fragmentation: 0.00%
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/ai_debug.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action_ALT_F12.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action_ALT_F11.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/massive_kill.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/teleport.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_effect.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_dynamic_object.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/dev_info.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/dob_dev_info.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_save_npc.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/recall.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_npc.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_item.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_dynamic_object_templates.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/game_control_toggle.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_save_dynamic_object.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action2.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/data_finder_tool.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_npc_templates.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/quest_dev_menu.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_show_current_zones.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action6.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/spawn_monster.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/ai_command.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_dob_info.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/editor/editor_get_zones.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_run_script.lua: No such file or directory
[09/10/2009 19:49:28] [ScriptManager][script_manager.cpp(152)] cannot open scripts/gameplay/actions/admin/test_action1.lua: No such file or directory
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Regards.
__________________
Syrtis, Horus: Platyna (Conjurer), Platyna Ahn (Warlock), Platyna Ida (Hunter), Platyna Ira (Barbarian)
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