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Old 01-02-2010, 10:47 PM   #1
Angelwinged_Devil
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Default bitch slaps for horus players

This is a big bitch slap for horus players.

First of I wanna say some things to keep in mind

*don't single out any realms or persons
*don't flame
*forget the past, look into the future


what I want to say is, stop being so god damn afraid of dying!, I've seen it numerous times and it's ruining a lot of fun on the server, fun that you could have, it seems people are afraid of dying sometimes because they are afraid people will think less of them, or that they think they have failed, or they think they will feel less of a man if they died, something along those lines and probably other reasons too.

you afraid you aren't a good player if you die? Good players aren't chosen by how often they die or kill but HOW they fight

This, is ruining the server, yes Staying inside the fort is good, if the goal is to cower before your enemies.

People shooting each other with peas and sticks for three minutes before there's a sultar chain or what else.

Thing is, you guys are missing out. Have you ever heard some of us old veteran farts talk about the good ole' days how it was, and how fun it was. It can still happen if people grab up their balls and start fighting, not zerging, not ganking but fighting. Fighting means you could die too, are you ok with this? I am ok with dying, I have no fear of it, this is a game and a game is for fun.

If I don't try to have fun or make an attempt at it I'm wasting my time and so are you.

I am writing this thread because some things are really pissing me off in game when I so rarely have a fair fight on my main server that is fun.

Nothing happens when you die, you get sent to the altar, in a video game, it's not real it's fiction, numbers.

I know the game has balance issues right now, no I'm not saying we shouldn't point them out, but we shouldn't make them a reason for having low quality fights.

What is better, that you have a great fight for 30 minutes and get sent back to the altar or 2 hours where it's more like "meh"?

I also know there are realm balance but people leave the game when it's not fun for them, perfectly understandable, but I'm talking about when the numbers are equal.

some people are probably going to give the fault to ngd and blame them, NGD is only half to blame, we are still teh players who chose to play this way.

So I am asking of you people, charge, into the fight, and have fun, don't care if you die or not, try to stay alive "while fighting" that's the difference, of course you won't die if you stay inside the fort and go down from the wall each time you get hit.
Do this not for my fault, but for your own and experience regnum in a new light! It's like buying a racecar and driving around in first gear.

There are people who does not read this, so just encourage them to charge in battle, they will follow if you do.

do the terminator!!!!(only this line is a joke)
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Old 01-02-2010, 10:57 PM   #2
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Quote:
Originally Posted by Angelwinged_Devil View Post
what I want to say is, stop being so god damn afraid of dying

Dying tickles

You lose nothing from dying in battle in the game so indeed why be afraid??






(although i have been known to do a runner on a few occasions)
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Old 01-02-2010, 11:36 PM   #3
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Best post in ages.
You deserved your green karma.

It happens on RA too, and I always pity those afraid to die.
Those that fights until they die are those gaining my respect, even if they lose.
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Old 01-02-2010, 11:38 PM   #4
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Well i agree with the hole running away crap..

Everytime i pass a mage/knight/marks or a few conjs the horse is summoned and they run away..

ive been on conj and a lvl 50 lock has run away from me (im Support..)

this wont get fixed till the casting time for mounts is increased to 8-10 seconds

horses are a way to travel not a way to escape every situation
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Old 01-03-2010, 12:15 AM   #5
Angel_de_Combate
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Hear hear and well said Awd, Die Happy Folks!!!!!
(the only pain in the arse is if you dont have a horse like me and you have to run everywhere..on a slow ass marks..its no fun :/)

P.s why is RA down..i was enjoying pinos..?
Er back up

Last edited by Angel_de_Combate; 01-03-2010 at 12:30 AM.
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Old 01-03-2010, 05:23 AM   #6
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totally agree

death means nothing in this game dont be afraid to face the enemy.
things that i think would improve fights 100pct:
  • no more ranged vs ranged fights if an enemy advances dont backup or go back into the fort it really sucks for barbs and to lesser extent knights who are standing there waiting to kill stuff
  • don't turn fights at a fort door into an area spam battle i know its a valid tactic but still not that much fun for both sides to cast buffs spawn out of fort and cast area then retreat.
  • think about the numbers your enemy has on if they can only muster up 4 people think about splitting up that 50 strong syrtis zerg into 2 groups and harass the other realm
  • if you have the numbers do something its kinda painful to take herb to start something cause there's no action then like 30 lvl 50 ppl show up from nowhere and take it back in seconds and then vanish again.
  • if syrtis kicks us(ignis) out of herb think about going to samal instead of meni. its much more fun to fight a defended fort then an empty one.
  • Have fun and make sure your enemy can have fun too(very important)
  • Remember death means nothing don't be afraid to rush the enemy(not to the extent terminator does but atleast he has the right idea)
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Old 01-03-2010, 06:49 AM   #7
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With all due respect, I am going to make @@@$#@#$@$-ing sure that I never die if I can avoid it, especially if I am on full support. Why? Because there are others who enjoy a good fight too and they will need rezzed at some point. But by the same token, I can't count the number of times that I've sacrificed a trip back to the save altar for me so that I can rez someone who went too close to samal save....

Oh and in reference to the above poster, you are right the massive Syrtis zerg works exactly the same way as it looks. When we lose a fort 30 level 50 people show up, smash into the fort, and then disappear. If someone starts yelling "samal" maybe half will go along to take it. Once we have the fort, more people will trickle in until we outnumber the enemy 3 to 1, then someone starts yelling, "meni" or "aggers" or "shaana" but no one has the get-up-and-go to leave the cozy fort and go help. *Frustated yelling person here*
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Old 01-03-2010, 06:56 AM   #8
CabaSyrtence
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I totally agree with this thread, I do not understand people who fled rather than give a good fight.

PD: I'm from Argentina and my English is not good
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Old 01-03-2010, 06:59 AM   #9
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I like both sides of the game - fort fight and open field. Most of the times when people shout to return back and be careful is not because this people are cowards and afraid to die, but because fort fights are turned to a save camp. Everyone knows how easy is to lose many people near save. And we make this mistake again and again and again.

I enjoy good fights, but hate suicidal players that depend too much of support conjurers. Sure have fun, but do not make me to be your personal HP and RESS support. This is not fun.

Have fun, play the game, but watch your HP bar.
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Old 01-03-2010, 08:29 AM   #10
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Quote:
Originally Posted by CabaSyrtence View Post
I totally agree with this thread, I do not understand people who fled rather than give a good fight.
Exactly!

When you all run you GET killed because all they have to do is to kill the few people who fight and then they just run behind you till you get to fortress.

Don't run, fight!
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