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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: What do you think? | |||
Yed I agree | 4 | 26.67% | |
No I dont agree | 7 | 46.67% | |
I kinda agree,but theres more problems with them then this | 4 | 26.67% | |
Voters: 15. You may not vote on this poll |
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01-10-2010, 02:18 PM | #1 |
Initiate
Join Date: Jul 2008
Posts: 195
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Dex/Str/Int
Anyone else think these need to have more of an effect?I definitely do.I think Dex/Str dont make a difference big enough to be worth stacking,nor int. Dex/Str should go like this.... Very Slow weapon +5 damage per point - Slow Weapon +4 damage per point - Medium Weapon +3 damage per point - Fast Weapon +2 damage per point. Also i believe that 9 mana per Int point isnt enough,it should be doubled atleast. The eve's amulet which has +10 int,thats 90 mana, which is 10 less then a lvl 27 amulet which gives 100 mana. This is my opinion.What do you think?
Last edited by Fighting_Irish; 01-10-2010 at 03:36 PM. |
01-10-2010, 03:03 PM | #2 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Are you serious??
So people with full str sets (and there are several) can have +5 + 5 + 5 + 5 + 5 + 5 AND THEN bonus damage from their weapon. So they can get 300 dmg just from strength? So they do base dmg of 900? Even having strength on your BP, pauldrons and weapon is an extra 150 damage. Waaaay too high.
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RA / Hor... Haven? |
01-10-2010, 03:07 PM | #3 | |
Initiate
Join Date: Jul 2008
Posts: 195
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01-10-2010, 03:08 PM | #4 | |
Initiate
Join Date: Jun 2007
Posts: 159
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Quote:
I agree, unless constitution would be changed as well to give 100 health each or so.
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Ra: Lucinda {Silverbow,Wintersun,Ironfist} Horus: Laleja - Conjurer (42) Retired: Laleja / Faer / Nalys Silverbow / Tain / Vorr |
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01-10-2010, 03:36 PM | #5 | |
Initiate
Join Date: Jul 2008
Posts: 195
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01-10-2010, 03:47 PM | #6 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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I'd have to agree that there should be more of an impact on bumping up your primary stats. Since the dmg nerf, there's really been no need to bump up your primary stat since your overall damage output doesn't really raise much. But I don't think it should be that simple.
Instead I think that your primary attribute should affect your critical hit chances more. But to be honest there's things in this game that don't work..like: Evasion - adding points into it or trying to get it up is pointless Concentration - again...pointless Hit Chance - 'cmon this hasn't worked since I started playing this game and so on... I've tested these and many others extensively and at times I evade more hits without buffing evasion, and I hit just as often when using -Hit Chance skills. Anyway - ...lots could change.
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01-10-2010, 05:49 PM | #7 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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I tested 100+ evasion and it was the same as 60 evasion.. 60 evasion was the same as 40 evasion. Seems the only thing that matters is damage per second..... or max damage per hit. |
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01-10-2010, 10:26 PM | #8 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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It would be nice if NGD cleared all this up by, either via the Help Menu or in the character window, explained how each stat is calculated and how one works v.s another in combat checks.
E.G.: In THEORY, it should be The attacker's Concentration (in the form of Spell focus) vs. the target's Intelligence (Spell resistance). I don't know how the checks work between the spell-caster and the target of a spell-attack but maybe a clear-cut, numerical X vs. Y in the help screen can help players better understand how to build their characters and set up their gear to fit the build they want. Also, in the character screen, values such as Evade Chance and Block Chance are already shown. Values like Spell Focus and Spell Resist are not (even though there are items and spells that augment the two) and should be added to the character menu to be kept track of. Once EVERY stat point involved in a character is known and factored and its function is fully transparent, can we as players begin to really capitalize on all the subtleties of builds and their effects.
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01-10-2010, 10:40 PM | #9 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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I can recall in the past when megrim (admin) was around, it was said constitution helps you defend against cc spells that Knock and so forth. Dex was supposed to assist in evasion (at the time it didnt even reflect in menu, now it reflects in menu but the % is in accurate as to what happens in combat) this video shows how agile a person becomes when they put points into evasion http://www.youtube.com/watch?v=W1a01...eature=related |
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