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Old 04-05-2010, 04:52 PM   #1
Gideon_Slack
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Default Does Mass Dispel cancel Camo?

After a Sultar last night, one of our mages cast Mass Dispel.

I was in camo, according to the skill icon on my screen. However, I was being hit by non-area spells (Meteor).

Is this a bug, or does Mass Dispel cancel even self-buffs like camo?
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Old 04-05-2010, 05:11 PM   #2
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Mass dispel doesn't cancel camo, only negative affects are cancelled.

If you casted camo just before the sultar, it may have been lag or some sort of time lapse between yours and other players' computers, because a lot of the times when I cast camo in sight of enemies, I successfully go into camo but they still hit me a few times before I actually become untargetable.
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Old 04-05-2010, 07:34 PM   #3
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Immune is correct here....

Dispell does not cancel your buffs....
There was a bug before where it did cancel ally buffs, but that has been fixed.

About camo:
Once you camo.. there is a 3 second window where you can still be targeted and attacked .. no problem
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Old 04-05-2010, 08:42 PM   #4
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Quote:
Originally Posted by DemonMonger View Post
About camo:
Once you camo.. there is a 3 second window where you can still be targeted and attacked .. no problem
Feature or Bug?
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Old 04-05-2010, 11:02 PM   #5
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Quote:
Originally Posted by PT_DaAr_PT View Post
Feature or Bug?
good question....
They have to reclick where you vanished to hit you.. or precast before you vanish...
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Old 04-06-2010, 01:06 AM   #6
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Either way it is still a nusance i have killed and been killed using/by this 3 second window
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Old 04-06-2010, 07:06 AM   #7
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There should be an area with the explicit effect of cancelling both camo and stalker though, with a radius at least as large as for mass dispel (more like the normal visual range) to be meaningful. Every skill, powerful ones in particular, must have a counter-skill. Sound balance is the 'combat triangle,' where every class typically beats some other class in a circular fashion: A beats B, who beats C, who beats A. Regnum balance is fubar in that respect, mainly due to the bad design of the hunter class. It takes a hunter to stop a hunter when it should have been the task of another class. I say replace the useless marks skill cyclops curse (in aiming) with such a skill. It would then be number 5 in the aiming skill tree, on par with enemy surveillance for hunters. Marksmen are supposed to be the class with the sharpest eyes, right?

Camo and stalkershould also always be canceled if the hunter comes to close to any enemy (say 6 or so). Pretending to be 'stealthy' while acting so mind-boggingly clumsy as to step on someone's toes, or trying to 'hide' in the middle of the road where you can except people to bump into you, is simply absurd. That should finally put an end to these ridiculous single ninja fort re-captures.
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Old 04-06-2010, 11:05 AM   #8
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Quote:
Originally Posted by DemonMonger View Post
Immune is correct here....

Dispell does not cancel your buffs....
There was a bug before where it did cancel ally buffs, but that has been fixed.

About camo:
Once you camo.. there is a 3 second window where you can still be targeted and attacked .. no problem
ive seen this up close way too many times. the hunter completely dissapears but his name and clan still remain making you still able to target him and attack

Quote:
Originally Posted by KarlXII View Post
There should be an area with the explicit effect of cancelling both camo and stalker though, with a radius at least as large as for mass dispel (more like the normal visual range) to be meaningful. Every skill, powerful ones in particular, must have a counter-skill. Sound balance is the 'combat triangle,' where every class typically beats some other class in a circular fashion: A beats B, who beats C, who beats A. Regnum balance is fubar in that respect, mainly due to the bad design of the hunter class. It takes a hunter to stop a hunter when it should have been the task of another class. I say replace the useless marks skill cyclops curse (in aiming) with such a skill. It would then be number 5 in the aiming skill tree, on par with enemy surveillance for hunters. Marksmen are supposed to be the class with the sharpest eyes, right?

Camo and stalkershould also always be canceled if the hunter comes to close to any enemy (say 6 or so). Pretending to be 'stealthy' while acting so mind-boggingly clumsy as to step on someone's toes, or trying to 'hide' in the middle of the road where you can except people to bump into you, is simply absurd. That should finally put an end to these ridiculous single ninja fort re-captures.
+1 for this from me. i like your thought process and idea here. A skill that makes camo'd hunters apear at least transparent to the casting marksman only but not able to dispell the camo effect itself. at the moment there is no way to beat camo and this skill will certainly make hunters think twice before they go about killing low-healthed grinders
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Old 04-06-2010, 01:08 PM   #9
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Quote:
Originally Posted by Revolverxxx View Post
A skill that makes camo'd hunters apear at least transparent to the casting marksman only but not able to dispell the camo effect itself. at the moment there is no way to beat camo and this skill will certainly make hunters think twice before they go about killing low-healthed grinders
I suppose it would be fair if, initially, only the caster would see the hunter. The cover then blown completely from the first attack. If the max range of this disclose-the-hidden-skill is (at 5 points) the same as the visual range (70m), the hunter would still have a chance to get away if he happens to be in the perimeter as that is way out of attack range. And even if they both have maxed evasions for speed, the hunter still outruns the marksman with wild spirit. There is the option of getting on the horse too (that I for one do sometimes to try to cut off a retreat) but that is quite a bit of risk taking.

It will still take a few seconds from the casting until the caster actually spots a target and it wouldn't be foolproof. You would have to look around too, actually see there is someone there, and type 'aca!' in general chat, then get within range and attack to blow the cover for the hunter. The hunter may be clever enough to hide behind an obstacle if he suspects that he may have been revealed by the cast but not yet actually spotted. Then he still can move on under camo, just stay out of vision of that particular one, using trees, rocks, terrain etc. It could be fun. I think a hunter would still be pretty hard to catch.

The easiest implementation is to simply cancel the camo completely of course. (like mass dispel) But as a potential hunter-chaser, I'd prefer if it isn't though, so he wouldn't know for sure neither if I casted nor if I actually saw him. (and keep the -speed penalty from camo) The game is more fun the more of the decisions are made by the human players rather than game logic and the more of our own wits we have to use.

But this is getting off-topic from this thread.
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Last edited by KarlXII; 04-06-2010 at 01:09 PM. Reason: punctuation
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Old 04-07-2010, 08:48 AM   #10
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Quote:
Originally Posted by KarlXII View Post
I suppose it would be fair if, initially, only the caster would see the hunter. The cover then blown completely from the first attack. If the max range of this disclose-the-hidden-skill is (at 5 points) the same as the visual range (70m), the hunter would still have a chance to get away if he happens to be in the perimeter as that is way out of attack range. And even if they both have maxed evasions for speed, the hunter still outruns the marksman with wild spirit. There is the option of getting on the horse too (that I for one do sometimes to try to cut off a retreat) but that is quite a bit of risk taking.
i dont think one attack should cancel a hunter's camo completely. maybe after a certain percentage etc. but thats just my opinion to make it fair for everyone.

and be careful not to make this skill too powerful. maybe make the duration lower than the coolown ie. 30 second duration with a 60 or 120 second cooldown so marksman need to alternate with one another and its not a sure thing that a group/zerg has one of these running etc. make it a bit of a risk to the hunter but not a suicide if you know what i mean. and also give the circle of vision that a marksman can see a hunter a range corrolating to its level ie 20m at lvl1, 25m at lvl2, 30m at lvl3, 35m at lvl4 and 40m at lvl5. mayble less (15-35 or 10-30 etc)

creating new skills and balancing them out is a really tough process but i think that marksman in general need a bigger role in this game (which they are lacking at the moment) and this one skill gives them the 'lookout' role like the marksman we see in movies etc.
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