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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Remove MOBS Higher Than Level 37 From Inner Zone. | |||
Yes! Move all higher mobs to War zone. | 85 | 62.04% | |
No! Mobs have to stay in inner. | 45 | 32.85% | |
Other. Write what. | 7 | 5.11% | |
Voters: 137. You may not vote on this poll |
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04-30-2010, 10:27 AM | #1 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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[POLL]Remove MOBS Higher Than Level 37 From Inner Zone
We all know how boring War Zone can be in Horus - maybe on other servers too. Main problem because this happens is that most of grinders are in Inner Zone where they have good cozy grinding spots. This keeps them distant and unwilling to fight alot players. They do not care whats happens into War Zone, because they have mobs and safety.
Bringing grinders after level 37 into War Zone will make them willing to participate in hunts, fort fights because this will give them safety to grind. This will teach them to work in teams, because you have to protect grinder next to you, so he will help you next time when you're in trouble. This in other side will give to lower players knowledge what spells and setups are used against them, and they will be close to more experienced players that are constantly in War Zone. I really really see no downsides to move all higher mobs to be only in War Zone and even give XP bonus of grinding there. This is war game and Inner zone is only to be used till you get your level 5 powers. Game in Horus became boring... Slides are from Piz's comic.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by war_support; 04-30-2010 at 11:03 AM. |
04-30-2010, 10:43 AM | #2 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Bah... A grinder is a grinder... Moving the mobs in WZ won't stop them grinding... If they don't want to participate in fort wars/hunts they won't either no matter where the grinding spots are...
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04-30-2010, 10:51 AM | #3 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Sure it will not stop them i know, but it will be alot easier to come to help at fort when you grind near it, or go into hunt group to kill a hunter, or even find a party to get better XP and be more protected.
After level 37 on both my chars i grinded in war zone. Sure sometimes it can be annoying to be ganked, but you can get clanmates to help you, you can go with them when you get bored etc etc etc. Lower levels can have alot more fun, and we will have more fun to help to them. All happy :P
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
04-30-2010, 11:04 AM | #4 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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This is one of the worst ideas Ive seen. Why do you want this? If i want to grind Im not going to be stopped by having to grind in the wz, Ill just grumble a bit on rlm chat. NTM i do alot of my grinding in qaaz anyway. The only reason i could see someone wanting this implemented would be so their hunter can get more rps.
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04-30-2010, 11:10 AM | #5 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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When Horus started there was some high mob populated places in War Zone. We called them g-Spots. There we got constantly grind parties, because mobs spawned fast. Conjus was happy, knights was happy, other classes was happy too. If something happened we moved from gspots to forts fast and we have constant fights all the time. Then gspots was removed.....
Why you put hunters only there? I want to put grinders and high level players to work together - we will have more fights and more team work. RP's meeeh....why we put rp's here?
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
04-30-2010, 11:22 AM | #6 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Well, yeah, we've been saying this for a while. To those worried about hunters, well, we used to grind in the warzone all the time (heck, in Ignis, it's still a neccessity really), and we would form groups or just suck it up and try to outsmart the hunter – it's good war training.
Nowadays you notify people that there's a hunter or hunt group near where you're grinding you'll probably be told at length to grind inner realm – so why bother having mobs in the warzone at all?
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
04-30-2010, 12:43 PM | #7 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Absolutely agree.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
04-30-2010, 01:18 PM | #8 |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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Sure, but once they're in the wz, we can call them by the more appropriate term...bait!
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04-30-2010, 01:21 PM | #9 |
Pledge
Join Date: Oct 2009
Posts: 1
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I've been grinding my Hunter in the WZ a lot near both Shaan save and Shaan beach. I saw it as an excellent tradeoff between grinding and supporting the WZ effort when Shaan (and sometimes Samal) was under attack. Being close to the WZ action made it easy to interrupt my grinding and fight, and then return to grinding once the fight is over.
Try doing that when you're grinding on Ruins Beach or Mele Beach. I was not very tempted at helping when grinding there because of the long run/ride. I did help on some occasions but I got more selective on the scenarios that required my help. Grinding closer to the action did make a difference in my case.
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Kon Dalfin, Hunter / Kess Dalfin, Knight / Kolt Dalfin, Conjurer - Horus Mirage |
04-30-2010, 01:29 PM | #10 |
Banned
Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
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hunting in the warzone is depressing the gameplay is slow and enemies are few and far between you are lucky if you get to kill 4 different players every hunt. Big deal if you get killed whilst grinding it'll get you used to expecting the un-expected and it'll liven up gameplay.
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