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General discussion Topics related to various aspects of Champions of Regnum |
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08-01-2010, 10:57 AM | #1 |
Banned
Join Date: Dec 2008
Posts: 326
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Just a nudge in the right direction :p
http://www.regnumonline.com.ar/forum...ad.php?t=36870
posted by kailer in 09'. I just wanted to highlight some things that NGD should have done awhile ago but still haven't. Maybe they forgot so Ill remind them "To achieve this, new payment methods will be added and there will be more options to the purchase of Ximerin such as giving it as a gift for other user. This way, Premium content will be closer to the users who want to have it. Also, Premium content offer will continue varying and growing." Cant believe this money-maker hasn't been implemented yet. "This project allowed us to invest a lot of money to Regnum during 2008 to enhance both quality and monetization level of the game. Nowadays we are very close to Regnum being an auto sustainable product that allows the company to invest even more on it, making the development team grow so that new features and better services can be added to the game. " What happened to this? " Finally, there are a series of planned systems to significantly improve realm organization, key factor when preparing battles to invade." ?? "Given this reason, visual changes will be applied to the Initiation Zones and new features will be added that will allow the new player to experiment what Regnum has to offer them such as low level PvP through Duels and a new type of Invasions that will take place in the initial zones which will complement the ones in the War Zone" Where is this? "Finally, the progress curve will be adjusted in the lower levels allowing new users to have a sooner participation in war." ?!!!!! "Among short term plans, we will be designing a Crafting system (item creation) and Professions to enhance the leveling time usefulness. Also, to channel the economic flow, new commerce methods and personal chests will be provided for a better organization of the items, either to be sold or to be stored." About half of that has been done, still waiting for professions and having chests that you can sell (auction) stuff. " To complement this and generate more diversity, a series of alternative offers to realize different tasks simultaneously with the leveling process that at the same time result in an economical relief (lack of gold)." This kinda confused me but Im guessing it means something about other things to do besides quest and grind to gain gold/xp? |
08-01-2010, 02:39 PM | #2 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I think NGD has commented on a few of these things . NGD has realised that to go forward you must look back and fix the fundamental flaws that they introduced due to the hurry to come to market and the overall lack of funds and time to fix them in the past.
While I agree with you in a sense, this is actually the best time for NGD to go back over the conceptual problems and fix them all. Fix the base and get it over with so the proposed new layers would not be affected as badly later on. Fix conceptual problems, armours/weapons, tweak spells, tweak combat mechanics,then they can look at the other stuff like level progression, level caps, terrain, invasions and such. I like their approach at the moment and I feel that they have ideas taped out already however, success there may very well depend on what they are doing now. Good for you to remind them . Somehow I don't think they forgot though. Artec |
08-01-2010, 07:55 PM | #3 |
Apprentice
Join Date: Sep 2008
Location: Arizona
Posts: 60
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Im excited for some of the revisions coming to the game, but I'm just hoping NGD doesn't change to much of the base game because after a point its a new game all together and one that a lot of us might not like.
(Also my opinion, NO higher level cap wanna keep grinding? make a new character. New zones and quest would be cool in the future though
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If at first you don't succeed..... well that's pretty much it for sky-diving. |
08-01-2010, 08:42 PM | #4 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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A higher level cap would be insane (with keeping the current ep curve of course):
Level 60: 19.977.748 Level 70: 67.305.035 Level 80: 226.750.666 13 mio ep for 10 lvls |
08-01-2010, 08:57 PM | #5 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
I believe what they want to accomplish is having more warzone-capable players without having everyone maxed out. Essentially, you'd keep your current combat abilities at 50, and then you'd have more powerful players at 51+. But because the combat abilities of a level 50 player are already vast, they wouldn't be completely overwhelmed the way level 40 players are in the current system. This would also allow them to lower the XP curve for earlier levels and increase the staying power of the game. It is simply rediculous to assume that they would just add new levels and force people to grind 20 million experience just to reach the max level when they already have trouble filling all of the levels with content. Think about how many people would leave the game when it starts taking them 5 million XP between levels to even get new armor. NGD is not stupid. Kind regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. Last edited by Mikan; 08-02-2010 at 04:55 AM. |
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08-01-2010, 11:02 PM | #6 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Forgot one that I like
"Since the new server has been launched, our principal objective is to increment its population and at the same time have it balanced. Certain factors have interfered in this task, mostly unexpected, but new decisions will change this trend. Bonuses to under populated realms will be enhanced and the formula that calculates the population difference and user activity will be changed, providing these bonuses to the realm that most needs it. To accelerate the balance process, we will be working on agreements with MMORPG communities to bring new players to Horus." I personally want this one first. |
08-01-2010, 11:21 PM | #7 | |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Quote:
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08-01-2010, 11:34 PM | #8 | |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Ok, I didnt know that one, but what about the first part?
Quote:
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08-02-2010, 03:43 AM | #9 |
Secondary account
Join Date: Nov 2008
Location: Hubert H. Humphrey Metrodome
Posts: 212
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Unless you know the populations of each realm on the sever, then yes your perception is off.
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08-02-2010, 04:55 AM | #10 |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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They have stated that they are still working on it in the background. Just give it time.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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