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General discussion Topics related to various aspects of Champions of Regnum |
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08-17-2010, 11:05 PM | #1 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Per class population
Hello everyone
Many of you requested this info. Here you have a population distribution of active 40+ level characters in RA and Horus Marksman: 11,31% Knight: 13,52% Warlock: 15,24% Barbarian: 16,80% Hunter: 21,14% Conjurer: 21,99% this are my personal feelings (not NGD's) Marksmans: Boring to play Knight: Too hard to level and very low damage Warlock: OK (OP) Barbarian: OK (OP but whining) Hunter: Super OP and too versatile Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen) please take into account that this is before the update. We have tackled the grinding of knights for example and we are trying to put a limit on hunter's versatility feel free to post your ideas about this and short/small suggestions 1 per class... please don't post if you don't follow this pattern |
08-17-2010, 11:16 PM | #2 |
Pledge
Join Date: Jan 2009
Posts: 6
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Can we get a split between Ra and Horus figures please.
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RA: Androcotus (WM.knight) | Androcottus (60.barb) | Androkottus (WM.conju)| Androquottus (60.marks) HAVEN: shur gupt | chandra gupt | gupt | veer gupt | surya gupt | agupt (all retired) |
08-17-2010, 11:18 PM | #3 |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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Here are the percentages by overall class:
Archer: 32.45% Warrior: 30.32% Mage: 37.23% (Hope this is okay to post). EDIT: Even distribution of all subclasses would be 16.7% each.
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Bartle Test of Gamer Psychology Last edited by Gideon_Slack; 08-17-2010 at 11:42 PM. |
08-17-2010, 11:28 PM | #4 |
Apprentice
Join Date: Oct 2009
Posts: 59
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If we could see numbers about activity of ever class(if it's possible), I think numbers would be different. But anyway nice to see this list looks like marksman are rare.
marksman are static because of mana issues/need to stay still while shooting. So maybe bring back ability to move and shoot for marksmen class and see how it works. warlocks are balancing between power and fragility, GCD update makes them weaker so maybe add some new area that explodes enemy corpses or some summoning skills (like necromancers in some games). conjurers are super easy to grind with zarkit, but with full support setup it is harder + less exp, so maybe do something that makes supporting more rewarding. |
08-17-2010, 11:32 PM | #5 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Having played every class, this is how I rate them as the most frustrating to the least frustrating to play (in war):
In a scale-- Most Frustrating Barbarian: Reason -- Mana-hungry. CC'd to the point of unplayability. Heavily targeted. Resists/Evades making the risks of charging almost not worth it and destroys fun. Knight: Reason -- Too little damage, slow, blocking unreliable and unpredictable. Conjurer: Reason -- Hard to target allies, heavily targeted. Plusses, allied heals/mana/buffs NEVER get resisted. Marksman: Reason -- Not versatile enough, but good mix of range and damage. Still, too mana-hungry. Hunter: Reason -- SUPER OP Warlock: Reason -- SUPER OP Least Frustrating
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
08-17-2010, 11:39 PM | #6 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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I wouldnt consider Marksman boring, it greatly differs on your playstyle there.
The following 2 main extremes: Heavy CC: You can configure it to be very versatile and offer a good amount of support throught single target CCs while maintaining good (ranged) defense. High range there will be used very situational. Sniping: On another hand you can skill for a maximum ranged Sniper with limited cc capabilities and less defense, this is more boring to play. You use your points to max out damage and range and you have not much left over what allows you the kind of dynamic interaction i consider as much fun. Theres much tradeoffs you can do from one to another but these 2 ways id consider the 2 major playstyles you see on marks. For both ways the biggest drawback is the mana consumption in my opinion. Another note: Marks now lost all of his class defining special abilities beside the superior range. DS was the last real group support no other class could give. The ranged areas are generally poor and the only one with cc effect has a very weak one (which still have to be tried out with Amun version in war though). The DS replacement we get doesnt change anything about this. Another damage boost spell, not adding to the fun. Give us something special, something tactical, something fun! |
08-17-2010, 11:40 PM | #7 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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now im wondering how many of them are active and higher lvl
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08-17-2010, 11:46 PM | #8 | |
Count
Join Date: May 2007
Posts: 1,452
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Quote:
Marksmans: Too static gameplay. Knight: Each mob lasts hours plus low damage and crappy defenses. Warlock: OK Barbarian: Numerically ok, gameplay is horrible, almost no attack spells for a offensive class, just tons of buffs and useless debuffs with ridiculous costs or even invocation times, i would make their trees more marksman like, with DoT, fixed damages, dizzies. Anything that isnt a debuff that nobody would cast or does weapon damage, or yet another buff. They do not to be more powerful, they just to rely less on buffs and have more active skills that actually kill stuff and not empower normal hits even more. Hunter: Op, because of tech problems, speed, pet damage, confuse and insane defenses for pvp. Conjurer: OP, too versatile and too easy to everything.
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08-17-2010, 11:52 PM | #9 |
Count
Join Date: May 2007
Posts: 1,452
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Here you have a population distribution of active 40+ level characters in RA and Horus
All of them.
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08-17-2010, 11:53 PM | #10 |
Initiate
Join Date: Aug 2008
Location: Ohio
Posts: 121
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the archer class needs to be able to move and shoot . but that will make the hunters way overpowered what needs to happen to the hunter class is the whole pet tree needs replaced with something more towards defensive help for the group
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