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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
NGD·Studios
![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 892
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hello everyone here goes:
Re-designed Summon tree We always wanted summons to be different than just pets. At last we had the time to tackle this issue. There are three premises behind this new concept
I’m not going to take the time to explain all changes because they are not final but take a look if you want. Damage, graphics, cooldowns, mana, etc have NOT BEEN ADJUSTED YET. Spells:
Today (friday the 27th) we added the following changes: Summons: new zombies, new Golems and some damage have been adjusted (still preliminary) Foresight: ranged increased to 10 to 20% from level 1 to 5 Parabolic shot: duration increased to 15-30 seconds. Range reduced 20 to 25%. (more range to marksmen less range to hunter) BUG FIX: new network code fix for knockdowns (PLEASE TEST) BUG FIX: attacking summons cannot be cast on another summon BUG FIX: a bug was fixed that dispelled your pet when riding a horse Last edited by chilko; 08-27-2010 at 09:23 PM. |
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#2 |
Banned
![]() Join Date: Jul 2010
Location: Leyendo mis karmas rojos :D
Posts: 61
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Mmm.... Let's see
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#3 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2008
Location: Portugal
Posts: 940
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Yes YES YES to everything, specially this:
Quote:
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#4 | |
Banned
![]() ![]() Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
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<3 all changes above nicely done chilko + the balance team |
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#5 |
Master
![]() ![]() ![]() Join Date: Dec 2007
Location: New York
Posts: 279
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Can't wait to see how the summons turn out. Have to say the list looks pretty awesome at every point.
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This is a lie.
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#6 |
Pledge
Join Date: Aug 2010
Posts: 21
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The changes sound real good to me
![]() The UM change is ok, too (and I have to mention that my main character is a warlock!!!) Some questions: Are the durations of summons going to be changed? Will the summons be redesigned? Is it gonna be a complete change in the summon system? It also would be nice to have some options when you are lvl50 as a conjurer (besides the Zarkit I mean...) But sound real great to me ![]() ![]() |
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#7 | |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Woot finally! Thanks for that push to Amun
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I especially think about Escapist here, it will be very easy to counter just with a knock to get the full damage in and not just spells. If yes, it would basically make Escapist only useful in combination with SoW (to not get knocked) or when your out of range of knocking spells. If yes, how about changing it so that the unbuffed resistances get substracted when being knocked (zero resistance when knocked unbuffed) instead of just set to zero? This would allow resistance&evade boosting active spells/passives to have still effect when being knocked, even if itll be weaker since the base resistances are substracted. |
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#8 |
Baron
![]() ![]() ![]() ![]() Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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just a question, i know ppl think i whine to much, but are there going to be positive tweaks for hunters, because i only keep seeying nerfs or other spells, and i have to say, for me, and prolly alot of the not "hardcore" or "overgeared" hunters, after the update, hunter will complete lose it function, besides trowing the occasinal debuff or trick in.
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#9 |
Master
![]() ![]() ![]() Join Date: Sep 2007
Location: A un click del baneo
Posts: 314
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nice! i like the changes.
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#10 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Another thing about UM came to my mind.
Current:Since it is now not a more situational version i think it should be changed to be 90% resistances on all lvls but make it 6,7,8,9,10s seconds ( or 5,6,7,8,10 for that last level boost). Why i think that would make more sense: The reliability of it blocking should be given on evry level considering the changed dynamics on it.In short: Low level UM at the moment is barely interesting, i feel forced to get it to level 5 to have some reliable performance on it. |
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