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General discussion Topics related to various aspects of Champions of Regnum |
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09-21-2010, 09:53 PM | #1 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Conjurer after 1.6.3
Conjurer gameplay changed alot and in some way for me it became boring and slow. So at my point i start with spells as i see them.
Heal Self, Regenerate Self take ages to cast with new cast speed. This ones can be 0.5s Heal ally, Regenerate ally are faster, but still slow. This ones can be instant. Life Saver - good spell, does perfect job but takes decades to cast. This so wrong in this spell. Instant cast will be better again. Mass Regenerate, Mass Heal Ally good again and again takes decades to cast. 0.5 or 1s cast will be alot better. In common everything bigger than 0.5s on conjurer is long to cast. This drives us to use devotion and even it do not help alot. I still dream of old pre 1.0 conjurer spells when only fast staff was enough to have uber fun. I miss this alot. Mana issues are not so big now it is bearable. Still now conju is slow caster and this for me have to be adjusted. We badly need our instant spells back. Life Saver is not life saver with 3s cast time. Cool down limit it enough. Give us instants or max 0.5 on all support spells. 1, 2, 3s are alot i mostly have fun by reacting fast, by being versative in switching targets. Make support conju be dependent from cooldown times, not by cast times. It will increase fun factor alot. With fixing warriors conjurers and mages in common became very easy to kill. Ally warriors do not care - they have fun fighting, enemies have fun killing mages, archers have no way to support mages in general. So mages are sitting ducks now. You get kicked, ms'ed etc etc etc and dead. Ways of mage to self support with slower casts are alot worse. Again we react slower because of new cast speed algoritm. Another thing Mind Squash - spammed by every warrior. This for me have to be support spell and gived strictly to knights. Now barbs have good damage and MS, so in general nothing can stop them to kill anyone they like. Maybe i'm wrong with many things. Giving more feedback to NGD as we see conjurers now will be better.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by ieti; 09-21-2010 at 10:04 PM. |
09-21-2010, 10:16 PM | #2 |
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Join Date: Nov 2007
Location: England
Posts: 199
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I can only give my views as a grinder conju - I'm level 32 at the moment, and it's...damn different.
I dunno, I can get by with the new balance update, and in many ways it's nicer because I can look at skill trees that I've never really paid attention to before. When I first went online, I reskilled almost exactly as I did before, only to find that trying to kill a yellow mob was like killing an orange mob, and this was with help. So I had a good look at all the skills in every tree, seeing which ones would be effective for my grinding style and level. On my second try, I could kill two or three yellow mobs within a minute or so, and it only took a very short time to get my health and mana back in the safety zone. So in a way, NGD have achieved their goal: I've not relied on past skills, I've looked at all the trees, picked and chosen according to skill, armour, weapon, level, etc and have come out better for it. So big kudos to you NGD, I approve There is one bone I have to pick however, and that is the summoning tree. I no longer use it, as it's in no way beneficial for grinding in the least, and judging by everyone else's reactions in 20 minutes of gameplay, I don't think it's just me. I HAVE tried and looked at the new summon tree, all the different effects and whatnot and tried the zombies at level 4. They knocked about 15% of the mob's damage off, and then I was kinda stuck. For a summon that's supposed to be effective when attacking, I don't feel like I'm doing much damage here. So now I've completely abandoned this tree, and I'm beginning to look into the mental and sorcery tree a little more. They're much more effective, and pricking ivy is a CHARM, when it works. So all in all, I'm fairly happy with the new update. It makes me think a little more about what I'm doing and in that way, it makes grinding a little more interesting. It's easier to reheal when at low hp and mp, and as a conjurer I can keep myself alive for longer. On the downside, grinding is a little slower and I feel like a skill tree has been closed off to me. I wouldn't feel so bad if it was a general mage tree, but it's almost like conjurers now get one useful tree. Maybe after some time, new tactics and possibly a small hotfix this could change, but the theory of the summoning tree doesn't work as well in practice.
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09-21-2010, 10:33 PM | #3 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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my first impressions are the same, still high costs and slow cast times (that make devotion NEEDED, not just a boost, if you are a conjurer you WILL have to sink 4-5 points into it, or you will not be useful at all) everything revolves around such slow casting times that it feels sluggish.
I still dislike the % based heal, life savior again is nice, but the killer is its cast time. I have only 12% cast speed staff, and my usual staff is actually a 5% cs +int staff which i use more, even though its slower. Just when I use it, i feel like its super slow, without devotion its unthinkable. I dont want to be forced to stack Pure Cast gear when other classes can use attack speed gear/stat bonuses, while mages usually just have to go pure cast speed to not look like a snail next to other classes cast times. I in fact prefer to use mana gear, but having a larger pool means my cast speed suffers. (gloves are mana, usual staff is int+ cast, i dont want to have to sell these for 7 cs gloves and a 14% cs staff just because I am slower than most conjurers in syrtis, im about baseline for most, by no means do i have or want more cast gear. The problem here however is, the dependance of needing these items is becoming more and more evident, i dont want the game forcing me to stat like everyone else just to do my role.) Devotion should be all we need, why else are we sinking 5 points into it? I just want to have any stock mage with zero cast gear, to be able to heal his teammates without standing out there for 3-4 seconds waiting for a cast, while he gets a south cross to the face and dies. im wondering if lower level support mages and those without cast speed items will have a much harder time supporting their friends, with costs so high, lengthy cast times, and now with somewhat nerfed skills (%heal, insightful moved higher, mat wall to sorcery, a grinder supporter doesnt need sorcery in inner, aside from maybe insightful, no one uses friendly shielding etc etc, and self defense buffs are unneeded, karma/ss/mindblank etc, but for wz builds i do not know either.) Im not talking about self grind, its roughly unchanged to me at least, i can still use the same tactics rougly, with a few tweaks. I dislike summon as well, it felt fine, maybe a dmg nerf or speed debuff but, its like a mage is pouring out mana into a few weak summons that dont last long..in the long run that means either stfu and live with it till a 19 tree, or get used to forgoing summons in favor of mental and staff mastery hybrids..training more warjus i guess. I do like mana com being back in mana, as its a common tree so maybe itll be used more. Its still very weak and slow regen though, and I do not know yet if itll be more use since its a tree everyone uses, or they just WONT because lack of points to spare, too early for me to say. Has xp bonus been changed yet to allow better xp for supporter roles to grinder? I do mostly support to grinders lately, I am fine with not earning xp..heck knows i dont need it..but some DO to want to have incentive to be a mana/heal cow and help fellow realm mates level up. I think one area heal still needs a target correct? (it was like this on amun, though admittedly i didnt get to try today..hungover..will play tonight..it was sunday so i had fun But anyways a spell like this is too hard sometimes, to keep people in radius, and find a target to cast, i think it should work without a target selection (like mass dispell and old GH) Disregard if this was changed, im not sure what spell it was that worked this way on amun. That was just my initial thoughts, and concerns, i will do my best to try to do some stress tests after i get a good nights rest, so this is by no means a rant, just my take on what irks me the most,. of course ill stick it out and maybe retract some of my statements here, maybe not, but ill least give it my best shot and then come back and say what changed for me after an in depth look. I did NOT participate much on amun as it was awkward for me, so i waited to really try for myself in a live server instead of trying a skill that was changed the very next day.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. Last edited by Kittypretty; 09-21-2010 at 10:54 PM. |
09-21-2010, 11:53 PM | #4 |
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09-22-2010, 05:20 AM | #5 |
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Join Date: Nov 2006
Posts: 205
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While balance is a good thing I think NGD is never considering the 'fun factor' in their updates. The fun I used to have in RO has been balanced out of existence.
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09-22-2010, 05:53 AM | #6 | |
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Join Date: Oct 2007
Posts: 334
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Quote:
Knight feels completely stale and boring now -.-
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A Dream.
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09-22-2010, 06:06 AM | #7 | |
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Join Date: Mar 2009
Posts: 450
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Quote:
On topic, some conjs I talked to today hated the new % heal and I can see why, healing by 300 isn't really useful they said. But some actually like having the saviour spell in combo with the % heal. Also, some said that they use skills they never used before and it isn't the same old spam gh and pylon over and over. So I got mixed responses to conju.
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09-22-2010, 07:00 AM | #8 |
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Join Date: Jan 2010
Location: Belgium
Posts: 561
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knights are pain to put down now (me refering to the fight between me and ulti yesterday, thank fuck for my conj). so they became a very intresting class.
also: you resisted 5 ambushes! how?
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09-22-2010, 07:07 AM | #9 |
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Join Date: Mar 2009
Posts: 450
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Defensive support 4 and steadiness 5. So when you shoot me with ambush and i take the hit i'll probably just keep running through. If it said resist actually above me then that is pure luck. It took long to kill me yep, but remember when my armor goes that high it means I can't really damage you either ^^ It was a fun fight to test the new stuff You and that conj were my first opponents on live server.
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09-22-2010, 07:12 AM | #10 |
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High const, passive knock spells and old defensive stance.... very hard to get knocked. and i have to agree with ulti, knights are reborn, amazing possibilities of gameplay, and fun after so much time...
On conj, i droped aura healings, casting time is way too long, so im trying something new, but selecting is still an issue, but mana is good as other said, and i think support conj will be fun in a few days of testing and adjusting. Now, if only more realm mates will protect a support conj, we will have more fun, simply by staying alive more . Over all, conj is still a cool class, i need to adjust to new gameplay. Only casting time is a problem for me now, but ill drop mana items and go for cs. k... ty |
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