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Old 09-22-2010, 10:23 PM   #1
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Default Attack Speed after update.

The formulas for both cast speed and attack speed buffs were changed with the recent update. However, the % was changed for arcane devotion to give it the same affect on lvl 5 as before, but this is not so for attack speed buffs. I would assume that 25% buffs should now be 50% buffs, but that's not the case.

Was this intentional? Or just an oversight? Being "looked into" maybe? I hope it's changed in a hotfix or something...
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Old 09-22-2010, 10:34 PM   #2
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Quote:
Originally Posted by Immune View Post
The formulas for both cast speed and attack speed buffs were changed with the recent update. However, the % was changed for arcane devotion to give it the same affect on lvl 5 as before, but this is not so for attack speed buffs. I would assume that 25% buffs should now be 50% buffs, but that's not the case.

Was this intentional? Or just an oversight? Being "looked into" maybe? I hope it's changed in a hotfix or something...
Should probably be looked at, although I feel I should point out that simply putting double the old values into the new system does not make them equivalent. That only works at +50%, which is now +100%, for rapid shot I think the equivalent value on the new system would be approx. +33%
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Old 09-22-2010, 10:39 PM   #3
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13% as on a med axe gives me this:
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Old 09-23-2010, 12:18 AM   #4
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Originally Posted by VandaMan View Post
Should probably be looked at, although I feel I should point out that simply putting double the old values into the new system does not make them equivalent. That only works at +50%, which is now +100%, for rapid shot I think the equivalent value on the new system would be approx. +33%
This affects arcane acceleration and hawk's gaze too... just saying.

Arcane devotion was increased to 100% at lvl 5, which is the equivalent of the previous 50% version. So I assumed the effect of any attack speed increases were halved as well, which would call for doubling their values to receive the same effect as before. If not, well, I have no idea of what values should be used.

Regardless of the actual numbers, they need to be adjusted.
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Old 09-23-2010, 12:33 AM   #5
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we didn't improve attack speed bonus spells because we increased attack speed in general for all classes.
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Old 09-23-2010, 12:35 AM   #6
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we didn't improve attack speed bonus spells because we increased attack speed in general for all classes.
but also lowered damage per hit causing DPS to stay the same, so in the end you still need to increase the AS of spells.
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Old 09-23-2010, 01:22 AM   #7
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but also lowered damage per hit causing DPS to stay the same, so in the end you still need to increase the AS of spells.
we did not lowered damage in the end

we actually increased damage to form most weapons and a little very slow weapons.

we did increase armor, and now armor factor is different per class so, your DPS is different depending on who you are attacking.

the only damage that we reduced is the minimum damage you make when all of your hit was resisted by the armor.

all of this changes does not imply that we need to increase the effectiveness of attack speed buffs or not.

We think that attack speed is too fast already, specially when using faster weapons (now that they are at least usable).

we will start adding more weapons of varied types at different levels from now on (to provide more customizations)
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Old 09-23-2010, 02:51 AM   #8
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Quote:
Originally Posted by chilko View Post
we will start adding more weapons of varied types at different levels from now on (to provide more customizations)
Will you also be adding different armors with varying stats? Because right now most classes only have 1 lvl 50 armor type. The only lvl 50 armor for hunters, for example, is beast master armor. Some people may want different resistance ratings against different damage types, but for that they must use lower level armor.

Not to mention that more armor sets would allow for more visual customization, which is just as important as statistical differences to some people.

It would be nice to see different armors (as well as those new weapons you mentioned) with different stats and appearances to give more customization options in how people look and how they fight.
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Old 09-23-2010, 06:51 AM   #9
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Quote:
Originally Posted by Immune View Post
Will you also be adding different armors with varying stats? Because right now most classes only have 1 lvl 50 armor type. The only lvl 50 armor for hunters, for example, is beast master armor. Some people may want different resistance ratings against different damage types, but for that they must use lower level armor.

Not to mention that more armor sets would allow for more visual customization, which is just as important as statistical differences to some people.

It would be nice to see different armors (as well as those new weapons you mentioned) with different stats and appearances to give more customization options in how people look and how they fight.
Its been said that the real "Regnum Online" game only starts once you hit level 50 (or when you start being fully active in the warzone). It makes sense to have a wide variety of weapons and armours available to you once you reach the endgame. There should be more activities which can be linked to wars too. Maybe even look into the ability to customize armour pieces which isnt limited to premium users only.
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Old 09-23-2010, 07:53 AM   #10
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Quote:
Originally Posted by immune View Post
will you also be adding different armors with varying stats? Because right now most classes only have 1 lvl 50 armor type. The only lvl 50 armor for hunters, for example, is beast master armor. Some people may want different resistance ratings against different damage types, but for that they must use lower level armor.

Not to mention that more armor sets would allow for more visual customization, which is just as important as statistical differences to some people.

It would be nice to see different armors (as well as those new weapons you mentioned) with different stats and appearances to give more customization options in how people look and how they fight.
+1.
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