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General discussion Topics related to various aspects of Champions of Regnum |
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09-26-2010, 10:12 PM | #1 | |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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Concentration for supp conj- useless?
I would like to start discussion about stat called Concentration which is for ex. in tenax gauntlets conj edition... Well known these item is nothing for this class except armour points and weapon type protect ( y slash normal etc.).
About Concentration, at player guide we can read: Quote:
I have two ideas: - change dragon drops stats ( these gloves ) Or - change benefits from conc. for this class like resist dizzy ( the most hated debuff for conj ) in formula 0.25 x conc point % resist . At 60 conc you will have 15% resist ( better than none) but make conc conj items more useful. Thats all, thanks for answers |
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09-27-2010, 02:15 PM | #2 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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I'm pretty sure its still useless, which is sad, as for (conj) at least, we have no other means of raising spell focus or hit chance, except indirectly through int or conc if these even give any noticable change.
I was hoping itd be something different this update since it was stressed that con would play a larger role.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
09-27-2010, 04:10 PM | #3 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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09-27-2010, 09:10 PM | #4 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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Knights and marks have already though, skills to boost critical HC more so than conc alone, while conjs at least, have to rely solely on Gear stats and metabolic.
We have no HC raising skills, aside from passive int and a active conc buff. This makes it so these classes at least arent so limited to using conc as a means to improving hc/crit chance. 1 conc roughly gives 1 HC and roughly .1% critical chance, so its basically point for point the same as hitchance, i dont see why conc is even needed them if it is basically the same thing. id rather have a % based HC buff dependant on my total HC rather than a static +30 (not 30% just 30..) On another note, has anyone else noticed their main stat also seems to affect HC a little bit? At least in character sheet (so not sure if its a visual bug, or an actual contribution to HC)
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. Last edited by Kittypretty; 09-27-2010 at 09:21 PM. |
09-27-2010, 09:13 PM | #5 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Hmm - Would be neat if Conc affected Healing Power - so more Conc more %%% your healing spells would do to your allies
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Ramsli Klutu
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09-28-2010, 02:22 AM | #6 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Nope I wouldn't want this. Concentration isn't a primary attribute for mages (Conjurers). If it were Intelligence we are talking about, then I'd agree it would make sense.
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I N Q U I S I T I O N
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09-28-2010, 02:32 AM | #7 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Itemization on epic boss drops is pretty shitty atm, but if it was perfect item imbalance would be pretty bad.
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