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Old 09-26-2010, 10:12 PM   #1
Lekarz
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Default Concentration for supp conj- useless?

I would like to start discussion about stat called Concentration which is for ex. in tenax gauntlets conj edition... Well known these item is nothing for this class except armour points and weapon type protect ( y slash normal etc.).

About Concentration, at player guide we can read:
Quote:
Concentration refers to the ability of a character to focus and ensure a direct hit on the target.
Sounds like offensive attribute, but why thats in conj ( support class ) items?

I have two ideas:
- change dragon drops stats ( these gloves )
Or
- change benefits from conc. for this class like resist dizzy ( the most hated debuff for conj ) in formula 0.25 x conc point % resist . At 60 conc you will
have 15% resist ( better than none) but make conc conj items more useful.

Thats all, thanks for answers
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Old 09-27-2010, 02:15 PM   #2
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I'm pretty sure its still useless, which is sad, as for (conj) at least, we have no other means of raising spell focus or hit chance, except indirectly through int or conc if these even give any noticable change.

I was hoping itd be something different this update since it was stressed that con would play a larger role.
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Old 09-27-2010, 04:10 PM   #3
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Quote:
Originally Posted by Kittypretty View Post

I was hoping itd be something different this update since it was stressed that con would play a larger role.
It does for any other class. My marx and knights stack it already.
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Old 09-27-2010, 09:10 PM   #4
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Knights and marks have already though, skills to boost critical HC more so than conc alone, while conjs at least, have to rely solely on Gear stats and metabolic.
We have no HC raising skills, aside from passive int and a active conc buff.

This makes it so these classes at least arent so limited to using conc as a means to improving hc/crit chance.

1 conc roughly gives 1 HC and roughly .1% critical chance, so its basically point for point the same as hitchance, i dont see why conc is even needed them if it is basically the same thing. id rather have a % based HC buff dependant on my total HC rather than a static +30 (not 30% just 30..)

On another note, has anyone else noticed their main stat also seems to affect HC a little bit? At least in character sheet (so not sure if its a visual bug, or an actual contribution to HC)
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Last edited by Kittypretty; 09-27-2010 at 09:21 PM.
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Old 09-27-2010, 09:13 PM   #5
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Hmm - Would be neat if Conc affected Healing Power - so more Conc more %%% your healing spells would do to your allies
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Old 09-28-2010, 02:22 AM   #6
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Quote:
Originally Posted by Klutu View Post
Hmm - Would be neat if Conc affected Healing Power - so more Conc more %%% your healing spells would do to your allies
Nope I wouldn't want this. Concentration isn't a primary attribute for mages (Conjurers). If it were Intelligence we are talking about, then I'd agree it would make sense.
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Old 09-28-2010, 02:32 AM   #7
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Itemization on epic boss drops is pretty shitty atm, but if it was perfect item imbalance would be pretty bad.
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