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Old 10-03-2010, 08:00 AM   #1
Kianoni
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Default Bug/Balance issue: X, Solution: Y, NGD implements: Z

I'll start with one..
Bug: offensive/defensive spells put you in combat mode erratically (or do not put)
Solution: fix spells (heavily supported by the players)
NGD implements: all spells put you in combat mode
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Old 10-03-2010, 08:22 AM   #2
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Bug: Overpowered terror
Solution: remove stacking
NGD implements: nerf to damage and random knock duration.
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Old 10-03-2010, 08:41 AM   #3
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Balance Issue: Overpowered knocks
Solution: Reduce knock-down time
ngd implements: completely random durations...
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Old 10-03-2010, 08:45 AM   #4
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problem: lucky boxes don't drop 2-handed weapons.

solution: make them drop 2-handed weapons for barbs.

NGD implements: nothing. they just make excuses about how it wont matter after the dual wielding update (whenever that is).
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Old 10-03-2010, 09:43 AM   #5
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Quote:
Originally Posted by Seher View Post
Balance Issue: Overpowered knocks
Solution: Reduce knock-down time
ngd implements: completely random durations...
NGD implements: No resists/evades under knockdown + you can dizzy knocked target
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 10-03-2010, 09:47 AM   #6
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Balance issue: confuse.
Solution: lower the duration.
NGD implements: nothing...
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Old 10-03-2010, 10:19 AM   #7
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Quote:
Originally Posted by Blaa View Post
Balance issue: confuse.
Solution: lower the duration.
NGD implements: nothing...
Actualy they lowered it 5 sec on every level
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 10-04-2010, 05:33 AM   #8
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Balance issue: Archers too powerful due to strafing
Solution: reduce strafing speed (I remember there being tons of suggestions/discussions but I seem not to remember)
NGD implements: New combat system that does not allow archers to move without losing a shot, totally messed up other characters gameplay at the same time. Lessened skill impact on gameplay making fights more static - players standing almost still and spamming spells (advertised as a new more "dynamic" gameplay).
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Old 10-04-2010, 05:49 AM   #9
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Quote:
Originally Posted by fluffy_muffin View Post
+ you can dizzy knocked target
WHat?!?!?!?
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Old 10-04-2010, 06:26 AM   #10
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Quote:
Originally Posted by Hamster_of_sorrow View Post
problem: lucky boxes don't drop 2-handed weapons.

solution: make them drop 2-handed weapons for barbs.

NGD implements: nothing. they just make excuses about how it wont matter after the dual wielding update (whenever that is).
They dont?

I have 2 of them from boxes. Did have 3 but gave one away.
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