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Old 05-17-2011, 10:18 PM   #1
animalartist
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Default Glitchy, laggy, crashes and ghost hits

Is it just me or has the above problems become very bad since last hotfix/update?
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Old 05-18-2011, 06:51 AM   #2
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all fine for me :O
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Old 05-18-2011, 09:12 AM   #3
standistortion
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Had a couple of crashes since update, no obvious cause.
Last log:
Quote:
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x66442f]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x664848]
/lib/libc.so.6(+0x33af0) [0x7fa0236abaf0]
./game(_ZNK17DynamicDataStruct13get_var_countEv+0xa) [0xaadf1a]
./game(_ZN7Message4dumpEPKcRSo+0x117) [0x899c07]
./game(_ZN7MessageD1Ev+0x45c) [0x89ca0c]
./game() [0x89755d]
./game() [0xe533c9]
./game() [0xe53c2d]
./game(lua_call+0x2d) [0xe4bebd]
./game(class_gc_event+0x109) [0xed5e29]
./game() [0xe533c9]
./game() [0xe53c2d]
./game() [0xe57e46]
./game() [0xe580ff]
./game(lua_createtable+0x34) [0xe4bf24]
./game(_Z18lua_tm_getcategoryP9lua_State+0xa8) [0xb8f2a8]
./game() [0xe533c9]
./game() [0xe53c2d]
./game() [0xe66a5a]
./game() [0xe68159]
./game() [0xe53c7e]
./game() [0xe526b7]
./game() [0xe52735]
./game(lua_pcall+0x66) [0xe4e1c6]
./game(_ZN9LuaEntity4callEii+0x5f) [0x8e00df]
./game(_ZN14TimerEventBase16time_reach_eventEv+0x6c) [0xb07bec]
./game(_ZN12CentralTimer16time_reach_eventEP14TimerE ventBase+0x32) [0xafd7a2]
./game(_ZN12CentralTimer6updateEv+0x392) [0xafe182]
./game(_ZN10ClientBase7iterateEv+0x1f) [0x6643af]
./game(_ZN10GameClient7iterateEv+0x13) [0x5a2073]
./game(_ZN8MainLoop7iterateEv+0xd) [0x66415d]
./game(main+0x178) [0x5a1a98]
/lib/libc.so.6(__libc_start_main+0xfd) [0x7fa023696c4d]
./game() [0x5a1829]
Should I submit a ticket? Has anyone actually had a response to a ticket lately?
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Old 05-19-2011, 08:34 PM   #4
NotScias
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I have crashes since last update. Today I crashed twice in a hour, while before I would almost never crash. Weapon trails are disabled.

Quote:
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x66442f]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x664848]
/lib/libc.so.6(+0x34780) [0x7ff41e642780]
./game(_ZN7MessageD1Ev+0x21d) [0x89c7cd]
./game() [0x89755d]
./game() [0xe533c9]
./game() [0xe53c2d]
./game(lua_call+0x2d) [0xe4bebd]
./game(class_gc_event+0x109) [0xed5e29]
./game() [0xe533c9]
./game() [0xe53c2d]
./game() [0xe57e46]
./game() [0xe580ff]
./game() [0xe526b7]
./game() [0xe52735]
./game(lua_pcall+0x66) [0xe4e1c6]
./game(_ZN13lua_function2IvP16ActionableObjectP7Mess ageEclES1_S3_+0x78) [0x7fbcd8]
./game(_ZN16ActionableObject10run_actionEP7MessageP1 0ActionDataPKci+0x1602) [0x7b3a62]
./game(_ZN16ActionableObject14receive_actionEP7Messa ge+0x158) [0x7b0f18]
./game(_ZN16ActionableObject11call_actionEP10ActionD ata+0x17f) [0x7b115f]
./game(_ZN16ActionableObject9do_actionEPKciiP7Messag e+0x157) [0x7ac327]
./game(_ZN16ActionableObject13do_action_strEPKcS1_iP 7Message+0x64) [0x7ac424]
./game() [0x5ddd36]
./game() [0x5ddd7b]
./game() [0xe533c9]
./game() [0xe67486]
./game() [0xe53c7e]
./game() [0xe526b7]
./game() [0xe52735]
./game(lua_pcall+0x66) [0xe4e1c6]
./game(_ZN9LuaEntity4callEii+0x5f) [0x8e00df]
./game(_ZN10ObjectBase17update_animationsEv+0x2a0) [0x7a5ef0]
./game(_ZN10ObjectBase22frame_process_callbackEv+0x1 0c) [0x7d398c]
./game(_ZN10ObjectBase29global_frame_process_callbac kEv+0x245) [0x7d3be5]
./game(_ZNK15tev_accumulatorclIN4sigc8internal17slot _iterator_bufINS2_12signal_emit0IvS_EEvEEEEvT_S7_+ 0x53) [0xb08553]
./game(_ZN14TimerEventBase16time_reach_eventEv+0x1ae ) [0xb07d2e]
./game(_ZN12CentralTimer16time_reach_eventEP14TimerE ventBase+0x32) [0xafd7a2]
./game(_ZN12CentralTimer6updateEv+0x392) [0xafe182]
./game(_ZN10ClientBase7iterateEv+0x1f) [0x6643af]
./game(_ZN10GameClient7iterateEv+0x13) [0x5a2073]
./game(_ZN8MainLoop7iterateEv+0xd) [0x66415d]
./game(main+0x178) [0x5a1a98]
/lib/libc.so.6(__libc_start_main+0xed) [0x7ff41e62ef6d]
./game() [0x5a1829]
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