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General discussion Topics related to various aspects of Champions of Regnum |
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10-22-2011, 01:43 PM | #1 |
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PLAYER Suggestions for Balance; Stage 3
Marksmen
-Remove Startegic Position and replace it with a damage spell. -Make Sotw a only Hunter spell Warlock Give wind wall a purpose Conjurer (warjurer) -Remove Silence Breaks their CC-chain which would make warjurer harder to play -Adjust DI (Shorter Duration longer Cooldown) -DI should have a visible animation Warmasters Bring back the real purpose of Hotw (RvR) don't reduce speed just make the people recuired to stand close to you in order for you to be able to cast Hotw instead of 1 make it 3 Someone disagrees with me or has something to add? Last edited by Torcida; 10-22-2011 at 03:57 PM. |
10-22-2011, 02:17 PM | #2 |
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Posts: 280
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Remove WM Spells or change them to class specific. WM Beacons and Hotw causes HUGE imbalance problems.
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10-22-2011, 02:31 PM | #3 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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And what's the suggestion? Saying remove or change really isn't a suggestion...
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
10-22-2011, 02:37 PM | #4 |
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no more 0 damage from DoTs? T_T.
Anyways i feel like strat position should be adjusted to work only in 40+ range. so it won't really hurt hunters damage and lock's spells as it does atm. Maybe short duration and cd also. About WM spells. what Cnekmp said. About warjus? ehm? And finally make mage spells Int based not fixed ones |
10-22-2011, 02:47 PM | #5 |
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Join Date: Aug 2008
Location: Scotland
Posts: 46
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I disagree.
Again we have another of those, nerf this and that threads, do you take into condideration that the guy who ganks you or the guys you cant kill has OP gear, or that he actually understands his class better than you know yours. Why remove strat pos?, lowers ranged recieved damage, a must against other marx and against out of camo gankers, that is if you dont get confused first. Why make SoW hunter only spell?, I dont play mage class, so i dont care, but, just remove any and all spells from conju that helps them play warju. We could add to the nerf list as follows, cs and as speed buffs, op dizzy and dot spells from lock, shit we may aswell just remove every spell, off and def, and just leave us all normalls, at least the lets nerf something threads will stop, but meh some one some where will whine about sommit else |
10-22-2011, 03:36 PM | #6 | |
Apprentice
Join Date: Jan 2009
Location: Hungary
Posts: 74
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1)
Quote:
3)Give more RvR support spells to hunters, and make pets usable in PvP(or even in war) There are a lot of suggestion in forum about hunters at the moment. 4)Give some good spell to knights which makes them stronger in open field. 5)DI should have a visible animation
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10-22-2011, 03:42 PM | #7 | ||
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Where are you talking about lol?
Quote:
Also about DI I think everybody agrees that it should be adjusted Because everyone will agree with me that Hunters at this moment are UP especially versus marksmens if sotw is a only hunter spell this would improve the chances for a hunter to beat a marksmen big time Quote:
Because again everyone agrees that marksmens have Way too much defence |
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10-22-2011, 04:06 PM | #8 |
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Location: Scotland
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again just remove every def and off spell and there ya go balance, it pisses me off everytime, nerf this nerf that, and hunters UP, lol, as i said confuse from camo= no def buffs, and theres enough hunters out there who kill with no problems, and yes your uber, i only see you camp with a hunter, bridges and cs, but again another whine theard trying to get more nerfs, did you mention uber cs speed of lock a mass array of dizzy freeze slow and dot spells a lock has, Well i say NERF locks they are OP
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10-22-2011, 04:22 PM | #9 |
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Join Date: Mar 2011
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Lightningg,
Your own signature says RvR is no skill involved and PvP is art, yet you want to force conjus into only being able to play support in RvR. What exactly is wrong with players being warjus, anyway? It's a great alternative for someone who doesn't want to ALWAYS be a healer, but can sometimes reskill for offense. Your suggestions about Strategic Position is from a PvP perspective, forgetting this is an RvRvR game. Marksmen are the offensive class that stand at the top of forts to defend it, and they often take many hits from the opposing realm's mages/archers who are trying to capture the fort. Of course they need a range defense spell. Also, hunters CAN beat marksmen in PvP. Petless hunters can sneak up, hunters with pets can buff with bestial wrath/pet protection buff and use death sentence, sudden strike, etc... (I'm saying this as a L50 hunter) In my opinion, though, hunters shouldn't be able to take on a fully buffed marksman in 1v1, as a marksman's role is to be offensive while hunters are scouting and stealth units. As for SotW... I'm sure you just got sick of losing fights to marksmen because of it. Once again, this is an RvRvR game, not PvP. Last edited by Mountain_Goat; 10-26-2011 at 01:18 PM. Reason: Typos |
10-22-2011, 04:36 PM | #10 | |
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Join Date: Dec 2009
Posts: 843
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Quote:
And this suppose to be suggestions or other bias based thread? Random idiotic suggestion there,nothing that is helpful. Still old crap,remove strategic,remove SOTW? =) Wind wal is a good spell,but seems person that use is not. Who cares about visual effects on DI? Remove silence because make harder warjourer hard to play ????? WUahahahaha stupid and idiotic idea that i ever heard . Dude go to play Solitaire,you are lame . |
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