Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 12-14-2011, 12:36 AM   #1
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default Amun is up with some Nice stuff =)

Congrats NGD, looks promising so far.

Some Bugs to be ironed out and FPS drops quite badly still but really im impressed.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 12-14-2011, 12:42 AM   #2
Regnum_Online
Initiate
 
Join Date: Nov 2007
Location: Okinawa, Japan
Posts: 171
Regnum_Online is on a distinguished road
Default

Any noticeable changes so far?

edit: WOW. New GUI right off the bat. It looks really nice. Also liking the two new spaces on the spell bar.

Having some fps issues as well though. Dropped from my avg 80 fps to ~20-30



Last edited by Regnum_Online; 12-14-2011 at 01:05 AM.
Regnum_Online no ha iniciado sesión   Reply With Quote
Old 12-14-2011, 12:52 AM   #3
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

New GUI, New network code - tcp only. Crazy warps, wonder if that is fixable. :P You know tcp tends to be clumsy with their flow control and whatnot.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 12-14-2011, 01:06 AM   #4
Ponter
NGD·Studios
 
Ponter's Avatar
 
Join Date: Apr 2008
Location: Montsognir
Posts: 775
Ponter will become famous soon enough
Default

Hello guys! Follow the link: Changelog

Best regards!
__________________
Ponter - Online - NGD Studios
Ponter no ha iniciado sesión   Reply With Quote
Old 12-14-2011, 01:31 AM   #5
Kyrottimus
Baron
 
Kyrottimus's Avatar
 
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
Kyrottimus will become famous soon enough
Default

I think it looks very promising.

I dislike the new Log/Chat window as being segregated. I'd prefer the old way of having both combat log and chat stacked on top of each other so I can see communications and log-entries on the fly, mid combat.

Also the FPS drop sucks but again this is a work in progress.
__________________
Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP
Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP
Kyrottimus no ha iniciado sesión   Reply With Quote
Old 12-14-2011, 02:45 AM   #6
Kitsuni
Baron
 
Join Date: Dec 2008
Posts: 886
Kitsuni is on a distinguished road
Default

The GOOD:

The new user interface is really decent. It will give a fresh approach for newcomers to the game. Especially the improved quest log will be what is most helpful to players, as well as the ability to quickly see their archivements.

The new world map is completely 3D-rendered, it is an accurate represetation of the game world.

You may have two spellbars visible at once (Options->User interface). Each spellbar has up to 12 powers available, so up to 24 powers visible onscreen at a given time. As of yet, the extra powers are not reachable by keyboard shortcuts as no binding interface seems to exist.

There is a button to quickly access mounts, so they will no longer consume spellbar space.

There are now icons showing each player in your party, and these icons posess health and mana bars that update rather quickly. The updates are not instant but they do not take nearly as long as party window did before, I clocked updates at 1-2 seconds max with the laggy Amun server.

Archers do not run out of arrows. Arrow backs are bought once and equipped forever. This drastically reduces the weight of the archer.

Some low warrior weapons have been revamped and look nice, high level players will actually be using some of them for fusion from what I've seen so far. Bows were said to be overhauled, but I could not find any changes.

Mages have a new piece of armor (Bracelets) it has quite alot to their armor points and grants them a strong defense.

The BAD:

The combat log and the chat cannot be seen at the same time. This creates problems for players who rely on this, such as Hunters who need to view tracking information. in fact, you will need to do alot of tab switching or simply not chat at all during combat. I really dislike this.

There is some frame rate loss for some players from the new UI, sometimes up to 25% or more.

Chat above peoples heads gets cut off. This makes it very difficult to see what people are esaying without being on a chat tab. Furthermore, the chat from NPCs can no longer be made out in towns becasue it is always truncated and does not appear in any chat tab.

Moving movement updates over to the TCP protocol seems to cause alot of lag and even more severe positioning issues than before.

The UGLY:

The new user interface is too "bubbley", it makes the GUI seem childish and wastes alot of space. There is alot less room to view information than before, especially in trade , commerce and inventory dialogs. The fonts, health bars and other elements seem quirky, hard to read and out of place in some cases.

I am not impressed by premium being renamed to "Item mall". This is not an "item mall" game, and you guys better not make it into one.

The new minimap has absolutely no combat functionality.

Mages' bracelets give way too much armor. Mages wearing only level 50 braclets were ending up with more armor points than level 60 Warmaster Barbarians and yes, even Knights. They were also taking rediculously low amounts of damage; as it stands, this needs nerfing.
Kitsuni no ha iniciado sesión   Reply With Quote
Old 12-14-2011, 02:47 AM   #7
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Ponter View Post
Hello guys! Follow the link: Changelog

Best regards!
Thank you!

Biggest issue i noticed so far was the new network code which resulted in lots of warps of other players, one time even ~40m while my connection was very good (ping showed 120ish).

I assume theres room to debug though.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 12-14-2011, 09:52 AM   #8
Pakos
Master
 
Pakos's Avatar
 
Join Date: May 2007
Location: Poland
Posts: 259
Pakos is on a distinguished road
Default

New gui is pretty good, finally game looks better
Pakos no ha iniciado sesión   Reply With Quote
Old 12-14-2011, 12:02 PM   #9
Manuka
Pledge
 
Join Date: Aug 2010
Location: Berlin
Posts: 38
Manuka is on a distinguished road
Default

Quote:
Originally Posted by Pakos View Post
finally game looks better
The look doesn't matter, although i would prefer rather DAoC than WoW style. But the main reason and focus of gui refresh should be functionality!
__________________
I hope first they work to fix the actual gameplay. They rush too much to expand the game, without taking time to fix their own errors, balance and bugs.
Manuka no ha iniciado sesión   Reply With Quote
Old 12-14-2011, 12:25 PM   #10
kmdk
Master
 
kmdk's Avatar
 
Join Date: Jan 2009
Posts: 395
kmdk is on a distinguished road
Default

The client for Mac OS X just get stuck at this step.

I was not able to get any back-trace or error log,only this one from live.log

Code:
[14/12/2011 14:00:54] [HTTP Retriever][lighttpd_retriever.cpp(94)] Error downloading resource 55793. Retrying.
[14/12/2011 14:06:30] [HTTP Retriever][lighttpd_retriever.cpp(94)] Error downloading resource 55793. Retrying.
[14/12/2011 14:15:40] [HTTP Retriever][lighttpd_retriever.cpp(94)] Error downloading resource 55793. Retrying.
[14/12/2011 14:18:04] [HTTP Retriever][lighttpd_retriever.cpp(94)] Error downloading resource 55793. Retrying.



And log.txt

Code:
[14/12/2011 14:18:03] [RenderizerGL][renderizer_gl_extensions_loader.cpp(314)] OpenGL Shading Language version: 1.20
[14/12/2011 14:18:03] [RenderizerGL][renderizer_gl_extensions_loader.cpp(320)] Shader model 4 capable card detected
[14/12/2011 14:18:03] [SDB_File][sdb_file.cpp(1248)] SDB: ./test0.sdb(5.29 MB), fragmentation: 0.01%
[14/12/2011 14:18:03] [SDB_File][sdb_file.cpp(1248)] SDB: ../ROLauncher.app/Contents/Resources/data0.sdb(441.72 MB), fragmentation: 0.00%
[14/12/2011 14:18:03] [SDB_File][sdb_file.cpp(1248)] SDB: ../ROLauncher.app/Contents/Resources/data1.sdb(1723.41 MB), fragmentation: 0.00%
[14/12/2011 14:18:03] [SDB_File][sdb_file.cpp(1248)] SDB: ../ROLauncher.app/Contents/Resources/data2.sdb(87.98 MB), fragmentation: 0.00%
[14/12/2011 14:18:03] [SDB_File][sdb_file.cpp(1248)] SDB: ../ROLauncher.app/Contents/Resources/data3.sdb(5.81 MB), fragmentation: 0.05%
[14/12/2011 14:18:03] [SDB_File][sdb_file.cpp(1248)] SDB: ../ROLauncher.app/Contents/Resources/data4.sdb(67.03 MB), fragmentation: 0.01%
[14/12/2011 14:18:03] [SDB_File][sdb_file.cpp(1248)] SDB: ../ROLauncher.app/Contents/Resources/data5.sdb(12.31 MB), fragmentation: 0.00%
[14/12/2011 14:18:03] [ResourceManager][resource_manager.cpp(301)] disk retriever is ready
[14/12/2011 14:18:03] [ResourceManager][resource_manager.cpp(301)] disk retriever test is ready
[14/12/2011 14:18:03] [ResourceManager][resource_manager.cpp(301)] http retriever is ready
[14/12/2011 14:18:03] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 22599 resources available
[14/12/2011 14:18:24] [logger.cpp(72)] brasas_forge: skipping parameter (self_illumination_with_mask)
[14/12/2011 14:18:50] [EntitySystem][entity_system.cpp(100)] Entity system ready to shutdown

Mac OS X 10.6.8 .

Ah ,lol never mind it's works after 5 try,or it was fixed(?).


Hmmm after i have made a few test:

The good:
-Awesome UI,look fresh and nice.
-Best feature :dual hot bar.

The bad:
-huge drop of fps performance, if before i was able to make around 170-180 fps on shader 2.0 or 3.0 at max details and around 120-130 fps on shader 4.0 with max details, now i make only 35 up to 45 fps on shader 4.0 with minimal detail.
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight

Last edited by kmdk; 12-14-2011 at 12:54 PM.
kmdk no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:52 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved