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Old 12-28-2011, 10:29 PM   #1
TheMessenger
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Default Fall Damage

I know it was removed because people were randomly falling but I like that it is removed, I consider it part of the hotfix

Please never bring it back. Id rather live without it, even if people jump from forts.
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Old 12-29-2011, 02:12 AM   #2
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Though the fall damage is exaggerated sometimes, it makes the game more realistic and evokes fairer fights!
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Old 12-29-2011, 03:16 AM   #3
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It will come back when it's fixed.
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Old 12-29-2011, 03:50 AM   #4
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It does seem a little high, but I don't have a problem with fall damage to be honest; it makes battles, chases and escaping more interesting.
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Old 12-29-2011, 08:41 AM   #5
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Fall damages aren't a real issue (when they work as they should), but necrostasy due to fall damage death is really boring, especially for support conjs. A better solution should be found imho, perhaps removing necrostasy malus but instead increase spawn delay at save.
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Old 12-29-2011, 09:36 AM   #6
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I'd go for another solution. keep necrostacy, but get rid of killing to cancel it. instead, give it a fixed duration of 5-10 minutes. That would equalize the death penalty for everyone instead of penalizing support classes/builds.
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Old 12-29-2011, 10:46 AM   #7
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Quote:
Originally Posted by roonwick View Post
I'd go for another solution. keep necrostacy, but get rid of killing to cancel it. instead, give it a fixed duration of 5-10 minutes. That would equalize the death penalty for everyone instead of penalizing support classes/builds.
Yes, good idea.
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Old 12-29-2011, 11:27 AM   #8
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Quote:
Originally Posted by roonwick View Post
I'd go for another solution. keep necrostacy, but get rid of killing to cancel it. instead, give it a fixed duration of 5-10 minutes. That would equalize the death penalty for everyone instead of penalizing support classes/builds.
+1, a perfectly balanced implementation
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Old 12-29-2011, 02:24 PM   #9
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Quote:
Originally Posted by roonwick View Post
I'd go for another solution. keep necrostacy, but get rid of killing to cancel it. instead, give it a fixed duration of 5-10 minutes. That would equalize the death penalty for everyone instead of penalizing support classes/builds.
Good idea, or remove necro in battles, if you get RP.
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Old 12-29-2011, 07:39 PM   #10
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Quote:
Originally Posted by TheMessenger View Post
Please never bring it back. Id rather live without it, even if people jump from forts.
Strongly disagree. Fall damage is cool =)
But some collision volumes should be fixed to match the visuals.
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