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Questions to the Community Guides and how-to play threads posted by other users |
View Poll Results: Do you like the new Beacons? | |||
Barbarian: Yesh, dammit! I like 'em! | 4 | 5.06% | |
Hunter: I like da Beacons! ^^ | 0 | 0% | |
Knight: JAJAJAJA | 2 | 2.53% | |
Warlock: Yes. | 0 | 0% | |
Conj: I do, I like the Beacons. | 2 | 2.53% | |
Marks: jup jup jup, LIKE DEM! | 0 | 0% | |
No, the game was better off without WarMaster Beacons. | 71 | 89.87% | |
Voters: 79. You may not vote on this poll |
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Thread Tools | Display Modes |
01-27-2012, 09:22 AM | #1 |
Apprentice
Join Date: Feb 2009
Posts: 59
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Sexy Beacons
Been a bit busy in rl so I havn't really been on. This last week I managed to get some free time and get involved in the hardcore, skill-required, 'sexy' fort wars. I've gotta say... I've got a growing love for these beacons. -.^
Question: Do you like the new Beacons? P.S I imagine the answers will vary depending on the class since not everybody benefits as much from the beacons. Thanks Surfacing |
01-27-2012, 09:34 AM | #2 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Are we discussing the same beacons? Or have they been changed in the last few days and I haven't been informed.
There needs to be a "They need some work." option, as I am not content with them however I would argue against removing them completely as it would only degrade the value of war master further.
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Psy Dizzy thumbs, itchy fingers
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01-27-2012, 09:38 AM | #3 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Repeating myself but to be short I still think WM beacons ruined most of the tactical aspect of this game and turned the war into a pure damage contest thus greatly emphazing the class imbalance in RvR.
Also they didn't introduce any more versatility, since all classes have exactly the same WM spells. They seriously need a removal or a big revamp.
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01-27-2012, 09:50 AM | #4 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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I luv the poll options. Agreed with Scias tho.
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
01-27-2012, 09:51 AM | #5 |
Master
Join Date: Jun 2011
Posts: 347
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"Barbarian: Yesh, dammit! I like 'em!"
But on a serious note, they do need a lot of re-work. Personally I liked the game without them. On a side-note, they tend to fail a lot though, so that 70% must be working somewhere but they still do need more variety and adjustment in my view. Voted for the last option. And welcome back. |
01-27-2012, 10:20 AM | #6 | |
Banned
Join Date: Nov 2010
Location: The Netherlands
Posts: 172
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''No, the game was better off without WarMaster Beacons.''
Also Quote:
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01-27-2012, 10:23 AM | #7 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Beacons are a bad thing. I liked the game much more before.
I agree with what people before me wrote. Also don't forget that beacons give more edge to different classes (eg. warriors)
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
01-27-2012, 12:49 PM | #8 |
Apprentice
Join Date: Aug 2008
Location: france
Posts: 77
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As you can see, most forum writers are persuaded that beacons definitely ruin skill and gameplay.
As you are a skilled and experienced player, I just suggest to take the time to see how it works now, adapt your setup and gameplay to the new rules, and enjoy the fact that it's no more possible to kill a whole group in 15 seconds with a sultar-and-everyone-using-his-best-AoE like it was before WMs I personnally think, even if it's just me, that gameplay is better with actual WM features. and WB in Regnum
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Haven syrtis/ Lune d'or lvl 60 marks - Requiem lvl 60 hunter - tinuviel lvl 60 conju |
01-27-2012, 01:00 PM | #9 | |
Banned
Join Date: Nov 2010
Location: The Netherlands
Posts: 172
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Quote:
Sultar isn't OP, it changed alot ( no stacking, marks have higher range etc.) I think you understood this wrong or your arguement is just bad but the update you're talking about was BEFORE the WM update. |
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01-27-2012, 01:18 PM | #10 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Quote:
If your problem was sultar, it was addressed months before WM update. WM beacons have a wider range than only sultar, and make huge amount of other spells close to useless: that's the core of the problem. Anyway...
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Nel's VidZ |
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