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General discussion Topics related to various aspects of Champions of Regnum |
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01-29-2012, 12:24 PM | #1 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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What is balance?
First of all. Sorry i made topic in wrong section. Move if neccessary.
Now we have main question:What we should understand under balanced RvR in this game? So basically all the balance discussion on the forum is useless without the actual vision of balance by NGD. So... may we have it?
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
01-29-2012, 12:27 PM | #2 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Short and sweet? No.
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Psy Dizzy thumbs, itchy fingers
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01-29-2012, 01:02 PM | #3 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Balance is the best possible fun (gameplay) for everyone. How strong and efficient classes are compared to each other is an important factor there, but comes in second, the most important thing is fun. Since this game is RvR centric, slight imbalances for PvP might be necessary to achieve a better RvR gameplay.
My opinion. Either way, you need a vision of classes, too. Most are quite clear and don't need further specifying by NGD, just hunters are the big question mark. What are they supposed to be? Not just any vision will do, it needs to be a good one that makes sense. Yes, NGD should provide it (so that I can take it apart :P), pretty much everyone on these forums has already posted their vision of hunters, it's time to decide.
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01-29-2012, 02:46 PM | #4 |
Master
Join Date: Nov 2010
Posts: 322
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Balance is,
when every class can win against each other one in a PvP .....(without running behind trees, rocks etc), when every class has a spezific and useful part in RvR, when every class has the same possibilities for getting rlms / drops of bosses, when it is fun playing every damn class. Referred to Regnum Online, this is almost impossible :d:d. (If you ask me, this most important changes would be: Normal heal + regenerating, Lightning + Ice Wind + Fire ball being dependent on Intelligence; Sotw a hunter-only-spell; hunters able to camouflage with their pets; resistence spells of barbarians should be knight-only somehow.) Greez |
01-29-2012, 03:31 PM | #5 | |
Pledge
Join Date: May 2011
Posts: 35
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is it not profitable to do so? is it not possible to achieve due to class restrictions? is it not a priority to NGD after 4 years? how can any balance be achieved anyways,now we have beacons,it diminishes the role of players who use cc spells. |
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01-29-2012, 04:59 PM | #6 | |
Banned
Join Date: Mar 2011
Location: Morocco
Posts: 286
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01-29-2012, 05:28 PM | #7 | |
Initiate
Join Date: Aug 2011
Posts: 162
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But really, trying to balance things out is very difficult. But if they post some ideas or take some ideas from these forums, won't be such a bad idea. Mainly I saw was bois who had magnificent ideas, and Enio and some other experienced players, which I forgot who did them(i'm sorry, i forgot who was it ) Its impossible to make a balanced game. Also when balanced, in my opinion, all the fun would go. I think there has to be a class which is the underdog, and a class which is popular, BUT they still must have a role in ALL(well almost all) situations. |
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01-29-2012, 06:13 PM | #8 |
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01-29-2012, 06:27 PM | #9 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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Well i mind perfect balance. But the game which doesn't cause massive frustration can be called balanced imo. Unfortunately, Regnum is far from that
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
01-29-2012, 06:39 PM | #10 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Balance is simply fairness to all classes
The games current state is a lot better then a year or 2 ago where the game was just overrun by Hunters with a complete ganking mindset & Warjurs being completely overpowered and useless to his own allies
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Ramsli Klutu
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