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General discussion Topics related to various aspects of Champions of Regnum |
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02-19-2012, 11:54 AM | #1 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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Thanks for making conjurer old man
Good work NGD, again you made this game worse.
You doesn't fix 1% cs bug only but the whole CS is hard nerfed. Every spell now I cast 2x longer, dispells and heals wont be casted in right time any more. Every conjurer complain about it. You wanted to have more support conjurers in game, now you lost few. Fix it! No longer conj is gear independent. " We want to make fights longer " - not this way! Dispell 0,5 normal cast time, bufed with 6% cs - almost the same. Heals , savior the same. Last edited by Lekarz; 02-19-2012 at 12:29 PM. |
02-19-2012, 11:59 AM | #2 |
Baron
Join Date: Dec 2008
Posts: 886
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Well its kind of a known fact that NGD just makes the game harder and harder to play as time goes on.
Cast speed changes was not needed, there was an extensive thread about this prior to the update, where we explained the reasons it was important to leave CS as it was, unfortunately the new nerf has made any cast speed items for warriors and archers (66% of all classes) useless as they cannot reach the neccessary values to make any difference. Only mages benefit, and just barely - a measely 21% CS will only cut the cast time of the longest spells. I don't understand why NGD doesn't gather information from the community before considering and implementing such changes. Can't stand to play Conjuror anymore, and Marks is sluggish. |
02-19-2012, 12:16 PM | #3 |
Count
Join Date: Sep 2008
Posts: 1,690
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Well, today I tried using the warlock in fort-wars the first time since the update and it was really frustrating - I was not even able to pass the two guards in the entrance... my normal way to freeze one and knock the other to pass failed already when i casted the freeze so slow that the other guard knocked my down before I could change the target to this one.
Some conju was so kind to resurrect me but it was hopeless.. got killed all the time by guards, enemies and so on... just unplayable and I was not one of these players who used the 1% CS trick... I has 19% since a year but now it seems to be useless Anyway I have other chars to play with... the warlock will be retired for the next weeks, months or whatever |
02-19-2012, 12:18 PM | #4 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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Well, how good i had some SM gears before nerf came
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
02-19-2012, 12:50 PM | #5 | |
Baron
Join Date: Dec 2008
Posts: 886
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Quote:
Not quite useless but barely worthy of a passive much less a max gear bonus. --- By the way, for all those who are wondering what the "1% CS bug" was, and the behavior of old CS. it had nothing to do with 1% CS gems, rather when you had any amount of CS an alternate calculation was used that had a rounding error and simply lowered the cast time of all spells by 0.25sec. So with 1% CS you had even 0.25sec cast on Winter stroke etc, a savings of 50% of cast time. And for spells like Ambush you had 0.75sec cast, a savings of 25% cast time. This is the bug that was "corrected", that countless players were also banned on Raven for "abusing"... This was rather a feature that made CS gear useful and balanced for everyone. High amounts of CS still gave you an advantage, but low amounts helped too. |
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02-19-2012, 01:31 PM | #6 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I stopped playing conju till there is fix. Really really frustrating and sluggish. Cya in battles when all this is fixed or changed.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
02-19-2012, 02:18 PM | #7 | |
Count
Join Date: Sep 2008
Posts: 1,690
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Quote:
1: Regnums cast time formula IS NOT LINEAR It was linear long time ago, please check the changelog before repeating hundreds of times completely wrong theories 2: Regnum has an internal precision and this precision is not miliseconds, nor 1/10 seconds... this means that for fast casted spells there is only one thing of any importance and this is "do i round up or down?" The point is that before it was rounded down to the next 0,25seconds and now it is rounded up to guess what.. yeah to the standard cast time and that is why +CS gear on fast spells is in fact useless since the update in other words your supposed reduction to 0,84sec is nonsense, sorry but have to say this clearly |
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02-19-2012, 02:20 PM | #8 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
WTv,game became to much gear or spells dependent.(depends of class) The game is at extremes....bu that is....wee need to wait next extreme change in game....
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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02-19-2012, 02:23 PM | #9 | |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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I seriously don't understand why it's so hard to get used to a few more milliseconds. I've played conjurers, high and low level, and I never had a problem with healing people in time. I never considered arcane devotion a critical buff, it is nice to have it but it's not exactly the main element necessary in healing for me. Some players just can't accept the fact that they have been benefiting too much, in this case from an error. You can't deny that. Support conjurers continue to be just as powerful as before.
I do agree Cast speed can't stay like this, but NGD is aware of this issue, we just have to wait and see what they will come up for the next update(hopefully). Quote:
P.S. This complaining about fluidity... It it because you're not allowed to cast 0.5s spells while moving anymore?
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Daar |
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02-19-2012, 02:44 PM | #10 | |
Master
Join Date: Jun 2007
Posts: 451
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Quote:
Z.
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Based on facts, as I choose to see them.
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