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Old 03-13-2012, 06:24 AM   #1
DemonMonger
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Default General Discussion About Skill's [NGD we are thinking]

PLEASE LIMIT YOUR CHOICES TO SKILLS YOU USE AS A MAIN CLASS.
PLEASE LIMIT YOUR SELECTION TO ONE CLASS.

1)What class did you choose?

2)Which of your skills do you feel have too much CD time?

3)Which skills do you not use?

4)What change would you make for your skills if you could?

--------------------------------------------------------------
Example:
1) Hunter

2) Repetition Shot, Dual Shot

3) Camo Corpse, Spell Elude, Catlike Reflexes

4) Lower the casting time of Repetition shot to 2 seconds.
Lower Dual Shot casting time to .5 seconds.
(so they can be used well in combat situations.)
Lower the cooldown of repetition shot to 120 seconds.

Increase passive speed movement by 2 at max skill level.

Remove passive pet hp buff and put in Transformation skill for hunters. Transformation will allow the hunter to change to monsters (life werewolf mode we all had before) You will pick your target monster to become the same way tame monster spell works. While you are transformed into the monster your mana will constantly drain, when your mana reaches 0 you change back into hunter. While in monster mode your mobility increases 3% and you gain + 20 damage to all attacks (attack/skill range is limited to spear range)

Last edited by DemonMonger; 03-13-2012 at 06:43 AM. Reason: added cooldown
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Old 03-14-2012, 12:37 AM   #2
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1) Knight

2) Protect ally

3) Brain pierce, impale, riposte, Rigorous preparation

4)
Protect ally: Decreas the CD to 10 sec
Brain Pierce: Make it true instant like kick/feint, put canceld skill on CD
Riposte: Decrease cast time to 0.5 sec
Impale: Make the DoT last the entire duration.
Rigorous preparation: Replace it with Arc area slow

Example off area slow for knight:

Defensive shout

Slow -25% at lvl5
Cast 0.5s
Range 6m
Duration: 20 sec
Cooldown: 30 sec
GCD: Normal
Spears and rapiers has long been my favorite wepons, but they need some
tweeking on their skills to be a valid main choice over hammer/slash.

With all the CC resist making slow the only reliable way off hindering the
enemie these days i feel knights could really use some form off area slow to
be able to protect their comrades.
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Old 03-14-2012, 12:49 AM   #3
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Quote:
Originally Posted by gluffs View Post
...
Me likes.
Although I think the suggested slow spell's duration is a bit too long.
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Old 03-14-2012, 01:13 AM   #4
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Also like gluffs presentation. +1

The area slow is simple. As Latan suggested multiple times, give us Static Field from Mage discipline. They don't even need to change anything, just transplant it as is. Perfect replacement for Rigorous Preparation.
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Old 03-20-2012, 03:49 PM   #5
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1)What class did you choose?
Warlock

2)Which of your skills do you feel have too much CD time?
Sultar's Devouring Mass, Ambitious Sacrifice.

3)Which skills do you not use?
Everything in Staff Mastery and Enchantments except Arcane Projection and Dispell. Most from Arcana, except Meteor, Sultar's Terror.
Blaze, Splinter Wall, Sultar's Devouring Mass, Vampirism, Cremate, Elemental Conjunction [...]


4)What change would you make for your skills if you could?
Splinter Wall: Duration 10 seconds, return dmg 60-70-80-90-100% melee dmg reflection (d.h. like Retaliation but stronger, limited to melee dmg (except Spiritual Blow) and not deactivated after first strike).
Vampirism: Range 10, Cast Time 4 s, Percentage-based: 10-12-14-16-20%.
Slow: Dispell horn
Lightning: Change into different, fire-based skill... or increase Magma Blast's dot by 10x.
Sultar's Terror: More dmg and no splash dmg reduction. Fixed knock durations.
Wind Wall: Duration 15 sec, reduce ranged damage by 50-55-60-65-75%
Cremate: 50% chance on lvl 1.
Petrify Hands: Duration 17-19-21-23-25s, affect attack speed only: 40-45-50-55-60%
Mind Push: Range 12, instant cast, ignore offensive Banner.
Elemental Exposure: Area effect.
Ice Blast: 50% higher mana cost and dmg.
Crystal Blast: Range 25.
Fireball: 25% dmg increase, no splash dmg reduction.
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Old 03-20-2012, 03:55 PM   #6
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1. Warlock
2. Ehm, almost all last spells in trees.
3. Ehm, Uhm, Ehm, most of debuffs, cremate, posses summoning, static field, most of enchantments except dispel, splindter wall, sultar's devouring mass.
4. Ehm, Uhm, Ehm, Uhm
4.a. Cremate, Posses Summoning, dispel, mass dispel: remove chance make coo down scale down with level.
4.b. Remove splash dmg reduction for lock spells (:trollface
4.c. Slightly lower cd on last spells in spell trees for mages.
/me iz done with dreaming.
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