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Old 08-10-2012, 01:00 PM   #1
existentialist
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Default Marks Nerf

Changes to mana magagement have significantly altered the fighting ability of the marks. Instead of being full on, we are now forced to use our skill-set sparingly. Critics of the previous capabilities of the marks would welcome this change, as it was believed that the marks class needed to be nerfed.

We have also seen a reduction in health when recharged arrows are used. As far as I know, no other class has been subjected to this extraordinary and unecessary measure. Why is that?
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Old 08-10-2012, 01:28 PM   #2
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As much as people have complained about marksmen prior to the update (and really, nothing has been solved at all, just an even bigger bowl of spaghetti), I think it's safe to say that we all would've preferred to have waited for a real balance update with the rest of the classes, instead of this mindless nerf, which NGD used to silence down the complainers for some time so they could be able to peacefully focus on new dances and pimped up ponies.
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Old 08-10-2012, 02:25 PM   #3
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This is just another whine induced nerf, one thing NGD, not all marks have uber gears or rings and amulets, so this is a killer for the normal geared players, so now we get to commit suicide/help other realm players kill us, way to go No Good Developments
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Last edited by dip1stick; 08-10-2012 at 02:26 PM. Reason: because i could
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Old 08-10-2012, 02:31 PM   #4
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Try Rage Quit 151321513 thread about the same dear spammer
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Old 08-10-2012, 02:43 PM   #5
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Quote:
Originally Posted by existentialist View Post
Changes to mana magagement have significantly altered the fighting ability of the marks. Instead of being full on, we are now forced to use our skill-set sparingly. Critics of the previous capabilities of the marks would welcome this change, as it was believed that the marks class needed to be nerfed.

We have also seen a reduction in health when recharged arrows are used. As far as I know, no other class has been subjected to this extraordinary and unecessary measure. Why is that?
Because no other class is able to do 350-400 normals at medium + X% as speed from 42 passive range
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Old 08-10-2012, 05:28 PM   #6
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I actually like this nerf. Before it, I could spam whatever spells I wanted without worrying about mana supply, and kill warriors in close range fights. To me, that's wrong. If I'm in a short range fight with a barb, I should die.

I think the role of marksman is to be a long-range fighter, and this nerf encourages that, by penalizing those who use fast bows the most. Even with just a warmaster short bow I could tear through enemies at close range. The health and mana penalties of RA makes marksmen more reliant on being in a group, rather than solo hunting around wz. The nerf also makes marksmen think about what spells and buffs they're using, instead of just spamming.

I know there's a problem with how much damage certain marksmen can do at long range, but I've yet to see any good suggestions on how to address that issue without lowering marksmen damage (punishing those without OP gear) or decreasing the affect gear has (punishing those with OP gear). This is just my opinion, but I think this nerf is a step in the right direction, and I'm glad NGD has noticed how OP marksmen are in some situations.
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Old 08-10-2012, 07:03 PM   #7
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Thats what would do Marksmans after this nerf if they get to NGD studio :
http://www.pown.it/5367

and their response to it:
http://www.pown.it/5369
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Old 08-11-2012, 03:02 PM   #8
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Quote:
Originally Posted by Lekarz View Post
Thats what would do Marksmans after this nerf if they get to NGD studio :
http://www.pown.it/5367

and their response to it:
http://www.pown.it/5369
I lol'ed

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Old 08-22-2012, 12:56 PM   #9
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The way they nerfed it is retarded, there are a million better ways to nerf it, like make it fixed dmg or make it a buff with cd> duration, but no they pick the worst they could find.
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Old 08-22-2012, 02:16 PM   #10
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Quote:
Originally Posted by blood-raven View Post
The way they nerfed it is retarded, there are a million better ways to nerf it, like make it fixed dmg or make it a buff with cd> duration, but no they pick the worst they could find.
Welcome to earth
I dont care anymore about marksman nerf,sample i dont play anymore marksman ,quit to play just because marks is just a pew pew now with tooth ,nothing more ,spamm 11 dmg over knights auras in RvR situation and ethereal +bow 5+ pew pew in PvP.Boring class ever now.

And i think lots of marks quit to play too ,in last week not saw too many of them ,max 3-4 once /realm ,but saw tons of hunters ,seems huters that complaint all days are back and spamming even more ambush 5 and confuse once at a few minuts you will see one or die by one around alsius OC.

Yes the way that marksman was nerfred it is stupid and just cut off growing population of them and non-premium.I think is just the objective that NGD want to touch and not nerf general marksman.Maybe i will play this class again ,but just dynamic gameplay of this class is complete dead ,just a pew pew with tooth spammer..fkn boring ...

I play atm warlock/hunter,has more dynamic in combat and by far more gameplay styles to chose from.Even can have more fun.

As i suggested in other thread RA shall be in arcane devotion style ,wtv ...noone will care ever ,ngd took decision about and nothing can be changed.
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