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General discussion Topics related to various aspects of Champions of Regnum |
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11-20-2012, 07:34 PM | #1 |
Initiate
Join Date: Feb 2012
Location: Beer Nation
Posts: 141
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Champions of Regnum
Just noticed the screen of new armours - big thumbs up for them, although...Conjurer armour is missing there!
Also I've checked info on the special website and I admit it sounds promising. 1) PvP instances I expected, but RvR? That sounds cool and fun, I hope you won't disappoint us. 2) Consolidate both RO's into one brand? Not a bad idea. I'm not sure if it's allowed to ask for details already, but I wonder if it'll also mean consolidating forums etc. Anyway, you made me really curious with this news.
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Boozeberry & Co. Moved the booze somewhere else
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11-20-2012, 07:39 PM | #2 |
Master
Join Date: Jun 2007
Posts: 375
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Also knight shild missing!
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11-20-2012, 07:45 PM | #3 |
Initiate
Join Date: Apr 2010
Posts: 234
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Just make sure this time they can be put in the stash.
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11-20-2012, 09:34 PM | #4 |
Baron
Join Date: Dec 2008
Posts: 886
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How about fixing bugs this time? Warmaster armors are still unstashable.
Characters don't even have the inventory space for these new armors, and will have to trash their WM armors and weapons. |
11-20-2012, 09:52 PM | #5 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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why are you a genius?
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11-20-2012, 10:44 PM | #6 |
Master
Join Date: Mar 2009
Posts: 450
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11-20-2012, 10:56 PM | #7 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Well,
It's still a bit soon to comment on what the update will bring. Revamp of invasions is positive. I hope it will be fairly radical Instances sound great too, so far it's said to be PvP and RvR.. Will there be any PvE content added? Armour is great news, more variability in visual aspect will come, perhaps even variety in skills. As the stats are unknown, we shall see I just hope, that all armour pieces will be added, including arrows and bracelets! Some bug fixing would be great, such as what Kitsunie suggests. I hope that all features of the new expansion will be tested adequately and not rushed! Othervise great job, especially on the marketing side I love the new website. Keep it updated often
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
11-20-2012, 10:59 PM | #8 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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im just hoping amulets and rings wont make certain players more OP than others. it will be annoying if players with this advantage are made champions -.-
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11-20-2012, 11:27 PM | #9 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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Should add default pvp/rvr armor and weapons for instances, that way it's all resists and skill.
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11-20-2012, 11:35 PM | #10 | |
Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
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Quote:
but this would depend on how ngd plans to get people inside the instance, it's probably throught teleport, but the way they teleport people is giving the npc a teleport button @.@ idk if it's something more elaborate this time A different way to apply what i'm suggesting above would be forcing the armour and the rings/amulet into the players inventory, and equiping him with it by force when he enters the instance, and unequiping and removing from inventory as he leaves the instance, and making it not possible to unequip anything while in the instance. Last edited by nohan; 11-20-2012 at 11:47 PM. |
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