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Old 01-19-2013, 02:03 PM   #1
Kimahri_Ronso
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Default New invasion system....

Tho the changes are mostly good, the current invasions with relics and dragons at gate need some changes badly in my opinion before it goes "live".

Generally the mechanism did not change at all compared to the old invasions when it comes to taking gems of a realm, since while one realm (that invades successfully) is full of joy and such, the other that loses it's gems gets only frustrated... New things with more eye candy.

...The losing side gets frustrated because:

1> There's no, but really zero chance to fight the dragon at gate.

2> You cannot chase gem because of dragon is camping the gate and you get one-hit-killed by it if you try it.

3> Trap doors are too far away from the main gate and you have to ride miles to get out of your OWN realm to try a chase on the gems.

4> You can't do anything with only a few allies (5-10) VS. 20-25+dragon at all, so there should be some kind of mechanism that allows the defending realm to dismiss / disable the enemy dragon. This could be either an immunity of his attacks or a spell that every defender gets and will be able to dismiss the dragon with a ranged spell when such situation occurs (underpopulated vs. overpopulated).

I know that there must be always a winning realm and one that loses, but hell, NO ONE and NONE realm should not feel depressed and frustrated just because they have been invaded.
Just my thoughts.

Feel free to comment, add ideas and changes you think would make the current invasions a better feature .
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Old 01-19-2013, 02:12 PM   #2
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i agree on the fact that it's harder to chase the realm who steals the gems, but it's not as hard to simply prevent the gems from crossing gate by either chasing gems down, capturing gate or both, leaving alot of open strategies for the defending realm, i sorta enjoy things as they currently are but that's just my opinion, sucks to see my own realm gems run from the gate w/o being able to chase them but we can always prevent them from getting out the gate

I noticed on this last invasion that there were alot of alsius at noble camping it, they would do best preventing the theft of their gems :P but overall was nice fighting, don't give up on the system just yet, you guys invaded and opened portal a bunch of times at start, you can do it again if you don't give up
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Old 01-19-2013, 02:27 PM   #3
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Kimahri, that's old news. There have been many comments about that subject but until now Alsius found this new system great because they were constantly invading Ignis and Syrtis. Until now, now that it's their turn to get invaded.... start the complaints from their side. Of course the dragon makes insane damage etc etc. We all now that. Havent you read the other threads?
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Old 01-19-2013, 02:34 PM   #4
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Mulitrealming is another issue Monthser and doesn't belong to this thread.
In my opinion Alsius could do those invasions because syrtis/ignis was playing among the goats, and we all "now" that .

I opened this thread to find some kind of solution for the issues I have listed above (or at least let NGD see that those things needs to be changed), issues that EVERY realm that gets invaded have to suffer not only alsius.
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Old 01-19-2013, 02:36 PM   #5
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I actually like the dragon, but imo some changes are needed. Dragon areas can hit the defenders who are behind wall or behind flag is one reason what I dont like - one aggro dragon -> everyone dies. Dragon damage is also imo too high.

Defending outer gate is now impossible, but that is ok. You still can stay inside and defend flag and other gate (now read what I said about dragon areas...)

Quote:
Originally Posted by Kimahri_Ronso View Post
4> You can't do anything with only a few allies (5-10) VS. 20-25+dragon at all, so there should be some kind of mechanism that allows the defending realm to dismiss / disable the enemy dragon. This could be either an immunity of his attacks or a spell that every defender gets and will be able to dismiss the dragon with a ranged spell when such situation occurs (underpopulated vs. overpopulated).
It is just natural you lose the fight if numbers are 5vs20. With new invasion mechanics, the basic problem did not change.

Something needs to be done for the realm population issue(now read what I said about defending gate). It is hard task to make fight numbers even close to equal, people can just refuse to fight back and log off if they want and don't bother to defend against invasion. I don't know, about 3 weeks alsius had more people than syrtis and could invade. Now it seems your people have disappeared.
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Old 01-19-2013, 02:43 PM   #6
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Quote:
Originally Posted by Eyfura View Post
It is just natural you lose the fight if numbers are 5vs20. With new invasion mechanics, the basic problem did not change.

Something needs to be done for the realm population issue(now read what I said about defending gate). It is hard task to make fight numbers even close to equal, people can just refuse to fight back and log off if they want and don't bother to defend against invasion. I don't know, about 3 weeks alsius had more people than syrtis and could invade. Now it seems your people have disappeared.
I agree with you that you will always lose when being outnumbered, but hell, why do we have to face a dragon as well when we have less players in general?

Thats why I suggest it that when such thing occurs the defender realm needs something to disable the dragon at least!

As for our people, I think they have gone back to their original realm / server .
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Old 01-19-2013, 03:11 PM   #7
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I wonder if we will ever get used to the new invasion system but..

whats really anoying and kills all the fun is that capture gate thingy..
(and yes i was able to put a sad smile on my face when we lost the gems)
the flag is great, capturing too, but..

the saddest part is that the enemy realm can just cap gate
and hold it as long as they want when dragon is gone..
outer gate cant be broken

just saying.. when an invasion is "over", all the hardcore players who take it to seriously log off (frustration >.<)
{over=gems lost}
meaning theres a small group of players who either didnt participate (and thus dont care
at all that the gate is still enemy realm) and the few people who did not log off
it takes a lot of effort to get those people inner realm at the gate.. (if they get there at all)

if this happens at an even worse time of the day, where no1 is online the gate could belong to the enemy realm for hours
imo that part should be looked at.. having gems taken twice during 1 invasion.. just try laughing at it, you'll get a price

(and really, all goats knew that the holiday zerg, were just the multies playing goats...
I dont miss it, man those zergs sucked, no challenge-no fun)

On a sidenote, Im fully aware that todays invasion occured during many players 'lunchtime'
I do not accuse anyone of 'not caring' or 'just logging off'
but it does happen.
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Old 01-19-2013, 04:05 PM   #8
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Yes Winter, the problem is always the same.
Hardly on someone, that's when the vast majority of the invasions happen and the saddest thing is when you're among of those few players who are trying to do something, anything, to get the gem(s) back / retake a gate that is controlled by tons of enemies, not to mention the dragon...

OT: Also, it'd be a nice addition, if you could break those side doors at least that lead into the flag-room, they could have less "HP" as the main gate and the defenders could get in faster via those as well .
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Old 01-19-2013, 04:23 PM   #9
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I think it could be a good idea to get rid of those gems.
When an army invades a country they don't go for gems, they go for the capital and try to sieze it.
So wouldn't it be a better idea to or put the gems in the capital or make a system where you have to capture something (a flag idk) in the centrum of the capital with.

Another cool thing could be if you where able to capture other cities too.

By doing so you give the defending realm an extra way to defend itself and the invading army a new challenge.

I mean that's what invasions are all about, to conquer and defeat an enemy, not to get gems lol

And yes that dragon needs to be fixed lol
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Old 01-19-2013, 05:48 PM   #10
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Quote:
Originally Posted by blood-raven View Post
I think it could be a good idea to get rid of those gems.
When an armie invades a country they don't go for gems, they go for the capital and try to sieze it.
So wouldn't it be a better idea to or put the gems in the capital or make a system where you have to capture something (a flag idk) in the centrum of the capital with.

Another cool thing could be if you where able to capture other cities too.

By doing so you give the defending realm an extra way to defend itself and the invading army a new challenge.

I mean that's what invsions are all about, to conquer and defeat an enemy, not to get gems lol

And yes that dragon needs to be fixed lol
i like it, but it would call for another expansion
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