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Old 06-15-2013, 05:08 PM   #1
fotomay
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Default What do you guys think of TDm so far? other forum thread..

so the thread in the other gamesamba forum looks kind of interesting. Hater posted with some dieas at the start.
http://www.gamesamba.com/forum/post39263.html#p39263

what do yu guys think of TDM so far?

Will the hall of fame be truly representative of individual fighting skill? or no hope of that?
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Old 06-15-2013, 08:42 PM   #2
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Why should it be representative of individual skill if it's called a TEAM deathmatch?
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Old 06-16-2013, 06:32 AM   #3
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well what happens is that you begin witht he central objective that the game should not be about having dedicated teams, which only play when that particular team is together.

The policy reason for that is it produces cliquey play and alienates the other players. By that I mean allowing custom teams means those players will never be ranked for their ability as single players, but only as a team.

So, if we assume we do not want cliquey styled playing, what is the next best option? The next best option is random and shuffled teams. This produces a statistically better measure of individual player pvp skill, because you then measure their ability to adapt to team circumstances.
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Old 06-16-2013, 07:04 AM   #4
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I think there has been enough threads to gather up feedback.


Edit: Hi Pnarpa
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Last edited by Tamui; 06-16-2013 at 07:04 AM. Reason: It's important.
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Old 06-17-2013, 11:27 AM   #5
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Quote:
Originally Posted by fotomay View Post
The policy reason for that is it produces cliquey play and alienates the other players. By that I mean allowing custom teams means those players will never be ranked for their ability as single players, but only as a team.

So, if we assume we do not want cliquey styled playing, what is the next best option? The next best option is random and shuffled teams. This produces a statistically better measure of individual player pvp skill, because you then measure their ability to adapt to team circumstances.
Its team death match so why would you rank as a single player?
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Old 06-17-2013, 11:58 AM   #6
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Quote:
Originally Posted by SirHiss View Post
Its team death match so why would you rank as a single player?
Because kids want everything from the easy way. You cant win? then rape mages and almost-dead ppl with ur op gear and get some coins on your own..



Ofc its stupid imo..
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Last edited by jorgeseg; 06-17-2013 at 12:15 PM.
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Old 06-17-2013, 12:51 PM   #7
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TDM is ideal tool to prevent lower levels to leave and keep them in game. It is the opposite of what game is about for level 60's.

I saw a proposition TDM to be possible to form inter realm teams too. This can work, but for me will make goats for example play with themselves and hurt them as a realm. Not that i will not approve weaker goats.

So Hall of Fame is absurd. Measuring skill and efectivness in RvR games is hard if not impossible. TDM is even more absurd and biased. Barbs win all - aww yea!

So for me battle instances sux and split user base. Give them as a bite for lower levels, so they can prepare for wars later. Restrict them for levels 55+.

Problem solved.

P.S. I think main thing in CoR must be fun. This is the best way to form strong and consistent user base!
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Old 06-17-2013, 01:02 PM   #8
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Quote:
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So Hall of Fame is absurd. Measuring skill and efectivness in RvR games is hard if not impossible. TDM is even more absurd and biased. Barbs win all - aww yea!

!
I disagree with u here. I'd say the problem is u are giving ur opinion w/o playing TDM's, no offense. If so, u would have seen how yesterday ignis won a lot of matches with 1-2 barbs, 2-3 locks, sometimes a conj and rest of archers while syrtis and alsius had 3+ barbs with conjs and archers. Also saw sometimes our team had more archers than warriors and mages, and we still won.

I wouldnt have said this before the last 2 days, but imho TDM is in fact about most of team gameplay, and a little of team..
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Old 06-17-2013, 01:12 PM   #9
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Quote:
Originally Posted by jorgeseg View Post
I disagree with u here. I'd say the problem is u are giving ur opinion w/o playing TDM's, no offense. If so, u would have seen how yesterday ignis won a lot of matches with 1-2 barbs, 2-3 locks, sometimes a conj and rest of archers while syrtis and alsius had 3+ barbs with conjs and archers. Also saw sometimes our team had more archers than warriors and mages, and we still won.

I wouldnt have said this before the last 2 days, but imho TDM is in fact about most of team gameplay, and a little of team..


TDM is basicly most barbs win, ofc if you have a good guy to lead ur team you can make some pro plays and rape other team even if you lack the brute force for it. and in almost all ignis wins yesterday the archers were pwnography and VV, which both are barbs with range
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Old 06-17-2013, 02:48 PM   #10
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Quote:
Originally Posted by jorgeseg View Post
I disagree with u here. I'd say the problem is u are giving ur opinion w/o playing TDM's, no offense. If so, u would have seen how yesterday ignis won a lot of matches with 1-2 barbs, 2-3 locks, sometimes a conj and rest of archers while syrtis and alsius had 3+ barbs with conjs and archers. Also saw sometimes our team had more archers than warriors and mages, and we still won.

I wouldnt have said this before the last 2 days, but imho TDM is in fact about most of team gameplay, and a little of team..
Welcome to CoR ,this game always was about combinations of classes.

If you have locks that massive CC chain and other barbs that keep killing anyone that is under CC effects and conjurer that provide HP and protection with MP will win.
Unfortunately for a zerg in open field i think archer have less impact ,a few nonsense area spam and a few 100 dmg hits.

I play barb,warlock and conjurer because archer in open field are lame to hit 4-5 dmg under conjurer MP ...anyway it's a game of extrems ,archer extreme powered in open field PvP or RvR in forts ,and lame on RvR ,in open field vs locks and barbs.
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