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Tell me, tell me... |
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If the guy has a strong armor a sudden strike shot can help a lot. |
The problems with that:
The cyclops dies too easily, and with that setup you never deal more than 600 dmg in a hit. Every other class can do that. Marksmen and barbs can with their base attack, knights can with Ripost/South cross (and quite easily), Warlocks with their massive arsenal of dmg spells, Warjurors with lvl 5 Ivy or Evendim's Fury. Ok, you could with lvl 5 Ensnaring and a super high dmg bow, but that's not very convenient ;) And my first reason is the reason I don't use pets. If I fight an offensive class, they kill my pet in 2 spells, dmg or not dmg. Even a warjuror's zarkit (they can heal it AND it hits harder than a cyclops with a ranged attack) or a sword/spear knight has an easy time. Barbs and Knights can Mind squash the pet, Marksmen counter Skin of the Beast with DS and keeping their range, mages just go for the hunter's mana. |
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close thread |
How is speed important in a fort war? Lol, it's quite simple really.
Barbs! The only class which can stop them for more than around 10 seconds every 40 seconds are warlocks, and sometimes there are a lack of them. I've lost count of how many times Escapist has saved me from a barb in a fort war. Btw I thought you were out of this discussion, like you said before. |
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After all i prefer to have pet even if he die from time to time. |
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Well, knights have taunt, but still kill the pet slower than barbarians. Killing the pet is mostly enough to scare hunters away, which is weird since pet-hunters mostly have tricks too, which are perfect to keep warriors at range. |
In my experience it's a choice between pets and tricks.
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I have 11lvl short bow, 19lvl scouting, 19lvlpets, 15lvl evasion and 17lvl tricks and rest in long bows. Distracting shot on zarkit is so so good :D |
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