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-   -   New Balance Update: Hits/Criticals/Evasion (Stage 6) (https://forum.championsofregnum.com//showthread.php?t=64713)

LawZ 08-14-2010 07:11 PM

Hi all.

I discovered something which looks like a bug.

I have beastmaster gauntlets of fine steel (great) which give +1 concentration and +21 hit chance...

Without wearing them, my hit chance is 405 and my critical chance 14.2%.
Wearing them, it goes to 492 and 16.5%, which is wrong imo...

1 concentration gives arround 4hc and 0.1% so it should total add like 26 hc and 0.1%. Not 87 hc and 2.3%...

I am sure the problem is caused by them, cause i have tested all my items separately...
Mira tried them too, same "wrong" results...

Thx

theotherhiveking 08-14-2010 07:17 PM

Yeah i just noticed that, the hitchance, not just hitchance bonus on items has now a HUGE effect.

They are really worth something, and are not imba, its awesome!, my test got those results because my weapons has 10, 12 and 14 hitchance :p

PT_DaAr_PT 08-14-2010 07:20 PM

I can't beleve I sold my tenax gaunts for 350 mags D:

UmarilsStillHere 08-14-2010 07:21 PM

Ahh I didnt know HC also effected Crit chance, must be my +22 hc gauntlets then.

14.6% without 16.8% with.

Kyrottimus 08-14-2010 07:57 PM

Quote:

Originally Posted by Umaril (Post 1111947)
Ahh I didnt know HC also effected Crit chance, must be my +22 hc gauntlets then.

14.6% without 16.8% with.

Yeah, with +25hc guants and +14hc on sword I notice a huge jump.

It seems Hit-Chance has more weight towards Crit-chance than raw Conc does.

I still think players should be able to see the value for their Spell Focus as well in their character window. But seeing % in crit-chance is a huge improvement.

Edit: On live server my hit chance is 361, on amun my base is now 555. Awesome and evades are fewer now. They still happen quite a bit but far less ridiculous. In testing with and without hit-chance items, hit-chance seems to work as well as crit-chance (they both seem to have noticeable differences so I would say this is effectively "fixed" in this regard).

Resists, however, still seem to be way too abundant.

Miraculix 08-14-2010 08:04 PM

It doesn't just boost Crit Chance. +21 HC on the gloves ended up giving something like 90 HC on the character window. Looks like a bug to me.

theotherhiveking 08-14-2010 08:06 PM

I think its intentional. You really do need those huge bonuses for people to care.


I having trouble getting ones for my barb on RA, people sell them to merchants.. or store them in some clan mule and forget..

UmarilsStillHere 08-14-2010 08:16 PM

Well untill now they were largely thaught useless, I only have mine because someone in clan chat mentioned he was going to see them to npc :p

Kyrottimus 08-14-2010 08:43 PM

Quote:

Originally Posted by Umaril (Post 1111992)
Well untill now they were largely thaught useless, I only have mine because someone in clan chat mentioned he was going to see them to npc :p

+1

Finally, it seems, consideration of Concentration and Hit-Chance will be of value to players!

KryHavoK 08-14-2010 08:44 PM

It looks like the +hitchance is actually +hitchance%

For RuLeZ, starting at 405 hit chance then adding +21% would give 490 then adding the Concentraton bonus would put it around the 492 you are seeing.


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