Quote:
Originally Posted by mann2411
so what? wow you can run faster you want a fricking medal? tell me something exactly how many times do you need speed? do you use speed at fort wars? do you leave your team behind when you use it hunting? do you need speed to lvl? speed is a very small part of regnum so i'd rather use my points for something worthwhile like such as lvl 5 tear apart to kill you with ok:fingers:
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IMO speed is the #1 most important trait for a hunter.
I use my speed bursts constantly. All of them. No one is telling you that you don't know how to play Brad, just that you might have more success if you used a more speed-centric build.
Let's look at the example you use above, of "do you leave your team behind when you use it(speed) hunting?"
Answer: Yes. And once i get the enemy to stop and fight, i can cast SOTW to survive for 20 seconds until the rest of my hunting party catches up. Or camo, or Low profile and retreat, there are so many combos you can use. The one thing that doesn't change though, is that in a pursuit, without the
speed to catch the enemy, none of your other skills matter
at all.
In fact when we are chasing a large pack of enemy, i will speed boost to catch up then use escapist/Ensnare arrow to first catch, then blow past each enemy. Many times they will stop to shoot at me as i pass them, thereby causing themselves to get over-run by follow on Syrtis forces. Which of course, is part of my sinister plan. (lol). When the enemy retreats i am not looking to kill one or two of them....but rather all of them. The only way to do that, is to be fast enough to catch all of them. Occassionally this tactic gets me killed, but i'm a fair trade for an entire retreating force, i think. :) And in those cases one of our follow on conjs almost always rez's me anyway once they catch up.
Quote:
Originally Posted by zielski
With all the respect you are wrong honey.
I have 11lvl short bow, 19lvl scouting, 19lvlpets, 15lvl evasion and 17lvl tricks and rest in long bows. Distracting shot on zarkit is so so good :D
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Most players don't want to drop their bow skills down that low- especially longbow users. I have used similar builds to the one you're describing now though. It has it's strengths (and weaknesses).
Weaknesses being very low firepower(max of lvl 3 bow skills), lessened defenses (max lvl 4 for acrobat, def. tactics, spell elude, dodge, and no SOTW) , and limited speed(max of 135%).
In exchange you get a lvl 5 pet, excellent long range scanning, and lvl 5 ensnare. Lvl 5 ensnare is great, but i'm not a fan of pets, and IMO lvl 5 tracking sucks down too much mana, especially when hunting solo. I typically use lvl 3 Surviellance.
To each their own. :)
Quote:
Originally Posted by gph
You get some RP for ambushing, sudden strike, etc.
Tear appart lvl 3 is not that bad on energy barrier, if you add confuse the mage (warlock or conj) is left without direct defense. I just decided not to focus on dmg I deal because Marks, Lock, and barbs are better for that.
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This is correct. Confuse, sudden strike, distraction shot, Caltrips, and ambush all give RP.
In fact, if you get one confuse or similar attack on a target when a pack of your guys is killing the bad guy, you will get more RP than if you just attacked him regularly.
Caltrip arrow is one of the best RP harvesting skills in Regnum. A truly great spell, unfortunately DI stops it, though on the upside, it can be cast from SOTW.
Quote:
Originally Posted by zielski
conj well i try to kill them fast cause they are imo overpowered with ranged, strong pet and really good attack and healing (yes i know, i am crazy - overpowered conj).
After all i prefer to have pet even if he die from time to time.
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Actually, given the dmg a conj can do with lvl 19 staff mastery, and all the things you mentioned, i do agree that they are potentially extremely overpowered in some builds.