Champions of Regnum

Champions of Regnum (https://forum.championsofregnum.com//index.php)
-   General discussion (https://forum.championsofregnum.com//forumdisplay.php?f=10)
-   -   New Balance Update: more adjustments and a new spell (phase 7) (https://forum.championsofregnum.com//showthread.php?t=64910)

Comp 08-19-2010 12:07 PM

Quote:

Originally Posted by blood-raven (Post 1116781)
yes, but the pet makes up for this, and even more.

regards

You are going to see less and less pet hunters due to the support spells that hunters now have. Do you have a hunter? Cause I have a hunter and a marks - I've tested damage and my marks has far more sustained damage than my hunter. It is clear they are moving hunters more towards support.

The only spell we have that gives us any offense is cold blood - which if you want it you can have it :P 6 seconds and 300 mana where most the spells you use are going to be resisted...isn't worth it.

UmarilsStillHere 08-19-2010 12:22 PM

Quote:

Originally Posted by Chilko
(try using a combination of awareness and rigorous preparation for better tanking)

Anyone got a level 50 knight and want to try this?

PT_DaAr_PT 08-19-2010 12:49 PM

Quote:

Originally Posted by Umaril (Post 1116825)
Anyone got a level 50 knight and want to try this?

Too bad that my knight was deleted on Amun aswell. xD

Kaixo 08-19-2010 01:13 PM

Quote:

Originally Posted by Compost (Post 1116812)
Great post...and so so true. You'll see less and less pet based hunters because there's far more fun things for hunters to use in a support role. Also, pets can't camo. Current they can move with hunter under stalker - but Ponter pointed out that they are fixing that.

Pets are near useless.
If you use camouflage you lose pet, if you don't camo and don't use any surprise a warju or warlock will kill your pet in seconds, your damage is lower, you don't have barrier, you can't auto-heal, your new range is worse for your pet...barbarians will buff as they see you and kill your pet, knights resist a lot, and the two now have same or more speed....

So, as I see If I use pet I'm more useless in a war than before, If I'm hunting skin of the beast is as necessary as UM for barbs.
If I don't use pet I need to use an area (OP vs barbarian's areas) to kill one player and confuse to level things (bad for conjus). Cold blood is like 3 more hits, and you lose time buffing, it was better to use dual shot as it was before the nerf.

I also don't see any fun thing in the new support role, I prefer the dynamism of conjurers and knights.

BigManOnCampus 08-19-2010 01:25 PM

Quote:

Originally Posted by Umaril (Post 1116825)
Quote:

Originally Posted by Chilko
(try using a combination of awareness and rigorous preparation for better tanking)
Anyone got a level 50 knight and want to try this?

I just logged onto Amun and tried. I would be very disappointed with this if this were the "answer" to a reduced AO1. One major problem is I cant give anyone any hard numbers on how (in)effective this combination is because the "miss"es they cause in combat don't show up in the log, they're like phantom swings except the word "miss" flashes above your head. Basically, this is no solution, Precise Block in it's current incarnation on the live servers would seem to be about equal in effectiveness as this 500+ mana combination. I don't think I'm exagerrating by saying that. Also, this combination will only last less than 30 seconds for any knight, as both of those abilities are 1-second cast, and awareness has a 90-second cooldown.

Shwish 08-19-2010 01:41 PM

Quote:

Originally Posted by Kaixo (Post 1116843)
Pets are near useless.
If you use camouflage you lose pet, if you don't camo and don't use any surprise a warju or warlock will kill your pet in seconds, your damage is lower, you don't have barrier, you can't auto-heal, your new range is worse for your pet...barbarians will buff as they see you and kill your pet, knights resist a lot, and the two now have same or more speed....

So, as I see If I use pet I'm more useless in a war than before, If I'm hunting skin of the beast is as necessary as UM for barbs.
If I don't use pet I need to use an area (OP vs barbarian's areas) to kill one player and confuse to level things (bad for conjus). Cold blood is like 3 more hits, and you lose time buffing, it was better to use dual shot as it was before the nerf.

I also don't see any fun thing in the new support role, I prefer the dynamism of conjurers and knights.

Pets are not going to be useless at all. theres no reason why you cant set yourself up to be a Beast Master type archer and drop your stealth abilities. Do you really need to scream out tracks when there are 20 other hunters doing the same thing.

The problem is that many players are so focused on thier own damage that they neglect the skills in the pets tree. there are some godly defensive buffs and passives in the pet tree and not to mention the all powerful Beastial Wrath. A fully buffed pet in like a Ao1 knight doing 500 normals if you've ever fought one. you seriously wont even need to use a bow for this setup. i want to level a hunter up just to play with this style

And seeing the hunter coming is really irrelevant... we see every other class coming and they dont complain about that. The point of this update is for hunters to decide between being an Assassin or Beast Master and not have the best of both worlds

metsie 08-19-2010 01:54 PM

I did test storebought slow30 vs my epic slow30, average damage of 30shots to same target.

slow30 from store = 284.8average 100-124 +13

slow30 epic = 301.7average 108-132 +18 +11 +12 +13 +1dex

http://img841.imageshack.us/img841/8949/bowfight.png

as you can see, that epic bow is WAY better but damage is only ~17more

so if this goes like this to live, then FUUuuuuuu :(

Kyrottimus 08-19-2010 02:10 PM

Quote:

Originally Posted by Umaril (Post 1116825)
Anyone got a level 50 knight and want to try this?

I've tried them both (together at the same time) along with Precise Block 5.

Sad to say, all still a waste of power points. The only genuine difference I noticed was one or two "miss" over my head (instead of evade) in the string of a several dozen attacks by 3 enemies helping me test (most of which made it through).

One other note, currently on Amun, the build I figured for my knight is so simplistic, I can for the first time since I hit 50 on him, play with just two hotbars and not keep the spellbook open for additional abilities.

Versatility seems to be making way for simplicity and cookie-cutter singularized purpose. And not to mention, a really nice epic weapon is doing 17 more damage than a normal store-bought of the same speed/range/class?

...yikes. This *will* really hurt platinum box sales---bad.

Minorian 08-19-2010 02:34 PM

Quote:

Originally Posted by PT_DaAr_PT (Post 1116838)
Too bad that my knight was deleted on Amun aswell. xD

The funny thing is, you can still add all your characters as friends....and you can see their stats in the war status. Nice try Daar :P

And just a suggestion to NGD, could stat gems be added as well? (ie dex gem, str gem, consti gem...etc) That in combination with a lowering of premium gem cost may well help make up for box losses.

doppelapfel 08-19-2010 02:36 PM

Quote:

Originally Posted by chilko (Post 1116030)
Force armor: duration increased to 60 seconds Cooldown increased to 70s. Protection reduced to 10-30%

I fear this spell will be only usefull against dots like lightning or ice blast and nobody will use it. Maybe make it a situational spell too, like +80% armor, 10 duration, 25 cd or sth like that.

Quote:

Originally Posted by chilko (Post 1116030)
Precise block: Same duration for all levels (30s). Block chance adjusted 10%-30% from level 1 to 5.

Tested this on my low knight with mobs, still no effect noticed.

Quote:

Originally Posted by chilko (Post 1116030)
Dead Eye: speed penalty reduced to 5%- 15% from level 1 to 5.

Still useless. Only very small dps increase.

Quote:

Originally Posted by chilko (Post 1116030)
Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5

Good. 90% were a joke lol.

Quote:

Originally Posted by chilko (Post 1116030)
Heroic Presence: Cooldown reduced to 120 seconds. Cast time reduced to 1.5 seconds. Protection reduced 40% - 80% from level 1 to 5. Mana reduced to 320 – 400 from level 1 to 5.

Good.


Quote:

Originally Posted by chilko (Post 1116030)
Army of One: changed for a more tactical use. Duration Reduced to 10 seconds in all levels. Cooldown reduced to 30 seconds. Casting time reduced to 0.5 seconds. Mana reduced in all levels to 320 to 400 from levels 1 to 5. (try using a combination of awareness and rigorous preparation for better tanking)

I love the duration and cd but mana costs are too high. Awareness and preparation could be improved as well as blocking spells.

Quote:

Originally Posted by chilko (Post 1116030)
Natural Armor: Protection reduced to 10% to 30%.

Hm useless i guess.

Quote:

Originally Posted by chilko (Post 1116030)
New Spell for hunters: Reveal Enemy. Allows a Hunter to interrupt the effect of camouflage, Stalker Surroundings , and camouflage corps. Duration 15-50 seconds. Cooldown 20 seconds. Mana 200-300.

Great.

Quote:

Originally Posted by chilko (Post 1116030)
[*]Enhanced Stalker Surroundings: Now caster and his allies can move with a reduced speed of 40%. Allies loose the effect if they get 10 meters away from caser for a period of 5 seconds.

Pets should die or whatever, otherwise its like the old camo + ambush + conf + pet. Beside that: Awesome!

Quote:

Originally Posted by chilko (Post 1116030)
[*]BUG fix: a bug with Recharged Arrows when running out of mana has been fixed.

Nice.


All times are GMT. The time now is 10:29 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved