Champions of Regnum

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-   -   New Balance Update: more adjustments and a new spell (phase 7) (https://forum.championsofregnum.com//showthread.php?t=64910)

Znurre 08-19-2010 02:37 PM

Quote:

Originally Posted by Need_More_Invasions (Post 1116886)
The funny thing is, you can still add all your characters as friends....and you can see their stats in the war status. Nice try Daar :P

Deleted characters are not removed from clan lists, friend lists, rp list, etc.
Same goes for people who used the character transfers to Horus.

Raely 08-19-2010 03:05 PM

So far i like the update but please make barbarians less dependant on buffs and add some dynamics:
- Improve Overwhelming Strength
- Make Berserk something like 15 secs durations and 40secs cooldown
- Change Thirst for Blood to an activable spell like Recharged Arrow
- Lower duration and cooldown of Unstoppable Madness
- Lower mana costs

I leave the balancing to Ngd, but i think this is needed to make barbarians gameplay more enjoyable.

metsie 08-19-2010 03:06 PM

Now I tested epic vs storebought agaisnt trolls, and storebought hits 10~MORE than epic :O I had to check my calculations 3 times before I believed it :P

I really really hope that there is some bugs, 186max vs 137max weapons should never hit like that :lightsabre:

tjanex 08-19-2010 03:29 PM

Aaah crap petless will become harder now :(

_Enio_ 08-19-2010 03:32 PM

While you are on Hunters NGD, Skin of the Beast damage reduction should not be up to 90% for 30 seconds.

60 or 70% on 5 should make this power more balanced.

Comp 08-19-2010 03:52 PM

Quote:

Originally Posted by _Enio_ (Post 1116924)
While you are on Hunters NGD, Skin of the Beast damage reduction should not be up to 90% for 30 seconds.

60 or 70% on 5 should make this power more balanced.

Skin of the Beast is waaaay too much on level 5. A hunter can (with this new point system) comfortably configure to have lvl 5 Natural Armor, lvl 5 Skin of the Beast - who cares about beastial wrath...the damage added isn't much due to initial damage of the pet now anyway. But protecting him like that is waaay over the top. - You make the pet virtually unkillable for 30 seconds.

HidraA 08-19-2010 04:13 PM

One think at all this confusing 237467236 ideas:
Maybe i am too stupid but for me this not have sense:
-Why slow bows make lowets dmg like fast bows?


Slowest shot must make more dmg in my opinion.
Is like two handet sword and one handet.

Hamster_of_sorrow 08-19-2010 04:30 PM

Quote:

Originally Posted by Raely (Post 1116905)
So far i like the update but please make barbarians less dependant on buffs and add some dynamics:
- Improve Overwhelming Strength
- Make Berserk something like 15 secs durations and 40secs cooldown
- Change Thirst for Blood to an activable spell like Recharged Arrow
- Lower duration and cooldown of Unstoppable Madness
- Lower mana costs

I leave the balancing to Ngd, but i think this is needed to make barbarians gameplay more enjoyable.

i like all f those ideas except for the change for berzerk, berzerk imo should stay as it is. 15 seconds would make it really tough to use effectively. i would accept it if we didnt also get nerfed in dmg (along with everyone else)

Vroek 08-19-2010 04:42 PM

Quote:

Originally Posted by HidraA (Post 1116966)
One think at all this confusing 237467236 ideas:
Maybe i am too stupid but for me this not have sense:
-Why slow bows make lowets dmg like fast bows?


Slowest shot must make more dmg in my opinion.
Is like two handet sword and one handet.

Its like 0.2 sec difference between bow speeds, it used to be like 0.6-0.7 in difference before the ranged attack speed increase.

Froste 08-19-2010 05:47 PM

Quote:

Originally Posted by Stooge (Post 1116670)
Can Reveal be resisted? :)

Yes. 10char.


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