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Making crits stronger is no fix at all, with barbs and archers crit damage will just be too strong. I can already see the complaining if this is brought to live servers
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Great, this sounds very interesting, I cant wait to see the new system in action.
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It's looking very nice so far. Less resists overall, well a lot less compared to live server with a few here and there. But on area spells, I found it to be less effective, intended?
http://i.imgur.com/JfrWFeH.jpg One more: http://i.imgur.com/80y9zDN.jpg |
Best thing I see is evade chance being relative now, and hit chance removed. I would not have thought of that, but seems like a good solution to me. Why don't you guys also apply the same change to spell resistance vs. spell focus aka concentration? Spell resistance + focus is not stated anywhere in the character window, too. It'd be really awesome if all attributes would be equally useful one day.
crit dmg as a new stat is cool, but does it really have to be on every weapon as hit chance used to be? I mean, it does not really matter how you get it.. but if it were a unique, new bonus, ppl would surely start buying boxes. Quote:
Also, evade chance is still shown as an absolute bonus on items (e.g. my tunic had "Evasion chance +7", while, according to the new system, it should be "Evasion chance +7%", right?). havent tested the rng thingy yet cheers blauhirn |
WTF NGD :wub2:
This sounds very nice! A critical hit should do be painful :gun_bandana: - so the damage seems okay. But I'd like to see some negative affects of boosting crit dmg, perhaps less attack speed or less movement speed or both? The opportunity of a crit build sounds very nice, indeed. But please, no boss jewellery insane crit monster. ...mhm, maybe I give Regnum a new try? AND: critical hits for mages too! thx |
Hi, can you also give us mounts in this testinsta60 code? Hard to test anything on level 2 monsters.
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I think they hide it because some new players started there even though it says "experimental" |
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Maybe its just me, but a job well done trying to hide it. |
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